| General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex |
Picture | ||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||||||||
Togedemaru |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||||||||
Roly-Poly Pokémon | 1'00" / 2'00" 0.3m / 0.6m | 7.3lbs / 28.7lbs 3.3kg / 13kg | 180 | 2,560 |
Abilities: Iron Barbs - Lightning Rod - Sturdy (Hidden Ability) | |||||
Iron Barbs: If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP. Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. Hidden Ability (Available): Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. | |||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast | 70 | 2 Attack Point(s) | Likely |
Weakness | |||||||||||||||||
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*0.5 | *2 | *1 | *0.5 | *0.5 | *0.5 | *2 | *0 | *4 | *0.25 | *0.5 | *0.5 | *0.5 | *1 | *0.5 | *1 | *0.25 | *0.5 |
Wild Hold Item | Egg Groups | ||||
![]() Electric Seed - 5% |
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Evolutionary Chain |
Locations- In-Depth Details | ||
Sun | Blush Mountain | Details |
Moon | Blush Mountain | Details |
Ultra Sun | Blush Mountain | Details |
Ultra Moon | Blush Mountain | Details |
Trainer Locations | Details |
Flavor Text | ||
Sun | The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers. | |
Moon | The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac. | |
Ultra Sun | When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily. | |
Ultra Moon | Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it! |
Attacks
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() | ![]() | 40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Thunder Shock | ![]() | ![]() | 40 | 100 | 30 | 10 | ||
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
5 | Defense Curl | ![]() | ![]() | -- | -- | 40 | -- | ||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
9 | Rollout | ![]() | ![]() | 30 | 90 | 20 | -- | ||
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||||
13 | Charge | ![]() | ![]() | -- | -- | 20 | -- | ||
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
17 | Spark | ![]() | ![]() | 65 | 100 | 20 | 30 | ||
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||||
21 | Nuzzle | ![]() | ![]() | 20 | 100 | 20 | 100 | ||
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||||||
25 | Magnet Rise | ![]() | ![]() | -- | -- | 10 | -- | ||
The user levitates using electrically generated magnetism for five turns. | |||||||||
29 | Discharge | ![]() | ![]() | 80 | 100 | 15 | 30 | ||
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
33 | Zing Zap | ![]() | ![]() | 80 | 100 | 10 | 30 | ||
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | |||||||||
37 | Electric Terrain | ![]() | ![]() | -- | -- | 10 | -- | ||
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||||
41 | Wild Charge | ![]() | ![]() | 90 | 100 | 15 | -- | ||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
45 | Pin Missile | ![]() | ![]() | 25 | 95 | 20 | -- | ||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
49 | Spiky Shield | ![]() | ![]() | -- | -- | 10 | -- | ||
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |||||||||
53 | Fell Stinger | ![]() | ![]() | 50 | 100 | 25 | -- | ||
When the user knocks out a target with this move, the user's Attack stat rises drastically. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Work Up | ![]() | ![]() | -- | -- | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM06 | Toxic | ![]() | ![]() | -- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() | ![]() | 60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM17 | Protect | ![]() | ![]() | -- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM21 | Frustration | ![]() | ![]() | ?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | ![]() | ![]() | 90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() | ![]() | 110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM27 | Return | ![]() | ![]() | ?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | ![]() | ![]() | -- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() | ![]() | -- | -- | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM42 | Facade | ![]() | ![]() | 70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() | ![]() | -- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() | ![]() | -- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() | ![]() | 60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM48 | Round | ![]() | ![]() | 60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM56 | Fling | ![]() | ![]() | ?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM57 | Charge Beam | ![]() | ![]() | 50 | 90 | 10 | 70 | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM66 | Payback | ![]() | ![]() | 50 | 100 | 10 | -- | ||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM68 | Giga Impact | ![]() | ![]() | 150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM72 | Volt Switch | ![]() | ![]() | 70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM73 | Thunder Wave | ![]() | ![]() | -- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM74 | Gyro Ball | ![]() | ![]() | ?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
TM84 | Poison Jab | ![]() | ![]() | 80 | 100 | 20 | 30 | ||
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
TM86 | Grass Knot | ![]() | ![]() | ?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | ![]() | ![]() | -- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM89 | U-turn | ![]() | ![]() | 70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM90 | Substitute | ![]() | ![]() | -- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM93 | Wild Charge | ![]() | ![]() | 90 | 100 | 15 | -- | ||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
TM100 | Confide | ![]() | ![]() | -- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Reversal | ![]() | ![]() | ?? | 100 | 15 | -- | Details | |
An all-out attack that becomes more powerful the less HP the user has. | ||||||||
Present | ![]() | ![]() | ?? | 90 | 15 | -- | Details | |
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||||||||
Encore | ![]() | ![]() | -- | 100 | 5 | -- | Details | |
The user compels the target to keep using the move it encored for three turns. | ||||||||
Twineedle | ![]() | ![]() | 25 | 100 | 20 | 20 | Details | |
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | ||||||||
Wish | ![]() | ![]() | -- | -- | 10 | -- | Details | |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||||||
Fake Out | ![]() | ![]() | 40 | 100 | 10 | 100 | Details | |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
Tickle | ![]() | ![]() | -- | 100 | 20 | -- | Details | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
Flail | ![]() | ![]() | ?? | 100 | 15 | -- | Details | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||||
Disarming Voice | ![]() | ![]() | 40 | -- | 15 | -- | Details | |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Covet | ![]() | ![]() | 60 | 100 | 25 | -- | ||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Super Fang | ![]() | ![]() | ?? | 90 | 10 | -- | ||
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | ||||||||
Iron Head | ![]() | ![]() | 80 | 100 | 15 | 30 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | ||||||||
Bounce | ![]() | ![]() | 85 | 85 | 5 | 30 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ||||||||
Gravity | ![]() | ![]() | -- | -- | 5 | -- | ||
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | ||||||||
Magnet Rise | ![]() | ![]() | -- | -- | 10 | -- | ||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Last Resort | ![]() | ![]() | 140 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Electroweb | ![]() | ![]() | 55 | 95 | 15 | 100 | ||
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
After You | ![]() | ![]() | -- | -- | 15 | -- | ||
The user helps the target and makes it use its move right after the user. | ||||||||
Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | ||||||||
Endeavor | ![]() | ![]() | ?? | 100 | 5 | -- | ||
This attack move cuts down the target's HP to equal the user's HP. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | ![]() | ![]() ![]() | 200(Phy)/120(Spe) | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | ![]() | ![]() | 160 | -- | 1 | -- | |||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Supersonic Skystrike | ![]() | ![]() | 160 | -- | 1 | -- | |||
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
Acid Downpour | ![]() | ![]() | 160 | -- | 1 | -- | |||
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||||
Continental Crush | ![]() | ![]() | 100 | -- | 1 | -- | |||
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | ![]() | ![]() | 140 | -- | 1 | -- | |||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | ![]() | ![]() | 180 | -- | 1 | -- | |||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Bloom Doom | ![]() | ![]() | 160 | -- | 1 | -- | |||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | ![]() | ![]() ![]() | 175(Phy)/185(Spe) | -- | 1 | -- | |||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | ![]() | ![]() | 160 | -- | 1 | -- | |||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | ![]() | ![]() | 120 | -- | 1 | -- | |||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
Twinkle Tackle | ![]() | ![]() | 100 | -- | 1 | -- | |||
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 435 | 65 | 98 | 63 | 40 | 73 | 96 | |
Max Stats Hindering Nature | Lv. 50 | 125 - 172 | 92 - 135 | 61 - 103 | 40 - 82 | 70 - 112 | 90 - 133 |
Lv. 100 | 240 - 334 | 180 - 265 | 117 - 202 | 76 - 161 | 135 - 220 | 177 - 261 | |
Max Stats Neutral Nature | Lv. 50 | 125 - 172 | 103 - 150 | 68 - 115 | 45 - 92 | 78 - 125 | 101 - 148 |
Lv. 100 | 240 - 334 | 201 - 295 | 131 - 225 | 85 - 179 | 151 - 245 | 197 - 291 | |
Max Stats Beneficial Nature | Lv. 50 | 125 - 172 | 113 - 165 | 74 - 126 | 49 - 101 | 85 - 137 | 111 - 162 |
Lv. 100 | 240 - 334 | 221 - 324 | 144 - 247 | 93 - 196 | 166 - 269 | 216 - 320 |
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