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Alchemist Features Overview
Best Species For Alchemists
Best Ability Scores For Alchemists
Best Alchemist Spells
Best Starting Alchemist Infusions
So you want to be an Alchemist, eh? Does the periodic table give you goosebumps? Do you have an overwhelming desire to turn iron into gold and delve deep into the secrets of the universe? Then perhaps alchemy is for you.
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has plenty of support classes, but none of them offer the flexibility of the Alchemist. As an Alchemist, you can heal the sick, restore the wounded, and create magical items that will propel your adventuring party to greater feats of bravery. Building an Alchemist can be a challenge, which is why we’ve created this guide to help you on your alchemical journey.
Alchemist Features Overview
![Dungeons & Dragons: How To Build An Alchemist Artificer (1) Dungeons & Dragons: How To Build An Alchemist Artificer (1)](https://i0.wp.com/static1.thegamerimages.com/wordpress/wp-content/uploads/2022/12/alchemists_at_work-v1-cropped.jpg)
In Dungeons & Dragons Fifth Edition, the Alchemist is an Artificer subclass that specializes in support, whether that be creating helpful (if random) potions to casting buffs and debuffs on allies and enemies. Alchemists are the healers of the Artificer world, with spells that cleanse player characters and bonuses to healing.
Combined with their ability to infuse magical items, Alchemists are able to both equip and maintain their adventuring party like no other character can. However, where Alchemists excel in support, they tend to fall behind in damage output. Bolstering your alchemist’s damage is going to be a key focus in determining your species.
As an Alchemist, you gain proficiency with alchemist supplies which provide you the ability to alchemical reagents. You also gain access to the Experimental Elixir feature, which allows you to create six different potions provided you are able to complete a long rest and have an empty flask.
Alchemists also gain access to several spells at various levels, including:
Artificer Level | Spells |
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3rd | healing word, ray of sickness |
5th | flaming sphere, Melf’s acid arrow |
9th | gaseous form, mass healing word |
13th | blight, death ward |
17th | cloudkill, raise dead |
At fifth level, Alchemical Savant allows Alchemists to add their Intelligence modifier to one healing or damage roll, making magic their preferred damage source. At ninth level, Alchemists can cast lesser restoration without using a spell slot, and at 15th level they can cast both greater restoration and heal.
Best Species For Alchemists
![Dungeons & Dragons: How To Build An Alchemist Artificer (2) Dungeons & Dragons: How To Build An Alchemist Artificer (2)](https://i0.wp.com/static1.thegamerimages.com/wordpress/wp-content/uploads/2022/12/dungeons-and-dragons-artificer-electricity.jpg)
Alchemists do not gain proficiency in heavy armor or martial weapons, and at fifth level, they're able to deal additional damage to their spells. Therefore, it makes sense for Alchemists to focus on magic, choosing a species that enhances that magic or offers a greater variety of spells to cast.
Feel free to play any species as an Alchemist, but the below species are just a little more effective.
Astral Elf | Extra cantrips from Astral Fire, Darkvision, resistance to being charmed, and Perception proficiency are all great, but the real draw here is Starlight Step, which lets the Astral Elf teleport 30 feet. |
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Autognome | Mending is a key cantrip that all Artificers should take, and being able to heal yourself with it is a huge boon. Extra base armor, the added d4 from Built for Success, and not needing to eat, drink, or breathe are also pretty great features. |
Air Genasi | Shocking grasp isn't exactly the best cantrip for an Alchemist, but feather fall and levitate are fine spells to add to your spell list. An extra five feet of movement and Darkvision aren't bad either. |
Kobold | You could choose the extra skill, but being able to take an extra cantrip is probably the more effective choice. Picking firebolt here will allow you to pick another cantrip as a level one Artificer, such as Guidance, Message, or Mage Hand. |
Goblin | Fury of the Small provides a fairly consistent way for Alchemists to boost their lackluster damage. Darkvision, Nimble Escape, and Fey Ancestry are also all great buffs for Alchemists. |
Owlin | Being able to fly and having Darkvision that extends out to 120 feet make additions to the Alchemist's toolkit. Stealth proficiency is nice since you're going to have to wear light armor to fly anyway. |
Warforged | The other mechanical class on this list, Warforged might not be quite as good as Autognomes, but they're still pretty great. Extra armor class and another tool proficiency are great additions for all Artificers. |
Variant Human | Being able to choose a starting feat gives you access to Magic Initiate, which provides two cantrips and a first-level spell. You could also pick Elemental Adept to avoid enemy damage resistance and improve your spells' consistency. |
Firbolg | You can detect magic, disguise self, and turn invisible as a Firbolg, which are all nice things to have. You can also talk to beasts and plants, making your Alchemist a naturalist too. |
Yuan-Ti | Poison spray is a decent cantrip to add to your spell list. Animal friendship and suggestion are fine support spells, while magic and poison resistance can increase your overall resilience. |
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Best Ability Scores For Alchemists
![Dungeons & Dragons: How To Build An Alchemist Artificer (3) Dungeons & Dragons: How To Build An Alchemist Artificer (3)](https://i0.wp.com/static1.thegamerimages.com/wordpress/wp-content/uploads/2021/01/Dungeons-Dragons-Tashas-Caulderon-Artificer-Alchemist.jpg)
Alchemists want high Intelligence scores to fuel their magic and improve their skill checks, so boost this as high as possible. Next will be Constitution to boost your hit points. Dexterity is third to improve your armor class and overall resilience. Wisdom, Charisma, and Strength are your dump stats.
If using the points buy system to create your character, a good starting spread of stats might look like this:
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
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8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (0) | 10 (0) |
Best Alchemist Spells
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Alchemists are actually half-spellcaster characters. You don't get as many spells as a Wizard or Sorcerer, so it's important to pick spells that'll have the most impact. This is also why it's a good idea to choose a species that has some innate spellcasting in order to widen your poor of available spells.
Recommended Spells
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Lesser restoration can be changed out at ninth level thanks to the Alchemist's Restorative Reagents feature, but is still nice to have for those four preceding levels. Greater Restoration can be changed out at 15th level thanks to Chemical Mastery.
Best Starting Alchemist Infusions
![Dungeons & Dragons: How To Build An Alchemist Artificer (5) Dungeons & Dragons: How To Build An Alchemist Artificer (5)](https://i0.wp.com/static1.thegamerimages.com/wordpress/wp-content/uploads/2023/07/artificer-magic-items-featured-via-d-d-beyond-website-cropped.jpg)
At second level, all Artificers gain the ability to infuse mundane objects with magic. There is a large list of potential infusions that grows as you gain Artificer levels. Here are some recommended starting infusions at second level.
Enhanced Arcane Focus | As your damage will be coming primarily from spellcasting, Enhanced Arcane Focus improves your attack consistency. |
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Enhanced Defence | Extra armor class is always helpful for squishy spellcaster types like Artificers. |
Homunculus Servant | Essentially the Artificer version of a familiar, Homunculus Servant can be both helpful and a lot of fun for roleplaying. |
Replicate Magic Item | Bag of Holding is probably going to be your first infusion, followed by Goggles of Night if you don't have Darkvision, and then Sending Stones for long-range communication. |
At higher levels, you'll be able to create a variety of magical items using Replicate Magic Item. Cloak of Elvenkind at sixth level, Cloak of Protection at tenth level, and Ring of Protection at 14th level are just a few examples of what Artificers can create.
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