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This mission starts out extremely quickly. As soon as you arrive at Jimmy's place in Alderney, in the industrial area of the borough, he'll speak to you very briefly before jumping into one of his cars (which you will drive). He then orders you to a location nearby, on Argus Street, where someone named Chubby Charlie (an enemy of Jimmy's) is located. He gives you two options -- busting through the front doors, or sneaking in via the basem*nt. What you do is up to you. Keep in mind that this walkthrough, however, follows the latter route, through the basem*nt.
Head to the back end of the building (easily accessible via the fenced off alleyway adjacent to the abandoned factory) and access the basem*nt via the sloping pathway as seen in the introductory sequence. Then, look for a hole in the wall on your left that will give you access to a pathway that leads to the building's true basem*nt. As long as you don't come in here with guns blazing, you can actually pull out your sniper rifle (if you have one) and kill one of the two guards waiting near the staircase above. When you pull the trigger, the other enemy will be alerted to your presence, so toggle to a different weapon and take the second enemy out before he can make too much of a fuss. Then, climb the nearby debris to reach the staircase the two now-deceased enemies were so stoically guarding.
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The next few floors of this disheveled factory are easy enough to climb. There are two floors that you have to climb up (via debris, just like before), and there are plenty of enemies standing in between you and your ultimate destination. The enemies here are armed with a variety of weapons, from pistols to automatic rifles, so take cover as best you can (there's plenty of it around) and make sure to collect their guns when dropped. You're absolutely going to need their assault rifles for a little later (you'll see why), so make those a priority to grab.
After climbing the second debris pile, you'll see your target with a red arrow over his head (he's also represented as a red dot on the HUD). He'll bust out a nearby window, leaving his henchmen to deal with you. There's no rush here, so take it easy and methodically take out all of the enemies you encounter, remembering to grab their gear as you proceed. Then, you'll be able to emerge from the window, where you will be fighting on the roof. Don't bother pointing your gun at the main target, as you won't be able to hurt him or stop him from getting to his location. Instead, work your way towards his location each time you see him, killing enemies in between you and him. There are a few ladders to climb as well, so if you're at a loss as to how to proceed, simply seek out a ladder to climb to higher and higher areas.
If you follow the basic aforementioned techniques, you'll have no trouble eventually catching up with your mark, who will make an attempted overly-grand getaway on a helicopter. You'll have to take down the helicopter, which seems like a daunting task if you don't have an RPG in your inventory (and chances are, you don't), but this is exactly why we told you to be mindful of grabbing assault rifles dropped by dead enemies. With this powerful weapon, you can pummel the enemy helicopter, which takes off extremely slowly (you can shoot the gunner in the helicopter, but not your mark). Concentrate your fire on the rear rotor of the chopper. A clip or two of concentrated fire on it will set it ablaze, and the helicopter will crash back into the factory, taking your mark with it. This will end the mission in success, but don't be too hasty about leaving this area. You're high up, so climb down slowly!
Up Next: To Live and Die in Alderney
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