Dirt (2024)

For other uses, see Dirt (disambiguation).

Dirt is a block found abundantly in most biomes under a layer of grass blocks at the top of the Overworld.

Contents

  • 1 Obtaining
    • 1.1 Natural generation
    • 1.2 Breaking
    • 1.3 Mob loot
    • 1.4 Post-generation
    • 1.5 Renewable acquisition
  • 2 Usage
    • 2.1 Crafting ingredient
    • 2.2 Farming
    • 2.3 Dirt path
    • 2.4 Grass and mycelium spreading
    • 2.5 Mud
  • 3 Sounds
    • 3.1 Generic
    • 3.2 Unique
  • 4 Data values
    • 4.1 ID
    • 4.2 Block states
  • 5 History
    • 5.1 Data history
  • 6 Issues
  • 7 Gallery
  • 8 References
  • 9 External Links

Obtaining[]

Natural generation[]

Dirt comprises the majority of the upper terrain layers in most Overworld biomes, bridging the gap between stone and grass blocks in various thicknesses.

There are approximately 1,850 dirt blocks per chunk in plains, forest, snowy plains, jungle, and windswept hills biomes. In villages, dirt generates naturally as part of several different structures. In woodland mansions, dirt generates in several types of rooms. Four blocks of dirt also generates as part of each ancient city and they also generate in trail ruins.

Dirt can also appear in the Overworld in the form of ore blobs. It attempts to generate seven times within each chunk as blobs ranging in size from 0-160 at Y=0—160, across all biomes. Moreover, it has the capability to replace stone, granite, andesite, diorite, polished granite‌[BE only], polished andesite‌[BE only], polished diorite‌[BE only], tuff[JE only], and deepslate[JE only].

Breaking[]

Dirt drops as an item when broken with any tool or by hand, but a shovel is the quickest way to break it.

BlockDirt
Hardness0.5
Tool
Breaking time[A]
Default0.75
Wooden0.4
Stone0.2
Iron0.15
Diamond0.1
Netherite0.1
Golden0.1
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Farmland, dirt paths, grass blocks, mycelium, and podzol drop dirt if broken without Silk Touch. Farmland and dirt paths‌[JE only] drop dirt even if broken with Silk Touch.

Mob loot[]

An enderman drops a dirt block upon death, if holding one.

Post-generation[]

Farmland turns into dirt if either a mob jumps on it, a solid block is placed over it, or if nothing is planted on it and it is not within four blocks of water.

Dirt paths immediately turns into dirt if a solid block is placed over it.

Coarse dirt can be tilled with a hoe to become dirt.

Tilling rooted dirt with a hoe turns it into normal dirt, and yields a hanging roots item.

Grass blocks and mycelium can die under various circ*mstances. When they die, they turn into dirt.

Renewable acquisition[]

By tilling coarse dirt, the player can convert gravel into dirt. Two blocks each of gravel and dirt become four blocks of coarse dirt, which can then be placed and tilled. Since gravel is renewable through bartering with piglins, this makes a renewable source of dirt.

Another way to obtain renewable dirt makes use of moss blocks. Azalea converts the moss block below it into rooted dirt when grown into a tree. In Java Edition, Large spruce trees convert up to about 100 moss blocks into podzol when grown. Since moss can be converted from stone using bone meal, and stone can be renewably generated with water and lava, dirt can be renewably created as long as there is access to water, lava and moss blocks.

A third way to obtain renewable dirt is by buying podzol or rooted dirt from wandering traders. However, only 18 blocks of podzol or 10 blocks of rooted dirt can be purchased from each trader, so this method cannot be performed on a large scale.

Usage[]

Dirt's primary use is for farming, but it can also be used as a highly available building block.

Crafting ingredient[]

NameIngredientsCrafting recipe
Coarse DirtDirt+
Gravel

Farming[]

Dirt has the ability to grow saplings, sugar cane, mushrooms, sweet berries, and bamboo, which can be planted directly in dirt under appropriate conditions.

Using a hoe on dirt turns it into farmland, enabling wheat seeds, pumpkin seeds, melon seeds, potatoes, carrots, beetroot seeds, pitcher pods, and torchflower seeds to be planted on it.

Dirt path[]

Using a shovel on dirt turns it into a dirt path.

Grass and mycelium spreading[]

See also: Grass Block

When a dirt block is adjacent to a grass block and is exposed to a light level of at least 4, it is eventually converted into a grass block at random intervals.

Mycelium spreads in a similar fashion, but requires a light level of at least 9.

Mud[]

Using a water bottle, splash water bottle or lingering water bottle will convert the dirt into mud.

See Also
Livid Dagger

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.gravel.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.gravel.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.gravel.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.gravel.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.gravel.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.gravel1.00.8-1.0
BlocksWhen the block is placeddig.gravel1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.gravel0.170.5
PlayersFalling on the block with fall damagefall.gravel0.41.0
PlayersWalking on the blockstep.gravel0.31.0
PlayersJumping from the blockjump.gravel0.11.0
PlayersFalling on the block without fall damageland.gravel0.171.0

Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
SplashingBlocksWhen a player creates a mud blockentity.generic.splashsubtitles.entity.generic.splash1.01.016
Bottle emptiesBlocksWhen a player or dispenser creates a mud blockitem.bottle.emptysubtitles.item.bottle.empty1.01.016
Shovel flattensBlocksWhen a shovel creates a dirt pathitem.shovel.flattensubtitles.item.shovel.flatten1.01.016

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a player[until BE 1.20.40] or dispenser creates a mud block[sound 1]random.splash1.00.6-1.4
SoundWhen a player creates a mud block[upcoming: BE 1.20.40]bottle.empty1.01.0
BlocksWhen a shovel creates a dirt path [sound 2]use.grass1.00.8

Data values[]

ID[]

Java Edition:

NameIdentifierFormBlock tagsTranslation key
DirtdirtBlock & Itembamboo_plantable_on
enderman_holdable
dripstone_replaceable_blocks
moss_replaceable
lush_ground_replaceable
mineable/shovel
dirt
#sniffer_diggable_block
block.minecraft.dirt

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Dirtdirt3Block & Giveable Item[i 2]Identical[i 3]tile.dirt.default.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id as the block.

Block states[]

See also: Block states

In Bedrock Edition, dirt uses the following block states:

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
dirt_type0x1normalnormal0Dirt
coarse1Coarse Dirt

History[]

Java Edition pre-Classic
rd-20090515
{{Extension DPL}}<ul><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}}{{ItemEntity|image=Eye of Ender.png|stackable=Yes (64)|renewable=Yes|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks|networkid='''[[JE]]''': 72}}An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.== Obtaining ===== Crafting ==={{Crafting |Blaze Powder |Ender Pearl |Output=Eye of Ender |type=Miscellaneous}}== Usage ===== Locating strongholds ===[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]To locate [[stronghold]]s (and the [[end portal]]s they house):* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. ** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).* While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).* The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>=== Activating end portals ===[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.{| class="wikitable sortable mw-collapsible"|+End Portal Pre-Filled Eyes!Eyes!0!1!2!3!4!5-12|-|Exactly|28%|38%|23%|9%|2%|<1%|-|Or More|100%|72%|34%|11%|3%|<1%|}=== Crafting ingredient ==={{crafting usage}}== Sounds =={{Edition|Java}}:<br>Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Ender Eye death1.ogg|sound2=Ender Eye death2.ogg|subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>|source=neutral|description=When an eye of ender drops or breaks|id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>|translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>|volume=1.3|pitch=1.0|distance=16}}{{Sound table|sound=Ender Eye launch1.ogg|sound2=Ender Eye launch2.ogg|subtitle=Eye of Ender shoots|source=neutral|description=When an eye of ender is thrown|id=entity.ender_eye.launch|translationkey=subtitles.entity.ender_eye.launch|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|sound=End portal eye place1.ogg|sound2=End portal eye place2.ogg|sound3=End portal eye place3.ogg|subtitle=Eye of Ender attaches|source=block|description=When an eye of ender is placed in an end portal frame|id=block.end_portal_frame.fill|translationkey=subtitles.block.end_portal_frame.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Item Frame break1.ogg|sound2=Item Frame break2.ogg|sound3=Item Frame break3.ogg|source=block|description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>|id=block.itemframe.break}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When an eye of ender is thrown|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|sound=End portal eye place1.ogg|sound2=End portal eye place2.ogg|sound3=End portal eye place3.ogg|source=block|description=When an eye of ender is placed in an end portal frame|id=block.end_portal_frame.fill|volume=0.3|pitch=0.9/1.0/1.1|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=item|nameid=ender_eye|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=entity|nameid=eye_of_ender|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=item|nameid=ender_eye|id=433|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=entity|nameid=eye_of_ender_signal|id=70|foot=1}}===Entity data===The purple particles left by eyes of ender have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}::See [[Bedrock Edition level format/Entity format]].==Advancements=={{load advancements|Eye Spy}}==Video =={{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}<div style="text-align:center">{{yt|E0AhoxYLomc}}</div>==History=={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}{{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}{{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}{{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}{{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}{{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}{{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}{{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}{{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}{{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}{{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}{{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}{{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}{{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}{{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}{{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}{{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}{{History|foot}}=== Historical images ===<gallery>File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.</gallery>==Issues=={{issue list}}==Trivia ==*When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.*Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.==Gallery=====Screenshots===<gallery>Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.</gallery>===In other media===<gallery>File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.</gallery>==External links==*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]== References=={{reflist}}{{Items}}{{entities}}[[cs:Endové oko]][[de:Enderauge]][[es:Ojo de ender]][[fr:Œil de l'Ender]][[hu:Végzet szeme]][[ja:エンダーアイ]][[ko:엔더의 눈]][[nl:Enderoog]][[pl:Oko Endera]][[pt:Olho de ender]][[ru:Око Края]][[th:ดวงตาแห่งเอนเดอร์]][[uk:Око Краю]][[zh:末影之眼]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item| title = Spyglass| image = Spyglass.png| durability = | rarity = Common| renewable = Yes| stackable = No}} A '''spyglass''' is a [[tool]] used to zoom in on distant objects.== Obtaining ===== Crafting ==={{Crafting |B1=Amethyst Shard |B2=Copper Ingot |B3=Copper Ingot |Output=Spyglass |type=Tool}}== Usage ==[[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.[[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]== Sounds =={{edition|java}}:{{Sound table|sound=Spyglass use.ogg|subtitle=Spyglass expands|source=player|description=When a player uses a spyglass|id=item.spyglass.use|translationkey=subtitles.item.spyglass.use|volume=0.5|pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>|distance=16}}{{Sound table|sound=Spyglass stop.ogg|subtitle=Spyglass retracts|source=player|description=When a player stops using a spyglass|id=item.spyglass.stop_using|translationkey=subtitles.item.spyglass.stop_using|volume=0.5|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Spyglass use.ogg|source=player|description=When a player uses a spyglass|id=item.spyglass.use|volume=0.5|pitch=1.15-1.55}}{{Sound table|sound=Spyglass stop.ogg|source=player|description=When a player stops using a spyglass|id=item.spyglass.stop_using|volume=0.5|pitch=0.8-1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Spyglass|spritetype=item|nameid=spyglass|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Spyglass|spritetype=item|nameid=spyglass|form=item|foot=1|id=626}}== Advancements =={{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}== History =={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.|[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}{{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}{{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.|A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}{{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}{{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}{{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}{{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==*If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.== Gallery ==<gallery>Villager Spyglass.png|Spying on [[villager]]s through a spyglass.After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.File:Ari Spyglass.jpg|How the spyglass looks in the third person.Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.</gallery>== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022{{Items}}[[Category:Renewable resources]][[de:Fernrohr]][[es:Catalejo]][[fr:Longue-vue]][[it:Cannocchiale]][[ja:望遠鏡]][[pl:Luneta]][[pt:Luneta]][[ru:Подзорная труба]][[zh:望远镜]]</li></ul>
Dirt (1) Added dirt.
Grass spreads to dirt when under light.
Java Edition Classic
0.24 SURVIVAL TEST
{{Extension DPL}}<ul><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block|title=Nether Sprouts|image=Nether Sprouts.png|image2=Nether Sprouts (texture) JE2 BE2.png|transparent=Yes|tool=shears|light=No|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=Yes}}'''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s.== Obtaining ===== Natural generation ===Nether sprouts generate in [[warped forest]] biomes.=== Breaking ===Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s.=== Post-generation ===Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]].== Usage ==[[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]]Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s.=== Composting ===Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1.== Sounds =={{Sound table/Block/Nether sprouts}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|generatetranslationkeys=y|showforms=y|displayname=Nether Sprouts|spritetype=block|nameid=nether_sprouts|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Nether Sprouts|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=nether-sprouts|spritetype=block|nameid=nether_sprouts|id=493|form=block|itemform=item.nether_sprouts}}{{ID table|displayname=Item|spritename=nether-sprouts|spritetype=item|nameid=nether_sprouts|id=621|form=item|translationkey=tile.nether_sprouts.name|foot=1}}== History =={{History|java}}{{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}{{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}}{{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}}{{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}}{{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed.|The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}}{{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}{{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}}{{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed.|[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}}{{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent.== References =={{Reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Nether blocks]][[Category:Fungi]][[Category:Natural blocks]][[Category:Non-solid blocks]][[de:Nethersprossen]][[de:Nethersprossen]][[es:Rastrojo del Nether]][[fr:Germes du Nether]][[ja:ネザースプラウト]][[pl:Netherowe kiełki]][[pt:Brotos do Nether]][[ru:Адские ростки]][[zh:下界苗]]</li><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}{{Item| image = <gallery>Splash Water Bottle.png | Water BottleUncraftable Splash Potion.png | Uncraftable</gallery>| extratext = View [[#Gallery|all renders]]| renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br>'''All others''': Yes| stackable = No}}'''Splash potions''' are a variant of [[potion]]s that can be thrown.== Obtaining ===== Brewing ==={{main|Brewing}}{{brewing |Gunpowder |Any Splash Potion |base= Any Potion}}Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}.=== Natural generation ===One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basem*nt.=== Filling bottles ===Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}}=== Bartering ===[[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]].{{anchor|Area of effect}} <!-- compatibility anchor -->== Usage =====Brewing==={{Brewing|Dragon's Breath|Any Lingering Potion|ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion}}[[Lingering potions]] are brewed by adding dragon's breath to a splash potion.===Using===Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected.{{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration.If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less.=== Splash water bottles ===Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one.Splash water bottles can extinguish a burning entity.==== Mud ====Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].=== Filling cauldrons ==={{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).=== Uncraftable splash potion ==={{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows.It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Uncraftable Splash Potion|link=none}}! Uncraftable Splash Potion|}== Custom effects =={{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.== Sounds =={{edition|java}}:<br>Splash potions use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|subtitle=Bottle smashes|source=neutral|description=When a splash potion impacts something|id=entity.splash_potion.break|translationkey=subtitles.entity.potion.splash|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Bow shoot.ogg|subtitle=Bottle thrown|source=player|description=When a splash potion is thrown by a player|id=entity.splash_potion.throw|translationkey=subtitles.entity.potion.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|sound=Witch throw1.ogg|sound2=Witch throw2.ogg|sound3=Witch throw3.ogg|subtitle=Witch throws|description=When a splash potion is thrown by a [[witch]]|source=hostile|id=entity.witch.throw|translationkey=subtitles.entity.witch.throw|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Bow shoot.ogg|subtitle=Dispensed item|source=block|description=When a splash potion is dispensed from a [[dispenser]]|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When a splash potion impacts something|id=random.glass|volume=1.0|pitch=1.0}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When a splash potion is thrown by a player|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|sound=Witch throw1.ogg|sound2=Witch throw2.ogg|sound3=Witch throw3.ogg|source=hostile|description=When a splash potion is thrown by a witch|id=mob.witch.throw|volume=1.0|pitch=1.0}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When a splash potion is dispensed from a dispenser|id=random.bow|volume=1.0|pitch=0.83-1.25|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Splash Potion|spritetype=item|nameid=splash_potion|form=item|translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Splash Potion|spritetype=item|nameid=splash_potion|id=561|form=item|translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name|foot=1}}=== Item data ===<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Potion}}</div>=== Entity ==={{Entity| title = Thrown splash potion| networkid = '''JE:''' 73}}==== ID ===={{edition|java}}:{{ID table|generatetranslationkeys=java|displayname=Splash Potion|spritetype=entity|nameid=potion|foot=1}}{{edition|bedrock}}:{{ID table|shownumericids=y|generatetranslationkeys=bedrock|displayname=Splash Potion|spritetype=entity|nameid=splash_potion|id=86|foot=1}}==== Entity data ===={{see also|Chunk format|Potions#Data values|title2=Potion data values}}Splash potions when thrown have entity data that define various properties of the entity.{{/ED}}== Achievements =={{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}}== Advancements =={{load advancements|Zombie Doctor;A Furious co*cktail;How Did We Get Here}}== Video ==<div style="text-align:center">{{yt|cuN6VdcUfLE}}</div>== History =={{Info needed section|Splash Potion of Weakness; }}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}}{{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}}{{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}}{{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}{{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]].|Splash potions of Night Vision are currently not yet [[brewing|brewable]].}}{{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]].|Splash potions of Night Vision are now brewable.}}{{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}}{{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}}{{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}{{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}}{{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}}{{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}}{{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions.|Splash potions no longer only have 75% of the durations from their corresponding normal potions.}}{{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}}{{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}}{{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}}{{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basem*nt.}}{{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}}{{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}}{{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}}{{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}}{{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}}{{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}}{{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}}{{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}{{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}{{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}}{{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.|Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}}{{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}}{{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s.|A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion.|[[Witch]]es now use splash potions for attacking.}}{{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}}{{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s.|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basem*nt.}}{{History|bedrock}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.|Removed enchantment glint from splash potions.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}}{{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]].|Extended-enhanced potions are now listed individually for four potion effects.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s.|[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]].|Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]].|Added dragon's breath, which can be brewed from lingering potions and splash potions.|Splash potions no longer only have 75% of the durations from their corresponding normal potions.|Removed all types of extended-enhanced potions for all five potion effects.}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}}{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}}{{History|New 3DS}}{{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.|Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}}{{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}}{{History|foot}}==Issues=={{issue list}}==Trivia==*If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.*If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic''*A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).==Unused splash potions==[[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.<gallery>Splash Potion of Absorption BE2.png|Splash Potion of AbsorptionSplash Potion of Blindness BE2.png|Splash Potion of BlindnessSplash Potion of Haste BE2.png|Splash Potion of HasteSplash Potion of Health Boost BE2.png|Splash Potion of Health BoostSplash Potion of Hunger BE2.png|Splash Potion of HungerSplash Potion of Mining Fatigue BE2.png|Splash Potion of Mining FatigueSplash Potion of Nausea BE2.png|Splash Potion of NauseaSplash Potion of Resistance BE2.png|Splash Potion of ResistanceSplash Potion of Saturation BE2.png|Splash Potion of SaturationPotion of Levitation BE2.png|Splash Potion of Levitation</gallery>== Gallery ==<gallery>Splash Water Bottle.png|Splash water bottleSplash Potion of Night Vision.png|Night VisionSplash Potion of Invisibility.png|InvisibilitySplash Potion of Leaping.png|LeapingSplash Potion of Fire Resistance.png|Fire ResistanceSplash Potion of Swiftness.png|SwiftnessSplash Potion of Slowness.png|SlownessSplash Potion of the Turtle Master.png|Turtle MasterSplash Potion of Water Breathing.png|Water BreathingSplash Potion of Healing.png|HealingSplash Potion of Harming.png|HarmingSplash Potion of Poison.png|PoisonSplash Potion of Regeneration.png|RegenerationSplash Potion of Strength.png|StrengthSplash Potion of Weakness.png|WeaknessSplash Potion of Slow Falling.png|Slow FallingSplash Potion of Luck.png|LuckSplash Potion of Decay.png|DecayUncraftable Splash Potion.png|Uncraftable splash potion</gallery>=== Other ===<gallery>Splash Potion Weakness.png|A splash potion hovered over in a brewing standSplash Potion Radius.png|Splash potions' area of effect</gallery>== See also==* {{ItemLink|Glass Bottle}}* {{ItemLink|Lingering Potion}}* {{ItemLink|Bottle o' Enchanting}}== Notes =={{notelist|n}}== References =={{reflist}}== External links ==* [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide]* [http://potioncraft.net/ Minecraft Potions - A Visual Guide]{{Items}}{{entities}}[[Category:Combat]][[cs:Vrhací lektvar]][[de:Wurftrank]][[fr:Potion jetable]][[ja:スプラッシュポーション]][[ko:투척용 물약]][[nl:Spattende dranken]][[pl:Mikstury miotane]][[pt:Poção arremessável]][[ru:Взрывающиеся зелья]][[zh:喷溅药水]]</li></ul>
Grass blocks and dirt now drop dirt when broken.
Java Edition Indev
?Dirt now uses a sound distinct from grass.
20100206
{{Extension DPL}}<ul><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}{{Block|image=<gallery>Chain Axis Y.png | Y-axisChain Axis X.png | X-axisChain Axis Z.png | Z-axis</gallery>| transparent = Yes| light = No| tool = Wooden pickaxe| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Chains''' are metallic decoration [[block]]s.== Obtaining ===== Breaking ===Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.{{breaking row|Chain|Pickaxe|Wood|horizontal=1}}=== Natural generation ===Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].=== Chest loot ==={{LootChestItem|chain}}=== Crafting ==={{Crafting|B1=Iron Nugget|B2=Iron Ingot|B3=Iron Nugget|Output=Chain|type=Building block}}== Usage ==Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.Chains can be pushed by [[piston]]s without being broken.=== Crafting ingredient ==={{crafting usage}}== Sounds =={{Sound table/Block/Chain}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Chain|spritetype=block|nameid=chain|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Chain|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chain|spritetype=block|nameid=chain|id=541|form=block|itemform=item.chain}}{{ID table|displayname=Item|spritename=chain|spritetype=item|nameid=chain|id=619|form=item|translationkey=tile.chain.name|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== History =={{History|java}}{{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.|Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.|Chains currently use the generic metal [[block]] [[sound]]s.}}{{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}{{History|||snap=20w18a|Chains can now be [[waterlogged]].}}{{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}{{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}{{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}{{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}{{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}{{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.* Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>* Chains do not stick together when moved by pistons, regardless of orientation.== Gallery ==<gallery>Chained Stone Bricks.jpg|Chains and stone bricks.Barbell.jpg|Chains and chiseled blackstone.Barbell Evoker.jpg|An evoker lifting weights.Chain with Lantern.png|A [[lantern]] hanging from a chain.Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.</gallery>== References =={{reflist}}{{blocks|Building}}{{Items}}[[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Nether blocks]][[de:Kette]][[es:Cadena]][[fr:Chaîne]][[ja:鎖]][[ko:사슬]][[pl:Łańcuch]][[pt:Corrente]][[ru:Цепь]][[zh:锁链]]</li><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block|image=<gallery>Cocoa Age 0.png|Age 0 JECocoa Age 1.png|Age 1 JECocoa Age 2.png|Age 2 JE</gallery>|image2=<gallery>Cocoa Age 0 BE.png|Age 0 BECocoa Age 1 BE.png|Age 1 BECocoa Age 2 BE.png|Age 2 BE</gallery>|transparent=Yes|light=No|tool=axe|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].==Obtaining==In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.{{LootChestItem|cocoa-beans}}Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.==Usage=====Farming==={{main|Tutorials/Cocoa bean farming}}Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.===Composting===Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.===Crafting ingredient==={{crafting usage}}{{Dye usage}}{{IN|bedrock}}, cocoa beans can be also used in banner patterns:{{banner crafting usage}}{{Banner loom usage|Cocoa Beans}}==Sounds=={{Sound table/Block/Wood}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showforms=y|showaliasids=y|shownumericids=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|id=127|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|aliasid=dye / 3|id=412|form=item|translationkey=item.dye.brown.name|foot=1}}===Block states==={{see also|Block states}}{{/BS}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.|Cocoa beans are currently obtainable only through an inventory editor.}}{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.|Cocoa beans can now be used to craft [[cookie]]s.}}{{History|java}}{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].|Cocoa beans can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.|"Cocoa Beans" item has been renamed to "Cocoa".|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.|Cocoa now has a placement [[sound]].}}{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.|Cocoa provides an additional way of obtaining cocoa beans.|Cocoa beans are now used to craft [[cookie]]s.}}{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.|Cocoa beans can now be used to craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].|Cocoa beans can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History|foot}}=== Cocoa "item" ==={{:Technical blocks/Cocoa}}== Issues =={{issue list|Cocoa Beans|Cocoa Pod}}== Trivia ==*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>== Gallery ==<gallery>CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.CPlantsJWood.png|A cocoa pod farm.Cocoa2.jpg|A cocoa farm.Cocoa beans phases.png|Three growing phases of the cocoa pod.AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way</gallery>==Literature=====References==={{reflist}}===External Links===*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019{{Items}}{{Blocks|vegetation}}[[Category:Dyes]][[Category:Food]][[Category:Plants]][[Category:Renewable resources]][[Category:Non-solid blocks]][[Category:Natural blocks]][[cs:Kakaové boby]][[de:Kakaobohnen]][[es:Semillas de cacao]][[fr:Fèves de cacao]][[hu:Kakaóbab]][[ja:カカオ豆]][[ko:코코아 콩]][[nl:Cacaobonen]][[pl:Ziarna kakaowe]][[pt:sem*ntes de cacau]][[ru:Какао-бобы]][[uk:Какао-боби]][[zh:可可豆]]</li></ul>
Dirt can now be tilled with a hoe into farmland.
Java Edition Infdev
20100617-2
{{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item| image = Flint.png|type=| renewable = Yes| stackable = Yes (64)}}'''Flint''' is a mineral obtained from [[gravel]].== Obtaining ===== Mining ===When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.=== Trading ===Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].=== Chest loot ==={{LootChestItem|flint}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Trading ===Apprentice-level fletcher villagers buy 26 flint for an emerald.Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.Journeyman-level weaponsmith villagers buy 24 flint for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Flint|spritetype=item|nameid=flint|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Flint|spritetype=item|nameid=flint|id=356|form=item|foot=1}}== History =={{History|java indev}} {{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.|Flint is now used to craft [[flint and steel]].}}{{History|java alpha}}{{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}{{History|java}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}{{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}{{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}{{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}{{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}{{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}{{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}{{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}{{History|||snap=20w16a|Flint now generates in[[ruined portal]]chests.}}{{History|pocket alpha}}{{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. |Flint can be used to craft [[arrow]]s.}}{{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}{{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.|Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}{{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019{{Items}}[[Category:Renewable resources]][[cs:Pazourek]][[de:Feuerstein]][[es:Pedernal]][[fr:Silex]][[hu:Kovakő]][[it:Selce]][[ja:火打石]][[ko:부싯돌]][[nl:Vuursteen]][[pl:Krzemień]][[pt:Sílex]][[ru:Кремень]][[th:หินเหล็กไฟ]][[uk:Кремінь]][[zh:燧石]]</li><li>[[Painting|Painting]]<br/>{{ItemEntity|title=Painting|image=Painting JE2 BE2.png|extratext=View [[#Renders|all renders]]|renewable=Yes|stackable=Yes (64)|drops=1 {{ItemLink|Painting}}}}'''Paintings''' are decorative [[entity|entities]] that hang on walls.== Obtaining ===== Crafting ==={{Crafting|A1= Stick |B1= Stick |C1= Stick|A2= Stick |B2= Any Wool |C2= Stick|A3= Stick |B3= Stick |C3= Stick|Output= Painting|type= Decoration block}}Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed.Once placed, it displays a random painting.=== Breaking ===To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.=== Trading ===Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s.== Usage ===== Placement ===Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s. A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval.=== Properties ===Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well.If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}}Paintings are non-flammable.== Canvases ==There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions.{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"! style="min-width:150px" |Canvas! style="min-width:3em;max-width:4em" |Size! style="min-width:3em" |Original! style="min-width:3em" |Name! style="min-width:3em;max-width:4.5em" |[[Resource location]]! style="min-width:10em" |Description! Java Edition version added|-! [[File:Alban (texture).png|64px]]| rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]]|-! [[File:Aztec (texture).png|64px]]|[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |-! [[File:Aztec2 (texture).png|64px]]|[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |-! [[File:Bomb (texture).png|64px]]|[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. |-! [[File:Kebab (texture).png|64px]]|[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. |-! [[File:Plant (texture).png|64px]]|[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. |-! [[File:Wasteland (texture).png|64px]]|[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. |-! [[File:Courbet (texture).png|128px]]| rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. |-! [[File:Pool (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. |-! [[File:Sea (texture).png|128px]]| rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"]| Seaside| <code>sea</code>| Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]]|-! [[File:Creebet (texture).png|128px]]| Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]]|-! [[File:Sunset (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]]|-! [[File:Graham (texture).png|64px]]| rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]]|-! [[File:Wanderer (texture).png|64px]]|[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]]|-! [[File:Bust (texture).png|128px]]| rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. |-! [[File:Match (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. |-! [[File:Skull and Roses (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. |-! [[File:Stage (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"]| The Stage Is Set| <code>stage</code>| Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]]|-! [[File:Void (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]]|-! [[File:Wither (painting texture).png‎|128px]]| – || Wither || <code>wither</code> || The creation of a [[wither]]. This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref>|| [[Java Edition 1.4.2]] ([[12w36a]])|-! [[File:Fighters (texture).png|128px]]| 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]]|-! [[File:Donkey Kong (texture).png|128px]]| rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]]|-! [[File:Skeleton (painting texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. |-! [[File:Burning Skull (texture).png‎|128px]]| rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref>(See the [[:en:Painting#Trivia|trivia]] section for more info.)| [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]]|-! [[File:Pigscene (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]]|-! [[File:Pointer (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]]|}=== Unused paintings ===In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]].According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown.{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"! style="min-width:100px" |Canvas! style="min-width:3em;max-width:4em" |Size! style="min-width:6em" |Name! style="min-width:10em" |[[Resource location]]! style="min-width:10em" |Description! style="min-width:5em;max-width:10em" |Bedrock Edition version added! style="min-width:5em;max-width:8em" |Java Edition version added|-! [[File:Earth (texture) BE2.png|128px]]| rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]]|-! [[File:Fire (texture) BE2.png|128px]]| Fire || <code>fire</code> || One of the four classical elements: Fire. |-! [[File:Water (texture) BE2.png|128px]]| Water || <code>water</code> || One of the four classical elements: Water. |-! [[File:Wind (texture) BE2.png|128px]]| Wind || <code>wind</code> || One of the four classical elements: Air. |}==Sounds=={{Edition|Java}}:{{Sound table|sound=Painting break1.ogg|sound2=Painting break2.ogg|sound3=Painting break3.ogg|subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref>|source=neutral|description=When a painting is broken or pops off|id=entity.painting.break|translationkey=subtitles.entity.painting.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Painting place1.ogg|sound2=Painting place2.ogg|sound3=Painting place3.ogg|sound4=Painting place4.ogg|subtitle=Painting placed|source=neutral|description=When a painting is placed|id=entity.painting.place|translationkey=subtitles.entity.painting.place|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Item Frame break1.ogg|sound2=Item Frame break2.ogg|sound3=Item Frame break3.ogg|source=block|description=When a painting is broken or pops off|id=block.itemframe.break|volume=1.0|pitch=1.0}}{{Sound table|sound=Item Frame add item1.ogg|sound2=Item Frame add item2.ogg|soumd3=Item Frame add item3.ogg|sound4=Item Frame add item4.ogg|source=block|description=When a painting is placed|id=block.itemframe.add_item|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Painting|spritetype=item|nameid=painting|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Painting|spritetype=entity|nameid=painting|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Painting|spritetype=item|nameid=painting|id=357|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Painting|spritetype=entity|nameid=painting|id=83|foot=1}}=== Entity data ===Paintings have entity data that defines various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==<div style="text-align:center">{{yt|M3vWDirTMek}}</div>== History =={{History|java indev}}{{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings.|There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]].|The [[crafting]] recipe of paintings uses eight [[planks]].{{{!}} class{{=}}"collapsible collapsed"! Recipe{{!}}-{{!}}{{Crafting Table |A1=Oak Planks |B1=Oak Planks |C1=Oak Planks |A2=Oak Planks |B2=Light Gray Wool |C2=Oak Planks |A3=Oak Planks |B3=Oak Planks |C3=Oak Planks |Output=Painting}}{{!}}}|Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}{{History|java infdev}}{{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].{{{!}} class{{=}}"collapsible collapsed"! Recipe{{!}}-{{!}}{{Crafting Table |A1=Stick |B1=Stick |C1=Stick |A2=Stick |B2=Light Gray Wool |C2=Stick |A3=Stick |B3=Stick |C3=Stick |Output=Painting}}{{!}}}}}{{History|java alpha}}{{History||v1.1.1|Added five more painting canvases, for a total of 24.|The textures of two paintings have been changed.}}{{History|java beta}}{{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}}{{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}}{{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}}{{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}}{{History|java}}{{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'.|Paintings can now be placed overlapping one another.}}{{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}}{{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}}{{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}{{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}{{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}{{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}}{{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}{{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}{{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}}{{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}}{{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}}{{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}}{{History|pocket alpha}}{{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.|There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}}{{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}}{{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}}{{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}}{{History|pocket}}{{History||1.0.7|Added new painting canvas 'Wither'.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings.|There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}}{{History||xbox=TU11|The limit for paintings in a world has been increased. |A message is now displayed when the maximum paintings are reached.}}{{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.|There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref>* The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker).* The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref>**The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref>* The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.* The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref>== Gallery ==<gallery>File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting.File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image.File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].</gallery>=== Renders ===<gallery>Alban.png | AlbanianAztec.png | de_aztecAztec2.png | de_aztecBomb.png | Target Successfully BombedKebab.png | Kebab med tre pepperoniPlant.png | ParadisträdWasteland.png | WastelandCourbet.png | Bonjour Monsieur CourbetCreebet.png | CreebetPool.png | The PoolSea.png | SeasideSunset.png | sunset_denseGraham.png | GrahamWanderer.png | WandererBust.png | BustMatch.png | MatchSkull and Roses.png | Skull and RosesStage.png | The Stage Is SetVoid.png | The voidWither (painting).png | WitherFighters.png | FightersDonkey Kong.png | KongSkeleton (painting).png | Mortal CoilBurning Skull.png | Skull On FirePigscene.png | PigscenePointer.png | PointerEarth BE2.png | EarthFire BE2.png | FireWater BE2.png | WaterWind BE2.png | Wind</gallery>== See also ==* [[Item Frame]]* [[Bedrock Edition unused features#Paintings|Unused paintings]]* [[Kz.png]]* [[Kristoffer Zetterstrand]]== References =={{reflist}}== External links ==*[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019{{items}}{{entities}}[[cs:Obraz]][[de:Gemälde]][[es:Cuadro]][[fr:Tableau]][[hu:Festmény]][[it:Quadro]][[ja:絵画]][[ko:그림]][[nl:Schilderij]][[pl:Obraz]][[pt:Quadro]][[ru:Картина]][[th:ภาพวาด]][[uk:Картина]][[zh:画]]</li></ul>
Dirt and gravel now generate naturally as ore features underground.
Java Edition Beta
1.8
{{Extension DPL}}<ul><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}}{{Item| image = Portfolio.png| renewable = No| stackable = Yes (64)}}A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>== Obtaining ==Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command.== Usage ==[[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]]Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]].== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Portfolio|spritetype=item|nameid=portfolio|id=456|form=item|foot=1}}== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}}{{History|||snap=build 2|Portfolios have been removed.}}{{History|bedrock}}{{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}}{{History|education}}{{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}}{{History|foot}}== References =={{Reflist}}{{Items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[Category:Storage]][[de:Fotoalbum]][[es:Portafolio]][[ja:ポートフォリオ]][[ko:포트폴리오]][[pl:Portfolio]][[pt:Portfólio]][[ru:Портфолио]][[uk:Портфоліо]][[zh:公文包]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}{{Block| group = Inactive (connected)| 1-1= Inactive Redstone Wire (NESW).png| 1-2 = Inactive Redstone Wire (NESW) BE.png| group2 = Inactive (unconnected)| 2-1 = Inactive Redstone Wire (unconnected).png| 2-2 = Inactive Redstone Wire (unconnected).png| group3 = Active (connected) | 3-1 = Active Redstone Wire (NESW).png| 3-2 = Active Redstone Wire (NESW) BE.png| group4 = Active (unconnected)| 4-1 = Active Redstone Wire (unconnected).png| 4-2 = Active Redstone Wire (unconnected).png| image = Redstone Dust JE2 BE2.png| extratext = [[#Gallery|View all renders]]| transparent = Yes| light = No| tool = all| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].== Obtaining ===== Mining ==={{see also|Redstone Ore#Natural generation}}[[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.=== Natural generation ===15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.=== Breaking ===Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.Redstone dust is removed and drops as an item if:* its attachment block is moved, removed, or destroyed* [[water]] or [[lava]] flows into its space* a [[piston]] tries to push it or moves a block into its space=== Mob loot ===[[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.=== Chest loot ==={{LootChestItem|redstone}}=== Crafting ===Redstone dust can be crafted from [[blocks of redstone]].{{Crafting|Block of Redstone|Output=Redstone Dust,9|type=Redstone}}=== Smelting ==={{Smelting|showname=1|Redstone Ore; Deepslate Redstone Ore|Redstone Dust|0.7}}=== Trading ==={{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].{{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.=== Villager gifts ==={{see also|Tutorials/Raid farming}}{{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.== Usage ==Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.=== Brewing ingredient ==={{Brewing |head=1 |Redstone Dust |Mundane Potion |base=Water Bottle}}{{Brewing |foot=1 |name=Increased Duration |Redstone Dust |showbase=1 |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling}}=== Crafting ingredient ==={{crafting usage|Redstone Dust}}=== {{anchor|Redstone dust}} Redstone component ===When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust|Any Armor Trim Smithing Template|Netherite Chestplate|Redstone|Redstone Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|redstone dust}}=== Placement ===[[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]][[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.{{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].{{-}}=== Behavior ==={{Schematic|caption={{IN|be}}, the signal can go down from glass blocks. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!}}{{Schematic|caption =However, the signal can never go down from slabs. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL}}Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).Redstone wire can be "powered" by a number of methods:* from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block* from the output of a redstone repeater or redstone comparator* from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.{{Schematic | caption =Redstone wire can transmit power up to 15 blocks. |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0}}Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.== Sounds =={{Sound table/Block/Normal}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Redstone Dust|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=redstone-dust|spritetype=block|nameid=redstone_wire|form=block}}{{ID table|displayname=Item|spritename=redstone-dust|spritetype=item|nameid=redstone|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Redstone Dust|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=redstone-dust|spritetype=block|nameid=redstone_wire|id=55|form=block}}{{ID table|displayname=Item|spritename=redstone-dust|spritetype=item|nameid=redstone|id=373|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}{{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}== Achievements =={{load achievements|Dispense With This}}== Video =={{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}<div style="text-align:center"><span style="display:inline-block">{{yt|zldqknGFWb4}}</span><span style="display:inline-block">{{yt|_IApwvCLJW8}}</span></div>== History =={{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}{{History|java alpha}}{{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].|[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. |Redstone dust as a placed block has two power appearances; either completely on, or completely off.|Redstone dust is used to craft [[redstone torch]]es.|At this time, redstone has not been given an official name.}}{{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}|Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}|Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}{{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}{{History|java beta}}{{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}{{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}{{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.|Its particles now appear gray due to not being tinted.|Redstone is now used to craft [[redstone repeater]]s.}}{{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.|Redstone dust can now be placed on [[snow]].|Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}{{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}{{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.|Redstone can now be used to craft [[piston]]s.}}{{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].|Redstone can now be found in the new [[stronghold]] altar [[chest]]s.|Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}{{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}{{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}{{History||?|Redstone wire block particles are now correctly colored.}}{{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}{{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}{{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}{{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}{{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}{{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}{{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}{{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}{{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}{{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}{{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}{{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}{{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.|Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}{{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.|The average yield of redstone in [[mineshaft]] chests has been increased.}}{{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}{{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.|Redstone can now used to craft [[observer]]s.}}{{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}{{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}{{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}{{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}{{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}{{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}{{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}{{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}{{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.|Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>|Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>|Unconnected redstone dust now has all direction block states set to "side".|The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.|[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}{{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].|[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}{{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}{{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}{{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].|Redstone can be used to craft [[compass]]es and [[clock]]s.}}{{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}{{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}{{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}{{History||v0.13.0|snap=build 1|Redstone can now be placed.|Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}{{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}{{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}{{History|bedrock}}{{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}{{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}{{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}{{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}{{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}{{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}{{History||ps=1.95|Redstone can now be placed on [[glass]].}}{{History|new 3ds}}{{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}{{History|foot}}=== Redstone wire "item" ==={{:Technical blocks/Redstone Wire}}== Gallery ===== Renders ===; Java Edition<gallery>Inactive Redstone Wire (NESW).png | Inactive Redstone Wire (unconnected).png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE).png | Inactive Redstone Wire (ES).png | Inactive Redstone Wire (SW).png | Inactive Redstone Wire (NW).png | Inactive Redstone Wire (NEW).png | Inactive Redstone Wire (NES).png | Inactive Redstone Wire (ESW).png | Inactive Redstone Wire (NSW).png</gallery><gallery>Active Redstone Wire (NESW).png | Active Redstone Wire (unconnected).png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE).png | Active Redstone Wire (ES).png | Active Redstone Wire (SW).png | Active Redstone Wire (NW).png | Active Redstone Wire (NEW).png | Active Redstone Wire (NES).png | Active Redstone Wire (ESW).png | Active Redstone Wire (NSW).png</gallery>; Bedrock Edition<gallery>Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE) BE.png | Inactive Redstone Wire (ES) BE.png | Inactive Redstone Wire (SW) BE.png | Inactive Redstone Wire (NW) BE.png | Inactive Redstone Wire (NEW) BE.png | Inactive Redstone Wire (NES) BE.png | Inactive Redstone Wire (ESW) BE.png | Inactive Redstone Wire (NSW) BE.png</gallery><gallery>Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE) BE.png | Active Redstone Wire (ES) BE.png | Active Redstone Wire (SW) BE.png | Active Redstone Wire (NW) BE.png | Active Redstone Wire (NEW) BE.png | Active Redstone Wire (NES) BE.png | Active Redstone Wire (ESW) BE.png | Active Redstone Wire (NSW) BE.png</gallery>=== Screenshots ===<gallery>Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.</gallery>=== In other media ===<gallery>Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.</gallery>== Issues =={{issue list|redstone|redstone dust|redstone wire}}== Trivia ==* Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>* The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.* According to {{el|ee}}, redstone dust contains radioactive [[element]]s.== References =={{Reflist}}{{Redstone}}{{Blocks|Utility}}{{Items}}[[Category:Redstone mechanics]][[Category:Mechanisms]][[Category:Mechanics]][[Category:Generated structure blocks]][[Category:Non-solid blocks]][[Category:Brewing recipe]][[cs:Rudit]][[de:Redstone]][[el:Σκόνη Κοκκινόπετρας]][[es:Polvo de redstone]][[fr:Poudre de redstone]][[hu:Redstone]][[it:Polvere di redstone]][[ja:レッドストーンダスト]][[ko:레드스톤 가루]][[nl:Redstonestof]][[pl:Redstone]][[pt:Pó de redstone]][[ru:Красная пыль]][[th:ผงเรดสโตน]][[tr:Kızıltaş]][[uk:Редстоун]][[zh:红石粉]]</li></ul></nowiki>
Pre-releaseDirt now generates naturally in villages and mineshafts.
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}{{exclusive|bedrock|education}}{{ItemEntity|image=Ice Bomb.png|renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->|stackable=Yes (16)|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].== Obtaining ===== Lab Table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]|{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}|-|<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>|}== Usage ==Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. Throwing an ice bomb while underwater encloses the player in ice.{| class="wikitable"|+Ice bomb arrangement table!y\x!-2!-1!0!1!2|-!64|Air|Air|Air|Air|Air|-!63|Air|Air|Ice bomb|Air|Air|-!62!Water!Ice!Ice!Ice!Water|-!61!Water!Ice!Ice!Ice!Water|-!60!Water!Water!Water!Water!Water|}== Sounds =={{Sound table|type=bedrock|sound=Zombie breaks door.ogg|source=hostile|description=When an ice bomb is created by a [[lab table]]|id=mob.wither.break_block|volume=0.5|pitch=1.1/1.3}}{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When an ice bomb impacts something|id=random.glass|volume=1.0|pitch=1.4/1.6|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=ice-bomb|spritetype=item|nameid=ice_bomb|id=595|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=ice-bomb|spritetype=entity|nameid=ice_bomb|id=106|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|education}}{{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|foot}}== Trivia ==* In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.{{items}}{{entities}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[Category:Education Edition entities]][[pl:Lodowa bomba]][[de:Eisbombe]][[ja:氷の爆弾]][[ko:얼음 폭탄]][[lzh:冰丸]][[pt:Bomba de gelo]][[zh:冰弹]]</li><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}{{Block|image=<gallery>Chain Axis Y.png | Y-axisChain Axis X.png | X-axisChain Axis Z.png | Z-axis</gallery>| transparent = Yes| light = No| tool = Wooden pickaxe| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Chains''' are metallic decoration [[block]]s.== Obtaining ===== Breaking ===Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.{{breaking row|Chain|Pickaxe|Wood|horizontal=1}}=== Natural generation ===Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].=== Chest loot ==={{LootChestItem|chain}}=== Crafting ==={{Crafting|B1=Iron Nugget|B2=Iron Ingot|B3=Iron Nugget|Output=Chain|type=Building block}}== Usage ==Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.Chains can be pushed by [[piston]]s without being broken.=== Crafting ingredient ==={{crafting usage}}== Sounds =={{Sound table/Block/Chain}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Chain|spritetype=block|nameid=chain|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Chain|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chain|spritetype=block|nameid=chain|id=541|form=block|itemform=item.chain}}{{ID table|displayname=Item|spritename=chain|spritetype=item|nameid=chain|id=619|form=item|translationkey=tile.chain.name|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== History =={{History|java}}{{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.|Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.|Chains currently use the generic metal [[block]] [[sound]]s.}}{{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}{{History|||snap=20w18a|Chains can now be [[waterlogged]].}}{{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}{{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}{{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}{{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}{{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}{{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.* Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>* Chains do not stick together when moved by pistons, regardless of orientation.== Gallery ==<gallery>Chained Stone Bricks.jpg|Chains and stone bricks.Barbell.jpg|Chains and chiseled blackstone.Barbell Evoker.jpg|An evoker lifting weights.Chain with Lantern.png|A [[lantern]] hanging from a chain.Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.</gallery>== References =={{reflist}}{{blocks|Building}}{{Items}}[[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Nether blocks]][[de:Kette]][[es:Cadena]][[fr:Chaîne]][[ja:鎖]][[ko:사슬]][[pl:Łańcuch]][[pt:Corrente]][[ru:Цепь]][[zh:锁链]]</li></ul>
Beta 1.9 PrereleaseMycelium has been introduced, and now spreads to dirt.
Beta 1.9 Prerelease 5Dirt (2) The texture of dirt has been changed. Dirt now has a slightly different arrangement of grains around the sides.
1.1
{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item| title = Amethyst Shard| image = Amethyst Shard.png| renewable = Yes| stackable = Yes (64)}}An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].== Obtaining ===== Mining ===An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.=== Chest loot ==={{LootChestItem|amethyst-shard}} == Usage ===== Crafting ingredient ==={{Crafting usage}}=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard|Any Armor Trim Smithing Template|Netherite Chestplate|Amethyst Shard|Amethyst Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|amethyst shard}}=== Allay duplication ===If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.== Sounds =={{Edition|Java}}:{{Sound table|sound=Amethyst shimmer.ogg|subtitle=Amethyst chimes|source=neutral|description=When an amethyst shard duplicates an allay|id=block.amethyst_block.chime|translationkey=subtitles.block.amethyst_block.chime|volume=0.4|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Amethyst shimmer.ogg|source=block|description=When an amethyst shard duplicates an allay|id=chime.amethyst_block|volume=1.0|pitch=0.5-1.7|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Amethyst Shard|spritetype=item|nameid=amethyst_shard|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Amethyst Shard|spritetype=item|nameid=amethyst_shard|form=item|id=625|foot=1}}==History=={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}{{History|foot}}==Issues=={{issue list}}==Trivia==* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.* besides netherite, amethyst is the only or to be attempted not from an ore in caves== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021{{Items}}[[Category:Renewable resources]][[de:Amethystscherbe]][[es:Fragmento de amatista]][[fr:Éclat d'améthyste]][[it:Scheggia di ametista]][[ja:アメジストの欠片]][[lzh:紫水玉片]][[pl:Odłamek ametystu]][[pt:Fragmento de ametista]][[ru:Осколок аметиста]][[uk:Уламок аметисту]][[zh:紫水晶碎片]][[Category:Ore]]</li><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}{{Item| image = Enchanted Book.gif|imagesize=160px| stackable = No| renewable = '''Swift Sneak''': No<br>'''All others''': Yes| rarity = Uncommon }}An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].== Obtaining ===== Chest loot ======= Level-30 books ===={{LootChestItem|enchanted-book}}==== Random enchantment books ===={{LootChestItem|enchanted-book-rnd}}==== Soul Speed books ===={{LootChestItem|enchanted-book-rnd-soul-speed}}==== Swift Sneak books ===={{LootChestItem|enchanted-book-rnd-swift-sneak}}===Fishing===Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.=== Trading ==={{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.{{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].{| class="fandom-table"|+Cost of Enchanted Books based on their level!Level!Lowest Price!Highest Price|-|I (1)|5|19|-|II (2)|8|32|-|III (3)|11|45|-|IV (4)|14|58|-|V (5)|17|71 (capped at 64)|}They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.===Drops ===Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}===Enchanting===[[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]][[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.=== Bartering ===Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].== Usage =={{see also|Anvil mechanics}}In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons. When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}=== Available items ==={{See also|Enchantments}}Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):<!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->{| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"|-!Enchantment!Items not enchantable<br>at an enchanting table!Note|-|[[Efficiency]]|{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}|Increases mining speed|-|[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}|Inflicts damage on attacker|-|[[Unbreaking]]|{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}|Increasing durability on enchanted tools/armors|-|[[Frost Walker]]|{{simpleGrid|Netherite Boots}}|Creates walkable ice layer over water|-|[[Mending]]|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}|Uses XP Orbs to repair damaged tools/weapons/armors|-|[[Curse of Binding]]|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}|Prevents removal of cursed item|-|[[Curse of Vanishing]]|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}|Cursed item is destroyed upon death|-|[[Soul Speed]]|{{simpleGrid|Netherite Boots}}|The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].|-|[[Swift Sneak]]|{{simpleGrid|Netherite Leggings}}|The wearer's sneaking speed is increased.|}=== Creative mode ===The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.If a block is enchanted, it loses the enchantment upon being placed in the world.=== Disenchanting ===Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.=== Chiseled bookshelf ==={{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.== Sounds =={{edition|java}}:{{Sound table|sound=Chiseled bookshelf insert enchanted1.ogg|sound2=Chiseled bookshelf insert enchanted2.ogg|sound3=Chiseled bookshelf insert enchanted3.ogg|sound4=Chiseled bookshelf insert enchanted4.ogg|subtitle=Enchanted Book placed|source=block|description=When an enchanted book is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert.enchanted|translationkey=subtitles.chiseled_bookshelf.insert_enchanted|volume=0.8|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup enchanted1.ogg|sound2=Chiseled bookshelf pickup enchanted2.ogg|sound3=Chiseled bookshelf pickup enchanted3.ogg|subtitle=Enchanted Book taken|source=block|description=When an enchanted book is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup.enchanted|translationkey=subtitles.chiseled_bookshelf.take_enchanted|volume=0.8|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Chiseled bookshelf insert enchanted1.ogg|sound2=Chiseled bookshelf insert enchanted2.ogg|sound3=Chiseled bookshelf insert enchanted3.ogg|sound4=Chiseled bookshelf insert enchanted4.ogg|source=block|description=When an enchanted book is placed in a chiseled bookshelf|id=insert_enchanted.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}{{Sound table|sound=Chiseled bookshelf pickup enchanted1.ogg|sound2=Chiseled bookshelf pickup enchanted2.ogg|sound3=Chiseled bookshelf pickup enchanted3.ogg|source=block|description=When an enchanted book is removed from a chiseled bookshelf|id=pickup_enchanted.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Enchanted Book|spritetype=item|nameid=enchanted_book|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Enchanted Book|spritetype=item|nameid=enchanted_book|id=521|itemtags=minecraft:bookshelf_books</code>|form=item|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''<div class="treeview" style="margin-top: 0;">*{{nbt|compound|tag}}: The tag tag.**{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.***{{nbt|compound}} An enchantment****{{nbt|string|id}}: The enchantment name ID****{{nbt|short|lvl}}: The enchantment level</div>{{el|bedrock}}::See [[Bedrock Edition level format/Item format]].==Advancements=={{load advancements|Enchanter}}==History=={{History|java}}{{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}{{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}{{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |The enchantments of enchanted books can be applied to any [[item]].}}{{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>|Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.|Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}{{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}{{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}{{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}{{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}{{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}{{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}{{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].|Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}{{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}{{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}{{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.|Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].|Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}{{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}{{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}{{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}{{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}{{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.|Enchanted books now generate in [[ancient city]] chests.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |All levels of each enchanted book can be obtained in the Creative inventory.}}{{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}{{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.|Enchanted books [[Mending]] and [[Frost Walker]] added.}}{{History|bedrock}}{{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}{{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.|Enchanted books can now be found in [[pillager outpost]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.|[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.|Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}{{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.|Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}{{History|PS4}}{{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.|All levels of each enchanted book can be obtained in the Creative inventory.}}{{History|foot}}== Issues =={{Issue list}}==Trivia==*When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.*A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].==Gallery==<gallery>File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.File:DungeonBook.png|An enchanted book found in a dungeon chest.File:Enchanted_Book.gif|An animation of an enchanted book.</gallery>==References =={{reflist}}{{Items}}[[Category:Renewable resources]][[de:Verzaubertes Buch]][[es:Libro encantado]][[fr:Livre enchanté]][[hu:Varázskönyv]][[ja:エンチャントの本]][[ko:마법이 부여된 책]][[nl:Betoverd boek]][[pl:Zaklęta książka]][[pt:Livro encantado]][[ru:Зачарованная книга]][[th:หนังสือร่ายมนตร์]][[uk:Зачарована книга]][[zh:附魔书]]</li></ul>
12w01aDirt is now generating in Superflat world type.
1.2.1
{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity|image=Bottle o' Enchanting.gif|imagesize=160px|invimage=Bottle o' Enchanting|stackable=Yes (64)|renewable=Yes|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks|rarity=Uncommon|networkid='''[[JE]]''': 75}}A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.== Obtaining ===== Trading ===Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.=== Natural generation ==={{LootChestItem|bottle-o'-enchanting}}== Usage ==A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.== Sounds =={{Edition|Java}}:<br>Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|subtitle=Bottle smashes|source=neutral|description=When a bottle o' enchanting impacts something|id=entity.splash_potion.break|translationkey=subtitles.entity.potion.splash|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|subtitle=Bottle thrown|source=neutral|description=When a bottle o' enchanting is thrown by a player|id=entity.experience_bottle.throw|translationkey=subtitles.entity.potion.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|subtitle=Dispensed item|source=block|description=When a bottle o' enchanting is dispensed from a [[dispenser]]|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When a splash potion impacts something|id=random.glass|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|source=player|description=When a splash potion is thrown by a player|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|source=player|description=When a splash potion is dispensed from a dispenser|id=random.bow|volume=1.0|pitch=0.83-1.25|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=item|nameid=experience_bottle|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Thrown Bottle o' Enchanting|spritetype=entity|spritename=Bottle o' Enchanting|nameid=experience_bottle|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=item|nameid=experience_bottle|id=508|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=entity|nameid=xp_bottle|id=68|foot=1}}=== Entity data ==={{see also|Chunk format}}Thrown bottles o' enchanting have entity data that define various properties of the entity.{{/ED}}== History ==<!--When were dispensers made able to fire these? Or was this always a thing?-->{{History|java}}{{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}{{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}{{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}{{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}{{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}{{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}{{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}{{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}{{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}{{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.|Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}{{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}{{History|PS4}}{{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.|Bottles o' enchanting are not available within the [[Creative inventory]].}}{{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}{{History|foot}}== Issues =={{issue list|Bottle o' Enchanting|Experience Bottle}}== Gallery ==<gallery>Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.</gallery>{{Items}}{{Entities}}[[cs:Lektvar očarování]][[de:Erfahrungsfläschchen]][[es:Frasco con experiencia]][[fr:Fiole d'expérience]][[ja:エンチャントの瓶]][[ko:경험치 병]][[pl:Zaklęta butelka]][[pt:Frasco de experiência]][[ru:Зелье опыта]][[th:ขวดแห่งเวทมนตร์]][[zh:附魔之瓶]]</li><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item| title = Smarter Watch| image = Smarter Watch.png| renewable = No| stackable = Yes (64)}}The '''Smarter Watch''' was a joke offhand [[item]].== Usage ==Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}== Sounds =={{Sound table|sound=Tick1.ogg|sound2=Tick2.ogg|subtitle=''None''|source=player|description=When a notification is displayed|id=item.smarter_watch.notice|translationkey=''None''|volume=1.0|pitch=1.0|distance=16|foot=1}}== Data values ===== ID ==={{ID table|edition=java|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Smarter Watch|spritetype=item|nameid=smarter_watch|id=502|form=item|translationkey=item.smarterWatch.name|foot=1}}== History =={{History|java}}{{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}{{History|foot}}== Issues ==Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.== Gallery ==<gallery>TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.</gallery>{{Items}}{{Jokes}}[[Category:Non-renewable resources]][[Category:Joke items]][[pt:Relógio inteligente]]</li></ul>
12w07aPlayer is now unable to till dirt with hoe when there is block on top of the dirt.
1.4.2
{{Extension DPL}}<ul><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}{{Item| title = Cooked Salmon| image = Cooked Salmon.png| renewable = Yes| heals = {{hunger|6}}| stackable = Yes (64)}}'''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].== Obtaining ===== Mob loot =======Salmon====[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.====Guardians and elder guardians====[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.====Polar bears ====[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.=== Cooking ===Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{smelting|Raw Salmon|Cooked Salmon|0,35}}=== Chest loot ==={{LootChestItem|cooked-salmon}}=== Trading ===Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].== Usage ===== Food ===To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].=== Wolves ==={{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Salmon|spritetype=item|nameid=cooked_salmon|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Salmon|spritetype=item|nameid=cooked_salmon|id=269|form=item|foot=1}}== Achievements =={{load achievements|Lion Hunter}}== Advancements =={{load advancements|Husbandry;A Balanced Diet;Fishy Business}}== Video ==<div style="text-align:center">{{yt|s_GcAFeoREk}}</div>== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}{{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Fishing]]* [[Cooked Cod]]{{items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratener Lachs]][[es:Salmón ahumado]][[pt:Salmão assado]][[ko:익힌 연어]][[zh:熟鲑鱼]][[ru:Жареный лосось]]</li><li>[[Horse Armor|Horse Armor]]<br/>{{Item| image = <gallery>Leather Horse Armor.png | Leather Iron Horse Armor.png | IronGolden Horse Armor.png | GoldenDiamond Horse Armor.png | Diamond</gallery>| image2 = <gallery>Leather Horse Armor (item).png|LeatherIron Horse Armor (item).png|IronGolden Horse Armor (item).png|GoldenDiamond Horse Armor (item).png|Diamond</gallery>| extratext = View [[#Gallery|all renders]]| renewable = * '''Leather''': Yes* '''All others''': No| stackable = No}}'''Horse armor''' is a special type of [[armor]] that can be given to a [[horse]] to wear.== Obtaining =====Chest loot==={{LootChestItem|iron-horse-armor}}{{LootChestItem|golden-horse-armor}}{{LootChestItem|diamond-horse-armor}}===Crafting==={{crafting|A1= Leather|C1= Leather|A2= Leather|B2= Leather|C2= Leather|A3= Leather|C3= Leather|Output= Leather Horse Armor|type=Miscellaneous}}Only leather horse armor can be crafted; other horse armor can be obtained only from chest loot from some generated structures.===Trading===Expert-level [[leatherworker]] villagers [[trading|sell]] leather horse armor for 6 [[emerald]]s as part of their trade.==Usage==Only normal adult horses can wear armor; foals, [[donkey]]s, [[mule]]s, and undead variants such as [[skeleton horse]]s and [[zombie horse]]s cannot be equipped with armor.=== Types ===Horse armor has leather, iron, gold, and diamond variants. However, horse armor does not have netherite or chainmail variants.=== Armor Stands ===Horse armor cannot be placed or displayed on [[armor stand]]s. ===Protection===Horse armor can be equipped to horses either by manually placing it in its respective slot by pressing E while riding the horse ({{SlotSprite|Horse Armor}}), or by right-clicking the horse with it.There is a gradual increase in the defense given from a horse wearing the different types of armor. Note that golden horse armor provides more protection than iron horse armor, whereas the opposite is true for [[armor|player armor]].{| class="wikitable" data-description="Armor defense"|-! Material!! [[Armor]]|-! [[Leather]]| {{armor|3}} |-! [[Iron]]| {{armor|5}} |-! [[Gold]]| {{armor|7}} |-! [[Diamond]]| {{armor|11}} |}When a horse dies while equipped with any horse armor, it drops its normal loot, saddle (if it had one), and the horse armor.Leather horse armor protects horses from freezing in [[powder snow]], but it does not negate other powder snow effects (e.g., falling through, inability to jump).===Durability===Unlike [[armor|player armor]], horse armor does not have durability. This means a single horse armor can be used infinitely unless destroyed.=== Enchanting ===Unlike [[armor|player armor]], horse armor cannot be enchanted in survival mode. However, {{in|java}} Creative mode, horse armor can be used with an [[anvil]] to enchant with [[Depth Strider]], [[Thorns]], [[Respiration]], [[Feather Falling]], and [[Curse of vanishing]]. Other enchantments can be applied, but they have no effect.=== Dyeing ===Leather horse armor can be dyed 12,326,391 different colors (using lone dyes or dye combinations) and put onto a horse to display that color. These changes can be reverted by {{control|using}} a filled [[cauldron]] with dyed leather horse armor.===Smelting usage==={{Smelting|showname=1|Iron Horse Armor;Golden Horse Armor|Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden horse armor and run toward any golden horse armor on the ground, inspecting it for 6 to 8 seconds before putting it in their inventory.== Sounds =={{Edition|Java}}:{{Sound table|sound=Horse armor.ogg|subtitle=Horse armor equips|source=neutral|description=When armor is equipped to a horse|id=entity.horse.armor|translationkey=subtitles.entity.horse.armor|volume=0.5|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Horse armor.ogg|source=neutral|description=When armor is equipped to a horse|id=mob.horse.armor|volume=0.6|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Leather Horse Armor|spritetype=item|nameid=leather_horse_armor|form=item}}{{ID table|displayname=Iron Horse Armor|spritetype=item|nameid=iron_horse_armor|form=item}}{{ID table|displayname=Diamond Horse Armor|spritetype=item|nameid=diamond_horse_armor|form=item}}{{ID table|displayname=Golden Horse Armor|spritetype=item|nameid=golden_horse_armor|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|showaliasids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Horse Armor|spritetype=item|nameid=leather_horse_armor|aliasid=horsearmorleather|id=530|form=item|translationkey=item.horsearmorleather.name}}{{ID table|displayname=Iron Horse Armor|spritetype=item|nameid=iron_horse_armor|aliasid=horsearmoriron|id=531|form=item|translationkey=item.horsearmoriron.name}}{{ID table|displayname=Diamond Horse Armor|spritetype=item|nameid=diamond_horse_armor|aliasid=horsearmordiamond|id=533|form=item|translationkey=item.horsearmordiamond.name}}{{ID table|displayname=Golden Horse Armor|spritetype=item|nameid=golden_horse_armor|aliasid=horsearmorgold|id=532|form=item|translationkey=item.horsearmorgold.name|foot=1}}=== Item data ===When leather horse armor is dyed, it has the following NBT:{{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: Parent tag.** {{nbt|compound|display}}: Display properties.*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== History =={{History|java}}{{History||1.6.1|snap=13w16a|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.|Horse armor can be [[crafting|crafted]] using the following recipe.{{{!}} class{{=}}"collapsible collapsed"! Recipe{{!}}-{{!}}{{Crafting Table |C1=Iron Ingot; Gold Ingot; Diamond |A2=Iron Ingot; Gold Ingot; Diamond |B2=Any Wool |C2=Iron Ingot; Gold Ingot; Diamond |A3=Iron Ingot; Gold Ingot; Diamond |B3=Iron Ingot; Gold Ingot; Diamond |C3=Iron Ingot; Gold Ingot; Diamond |Output=Iron Horse Armor; Golden Horse Armor; Diamond Horse Armor}}{{!}}}}}{{History|||snap=13w18a|The crafting recipe for horse armor has been removed.|Horse armor can now be found in [[chest]]s in [[jungle temple|jungle]] & [[desert temple]]s, [[dungeon]]s, [[nether fortress]]es, [[stronghold]] altar rooms and [[village]] blacksmith buildings.|Iron horse armor can now additionally be found in [[mineshaft]] chests.}}{{History|||snap=13w21a|Horse armor is no longer stackable, to be consistent with other types of [[armor]].}}{{History||1.9|snap=15w31a|Horse armor has been added to [[end city]] [[chest]]s.}}{{History|||snap=15w43a|The average yield of horse armor in [[nether fortress]] chests has slightly decreased.}}{{History|||snap=15w44a|The average yield of horse armor in [[desert temple]] chests has increased.|The average yield of iron horse armor from [[dungeon]] chests has slightly decreased.|Iron horse armor has been removed from [[mineshaft]] [[chest]]s.}}{{History||1.11.1|snap=16w50a|Golden and iron horse armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w45a|[[File:Iron Horse Armor JE2.png|32px]] [[File:Golden Horse Armor JE2.png|32px]] [[File:Diamond Horse Armor JE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}}{{History|||snap=17w46a|[[File:Iron Horse Armor 17w46a.png|32px]] [[File:Golden Horse Armor 17w46a.png|32px]] [[File:Diamond Horse Armor 17w46a.png|32px]] The model of horse armor has been changed, but the textures of horse armor have remained unaltered.}}{{History|||snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 417, 418 and 419.}}{{History|||snap=18w03a|[[File:Iron Horse Armor JE3.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has changed.}}{{History|||snap=18w22a|[[File:Iron Horse Armor JE4 BE2.png|32px]] The texture of iron horse armor when equipped has been changed.<ref>{{bug|MC-124357}}</ref>}}{{History|||snap=pre2|A bug with the [[horse]] skin and horse armor textures not applying correctly has been fixed.<ref>{{bug|MC-124364}}</ref>}}{{History||1.14|snap=18w50a|[[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of horse armor [[item]]s have been changed.}}{{History|||snap=February 20, 2019|slink=https://twitter.com/_LadyAgnes/status/1098134917299531776?s=19|Leather horse armor announced for {{el|je}}.}}{{History|||snap=19w08a|[[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of iron, gold and diamond horse armor have been changed.|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Leather Horse Armor (item) JE1.png|32px]] Added leather horse armor, which can be [[dyeing|dyed]] 12,326,391 different colors, similar to leather [[armor]].}}{{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|sell]] leather horse armor.}}{{History||1.14.1|snap=Pre-Release 1|[[File:Leather Horse Armor (item) JE2.png|32px]] The texture of leather horse armor [[item]] has been changed to be more consistent with the other types of horse armor.|[[File:Iron Horse Armor (item) JE4 BE3.png|32px]] The texture of iron horse armor item has been changed.}}{{History||1.16|snap=20w15a|Horse armor placed in adispensercan now be put on tamed horses.}}{{History|||snap=20w16a|Golden horse armor now generates in[[ruined portal]]chests.}}{{History||1.17|snap=21w13a|Leather horse armor now protects [[horse]]s from [[freezing]].}}{{History||1.19|snap=22w13a|Diamond horse armor may now be found in [[ancient city]] [[chest]]s.}}{{History|pocket alpha}}{{History||v0.15.0|snap=build 1|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor and [[dyeing|dyeable]] leather horse armor as a version exclusive.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Horse armor can now be found inside [[end city]] [[chest]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden horse armor are now [[smelting|smeltable]].}}{{History|bedrock}}{{History||1.2.6|snap=beta 1.2.6.2|[[File:Leather Horse Armor BE2.png|32px]] [[File:Iron Horse Armor JE4 BE2.png|32px]] [[File:Golden Horse Armor JE3 BE2.png|32px]] [[File:Diamond Horse Armor JE3 BE2.png|32px]] The textures of horse armor have been changed, as the [[model]] of [[horse]]s has been changed.}}{{History||1.10.0|snap=beta 1.10.0.3|Horse armor can now be found in [[plains]] [[village]] weaponsmith [[chest]]s.|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE2.png|32px]] [[File:Iron Horse Armor (item) JE2 BE2.png|32px]] [[File:Golden Horse Armor (item) JE2 BE2.png|32px]] [[File:Diamond Horse Armor (item) JE2 BE2.png|32px]] The textures of all horse armor have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Horse armor can now be found in [[savanna]], [[desert]], [[taiga]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Leather horse armor can now be [[trading|bought]] from leatherworker [[villager]]s.}}{{History|||snap=beta 1.11.0.5|[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE4 BE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of all horse armor [[item]]s have been changed.}}{{History||1.17.0|snap=beta 1.16.230.54|Leather horse armor now protects [[horse]]s from [[freezing]].}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden horse armor are now [[smelting|smeltable]].}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Leather Horse Armor BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] Added leather horse armor.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather Horse Armor JE1 BE3.png|32px]] [[File:Iron Horse Armor JE5 BE3.png|32px]] [[File:Golden Horse Armor JE4 BE3.png|32px]] [[File:Diamond Horse Armor JE4 BE3.png|32px]]<br>[[File:Leather Horse Armor (item) BE3.png|32px]] [[File:Iron Horse Armor (item) JE3.png|32px]] [[File:Golden Horse Armor (item) JE3 BE3.png|32px]] [[File:Diamond Horse Armor (item) JE3 BE3.png|32px]] The textures of leather, iron, gold and diamond horse armor have been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Leather Horse Armor BE1.png|32px]] [[File:Iron Horse Armor JE1 BE1.png|32px]] [[File:Golden Horse Armor JE1 BE1.png|32px]] [[File:Diamond Horse Armor JE1 BE1.png|32px]]<br>[[File:Leather Horse Armor (item) BE1.png|32px]] [[File:Iron Horse Armor (item) JE1 BE1.png|32px]] [[File:Golden Horse Armor (item) JE1 BE1.png|32px]] [[File:Diamond Horse Armor (item) JE1 BE1.png|32px]] Added horse armor.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Leather Horse Armor.png | Undyed Leather armorWhite Leather Horse Armor.png | White Leather armorLight Gray Leather Horse Armor.png | Light Gray Leather armorGray Leather Horse Armor.png | Gray Leather armorBlack Leather Horse Armor.png | Black Leather armorBrown Leather Horse Armor.png | Brown Leather armorRed Leather Horse Armor.png | Red Leather armorOrange Leather Horse Armor.png | Orange Leather armorYellow Leather Horse Armor.png | Yellow Leather armorLime Leather Horse Armor.png | Lime Leather armorGreen Leather Horse Armor.png | Green Leather armorCyan Leather Horse Armor.png | Cyan Leather armorLight Blue Leather Horse Armor.png | Light Blue Leather armorBlue Leather Horse Armor.png | Blue Leather armorPurple Leather Horse Armor.png | Purple Leather armorMagenta Leather Horse Armor.png | Magenta Leather armorPink Leather Horse Armor.png | Pink Leather armor</gallery>=== Screenshots ===<gallery>Armored Horse.png|A [[horse]] equipped with iron horse armor and bound to a fence post by a [[lead]].13w21a-new-HorseUI-inventory.png|The GUI for horses implemented in [[Java Edition 13w21a|13w21a]], which allows the removal and switching of armor.GodSpawner.png|A golden horse armor found in a [[dungeon]] chest, which coincidentally contains an [[enchanted golden apple]].Horses with armor.png|4 [[horse]]s equipped with [[leather]], [[iron]], [[gold]], and [[diamond]] armor.Leather Horse Armor 1.jpg|First image of leather horse armor.Leather Horse Armor 2.jpg|Second image of leather horse armor.Leather Horse Armor 3.jpg|Third image of leather horse armor.Leather Horse Armor 4.jpg|Fourth image of leather horse armor.Leather Horse Armor 5.jpg|Fifth image of leather horse armor.</gallery>== Notes =={{Notelist}}== References =={{Reflist}}{{items}}[[Category:Armor]][[de:Rossharnisch]][[es:Armadura para caballo]][[fr:Armure pour cheval]][[it:Bardatura]][[ja:馬鎧]][[ko:말 갑옷]][[nl:Paardenharnas]][[pl:Zbroja końska]][[pt:Armadura para cavalo]][[ru:Конская броня]][[uk:Кінські обладунки]][[zh:马铠]]</li></ul>
12w38aDirt has been given new sounds for being placed and walked upon.
1.8
{{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item| title = Golden Carrot| image = Golden Carrot.png| heals = {{hunger|6}}| renewable = Yes| stackable = Yes (64)}}A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].==Obtaining===== Chest loot ==={{LootChestItem|golden-carrot}}=== Crafting ==={{Crafting|A1= Gold Nugget|B1= Gold Nugget|C1= Gold Nugget|A2= Gold Nugget|B2= Carrot|C2= Gold Nugget|A3= Gold Nugget|B3= Gold Nugget|C3= Gold Nugget|Output= Golden Carrot|type= Foodstuff}}=== Trading ===Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.== Usage ===== Food ===To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. === Animal food ===Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.=== Brewing ingredient ==={{Brewing |showname=1 |Golden Carrot |Potion of Night Vision}}== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Golden Carrot|spritetype=item|nameid=golden_carrot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Golden Carrot|spritetype=item|nameid=golden_carrot|id=283|form=item|foot=1}}== Achievements =={{load achievements|Artificial Selection;Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}== Video =={{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.|Golden carrots trade offering chance changed to 50%.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Carrot]]* [[Golden Apple]]== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022{{items}}[[cs:Zlatá mrkev]][[de:Goldene Karotte]][[es:Zanahoria dorada]][[fr:Carotte dorée]][[hu:Aranyrépa]][[ja:金のニンジン]][[ko:황금 당근]][[nl:Gouden wortel]][[pl:Złota marchewka]][[pt:Cenoura dourada]][[ru:Золотая морковь]][[uk:Золота морква]][[zh:金胡萝卜]][[Category:Renewable resources]][[Category:Food]][[Category:Brewing recipe]]</li><li>[[Blue Dye|Blue Dye]]<br/>{{Item|image = Blue_Dye_JE1_BE1.png|renewable = Yes|stackable = Yes (64)}}'''Blue dye''' is a [[Dye#Primary|primary dye color]].== Obtaining ===== Crafting ==={{Crafting |Lapis Lazuli |Output=Blue Dye |type=Material |head=1}}{{Crafting |Cornflower |Output=Blue Dye |type=Material |foot=1}}=== Chest loot ==={{#invoke:LootChest|base3|blue-dye}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Blue Dye}}=== Trading ===Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Blue Dye|spritetype=item|nameid=blue_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Blue Dye|spritetype=item|nameid=blue_dye|aliasid=dye / 18|id=399|form=item|translationkey=item.dye.blue_new.name|foot=1}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}{{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}{{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}{{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}{{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}{{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}{{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}{{History|ps4}}{{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}{{History|foot}}== Issues =={{issue list}}== References =={{Reflist}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[de:Blauer Farbstoff]][[es:Tinte azul]][[fr:Teinture bleue]][[ja:青色の染料]][[ko:파란색 염료]][[pl: Niebieski barwnik]][[pt:Corante azul]][[zh:蓝色染料]]</li></ul>
14w27bDirt's textures now rotate randomly due to the addition of arrays to the block model format.
1.11
{{Extension DPL}}<ul><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item| image = Banner Pattern.png| rarity = * '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''* Common* '''Creeper Charge, Skull Charge'''* Uncommon* '''Thing'''* Epic| renewable = * '''Snout, Thing''': No* '''All others''': Yes| stackable = No}}'''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.There are six patterns {{in|java}} and eight {{in|bedrock}}.== Obtaining ==[[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]=== Crafting ==={{see also|Banner/Patterns|title1=List of patterned banners}}4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.{{Crafting|head=1|Paper|Creeper Head|Output=Banner Pattern Creeper|type=Miscellaneous|description=Creeper face}}{{Crafting|Paper|Wither Skeleton Skull|Output=Banner Pattern Skull|type=Miscellaneous|description=Skeleton skull and crossbones}}{{Crafting|Paper|Oxeye Daisy|Output=Banner Pattern Flower|type=Miscellaneous|description=Daisy}}{{Crafting|Paper|Enchanted Golden Apple|Output=Banner Pattern Thing|type=Miscellaneous|showdescription=true|description=Former [[Mojang Studios]] logo}}{{Crafting|Paper|Bricks|Output=Banner Pattern Field Masoned|type=Miscellaneous|description={{only|bedrock}}}}{{Crafting|Paper|Vines|Output=Banner Pattern Bordure Indented|type=Miscellaneous|description={{only|bedrock}}|foot=1}}=== Trading ==='''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.=== Chest loot ==='''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.{{LootChestItem|snout-banner-pattern}}== Usage ===== Loom ingredient ===Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.{{Looming|head=1|showdescription=1|name=[[Banner|Flower Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Flower Charge|Flower Charge|{{:Banner/recipe|output|Flower Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a flower charge (flower icon)}}{{Looming|name=[[Banner|Creeper Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Creeper Charge|Creeper Charge|{{:Banner/recipe|output|Creeper Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a creeper charge (creeper face)}}{{Looming|name=[[Banner|Skull Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Skull Charge|Skull Charge|{{:Banner/recipe|output|Skull Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a skull charge (skull and crossbones)}}{{Looming|name=[[Banner|Thing Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Thing|Thing|{{:Banner/recipe|output|Thing}}|Blink=Banner|Olink=Banner|description=Emblazons a thing (old Mojang logo)}}{{Looming|name=[[Banner|Snout Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Snout|Snout|{{:Banner/recipe|output|Snout}}|Blink=Banner|Olink=Banner|description=Emblazons a piglin snout}}{{Looming|name=[[Banner|Globe Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Globe|Globe|{{:Banner/recipe|output|Globe}}|Blink=Banner|Olink=Banner|description=Emblazons a globe (cube shaped earth)}}{{Looming|name=[[Banner|Bordure Indented Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Bordure Indented|Bordure Indented|{{:Banner/recipe|output|Bordure Indented}}|Blink=Banner|Olink=Banner|description=Emblazons a bordure indented (fancy border){{only|bedrock}}}}{{Looming|name=[[Banner|Field Masoned Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Field Masoned|Field Masoned|{{:Banner/recipe|output|Field Masoned}}|Blink=Banner|Olink=Banner|description=Emblazons a field masoned (brick pattern)‌{{only|bedrock}}|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Banner Pattern|showforms=y|generatetranslationkeys=y|displayname=Flower Charge|spritename=banner-pattern|spritetype=item|nameid=flower_banner_pattern|form=item}}{{ID table|displayname=Creeper Charge|spritename=banner-pattern|spritetype=item|nameid=creeper_banner_pattern|form=item}}{{ID table|displayname=Skull Charge|spritename=banner-pattern|spritetype=item|nameid=skull_banner_pattern|form=item}}{{ID table|displayname=Thing|spritename=banner-pattern|spritetype=item|nameid=mojang_banner_pattern|form=item}}{{ID table|displayname=Globe|spritename=banner-pattern|spritetype=item|nameid=globe_banner_pattern|form=item}}{{ID table|displayname=Snout|spritename=banner-pattern|spritetype=item|nameid=piglin_banner_pattern|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Banner Pattern|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Creeper Charge|spritename=banner-pattern|spritetype=item|nameid=creeper_banner_pattern|aliasid=banner_pattern / 0|id=582|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}{{ID table|displayname=Skull Charge|spritename=banner-pattern|spritetype=item|nameid=skull_banner_pattern|aliasid=banner_pattern / 1|id=583|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.skull}}{{ID table|displayname=Flower Charge|spritename=banner-pattern|spritetype=item|nameid=flower_banner_pattern|aliasid=banner_pattern / 2|id=581|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.flower}}{{ID table|displayname=Thing|spritename=banner-pattern|spritetype=item|nameid=mojang_banner_pattern|aliasid=banner_pattern / 3|id=584|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.thing}}{{ID table|displayname=Field Masoned|spritename=banner-pattern|spritetype=item|nameid=field_masoned_banner_pattern|aliasid=banner_pattern / 4|id=585|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}{{ID table|displayname=Bordure Indented|spritename=banner-pattern|spritetype=item|nameid=bordure_indented_banner_pattern|aliasid=banner_pattern / 5|id=586|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.vines}}{{ID table|displayname=Snout|spritename=banner-pattern|spritetype=item|nameid=piglin_banner_pattern|aliasid=banner_pattern / 6|id=587|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}{{ID table|displayname=Globe|spritename=banner-pattern|spritetype=item|nameid=globe_banner_pattern|aliasid=banner_pattern / 7|id=588|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.globe|foot=1}}== Achievements =={{load achievements|Fruit on the Loom}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}{{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.|The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}{{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}{{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}{{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}{{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}{{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}{{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}{{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}{{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}{{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.|Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}{{History|PS4}}{{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[de:Bannervorlage]][[es:Diseño de estandarte]][[fr:Motif de bannière]][[ja:旗の模様]][[ko:현수막 무늬]][[pl:Wzór sztandaru]][[pt:Desenho para estandarte]][[ru:Узор флага]][[th:ลวดลายธง]][[zh:旗帜图案]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item| title = Cooked Porkchop| image = Cooked Porkchop.png| renewable = Yes| heals = {{hunger|8}}| stackable = Yes (64)}}'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining =={{see also|Tutorials/Animal farming|title1=Animal farming}}Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].=== Mob loot ======= Pigs ====Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.==== Hoglins ====Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.=== Cooking ===[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Porkchop|Cooked Porkchop|0,35}}=== Trading ==={{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.=== Chest loot ==={{LootChestItem|cooked-porkchop}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].=== Wolves ===Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Piglins ===[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Porkchop|spritetype=item|nameid=cooked_porkchop|itemtags=piglin_food|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Porkchop|spritetype=item|nameid=cooked_porkchop|id=263|form=item|foot=1}}== Achievements =={{load achievements|Pork Chop}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.|Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].|Created by cooking [[raw porkchops]] in the inventory.}}{{History|java alpha}}{{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}{{History|java beta}}{{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}{{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].|Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].|Cooked porkchops now restore {{hunger|8}} to the food bar.|Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}{{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}{{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}{{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}{{History||1.16.2|snap=20w30a|Cooked porkchops can now be found ingeneric bastion remnant chests as well.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}{{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}{{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}{{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}{{History||xbox=TU5|Cooked porkchops are now stackable to 64.|Cooked porkchops now fill [[hunger]] instead of [[health]].}}{{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History|PS4}}{{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History|new3DS}}{{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Pečená kotleta]][[de:Gebratenes Schweinefleisch]][[es:Chuleta de cerdo cocinada]][[fr:Côtelette de porc cuite]][[hu:Sült sertésszelet]][[ja:焼き豚]][[nl:Gebraden varkensvlees]][[pl:Pieczony schab]][[pt:Costeleta de porco assada]][[ru:Жареная свинина]][[uk:Смажена свинина]][[zh:熟猪排]]</li></ul>
16w39aDirt now generates in mansions.
1.14
{{Extension DPL}}<ul><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}{{Block|image=Bookshelf.png|transparent=No|light=No|tool=Axe|renewable=Yes|stackable=Yes (64)|flammable=Yes (30)|lavasusceptible=Yes}}'''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.== Obtaining ===== Natural generation ===Bookshelves can generate in village libraries and sometimes village houses.[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.Bookshelves also naturally generate in certain [[woodland mansion]] rooms.=== Breaking ===Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.{{breaking row|horizontal=1|Bookshelf|Axe}}=== Crafting ==={{Crafting|A1=Any Planks|B1=Any Planks|C1=Any Planks|A2=Book|B2=Book|C2=Book|A3=Any Planks|B3=Any Planks|C3=Any Planks|Output=Bookshelf|type=Building block}}=== Trading ===Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}== Usage ===== Enchanting ==={{main|Enchantment mechanics#Bookshelf placement}}If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.=== Crafting ingredient ==={{crafting usage}}=== Fuel ===Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.=== Villager ===Librarian [[villager]]s can interact with bookshelves.=== Note Blocks ===Bookshelf can be placed under [[note block]]s to produce "bass" sounds.== Sounds =={{Sound table/Block/Wood}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bookshelf|spritetype=block|nameid=bookshelf|showblocktags=y|blocktags=mineable/axe|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Bookshelf|spritetype=block|nameid=bookshelf|id=47|foot=1}}== Achievements =={{load achievements|Librarian}}== History =={{History|java classic}}{{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}{{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.|Bookshelves are currently impossible to obtain without loading a pre-edited map.|Bookshelves are currently destroyed in [[explosion]]s.|When bookshelves are broken, they currently do not drop anything.}}{{History||0.28|Bookshelves can now be freely placed.}}{{History|java alpha}}{{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}{{History|java beta}}{{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].|They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.|The number of bookshelves required to reach the maximum enchantment level is 30.}}{{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}{{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}{{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}{{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}{{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}{{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}{{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}{{History|pocket alpha}}{{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}{{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}{{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}{{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} {{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].* It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].* A bookshelf is the icon for [[Education Edition]].== Gallery ==<gallery>File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].</gallery>== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016{{Blocks|Building}}[[Category:Manufactured blocks]][[Category:Natural blocks]][[Category:Generated structure blocks]][[Category:Utility blocks]][[Category:Bedrock Edition]][[Category:Java Edition]][[Category:Items]][[Category:Flammable blocks]][[cs:Knihovna]][[de:Bücherregal]][[es:Librería]][[fr:Bibliothèque]][[hu:Könyvespolc]][[it:Libreria]][[ja:本棚]][[ko:책장]][[nl:Boekenkast]][[pl:Biblioteczka]][[pt:Estante de livros]][[ru:Книжные полки]][[th:ชั้นหนังสือ]][[uk:Книжкова полиця]][[zh:书架]]</li><li>[[Raw Salmon|Raw Salmon]]<br/>{{about|the item|the mob|Salmon}}{{Item| title = Raw Salmon| image = Raw Salmon.png| renewable = Yes| heals = {{hunger|2}}| stackable = Yes (64)}}'''Raw salmon''' is a food item that can be eaten by the [[player]] or cooked to make [[cooked salmon]].== Obtaining ===== Mob loot =======Salmon====[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.====Guardians and elder guardians ====[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.====Polar bears====[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.=== Fishing ==={{main|Fishing}}Raw salmon can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).Catching salmon awards 1-6 experience.=== Chest loot ==={{LootChestItem|raw-salmon}}=== Villager gifts ==={{in|java}}, Fisherman villagers throw raw salmon at [[player]]s under the [[Hero of the Village]] effect.== Usage ===== Smelting ingredient ==={{smelting|Raw Salmon|Cooked Salmon|0.35}}=== Food ===Raw salmon restores {{hunger|2}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].=== Cats ===Raw salmon can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by {{hp|2|mob=1}}.Raw salmon can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%.=== Dolphins ===A [[dolphin]] can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed.Additionally, dolphins swim to the nearest chest in a [[shipwreck]] or [[underwater ruin]] after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest.=== Trading ===Apprentice-level Fisherman [[villager]]s have 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to buy 6 raw salmon and one [[emerald]] for 6 cooked salmon.Journeyman-level Fisherman villagers offer to buy 13 raw salmon for an emerald.=== Wolves ==={{IN|bedrock}}, raw salmon can be fed only to [[wolves]] not at full health, healing them by {{hp|2|mob=1}}. Unlike other wolf food, raw salmon cannot be used to breed wolves or to accelerate the growth of baby wolves.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Raw Salmon|spritetype=item|nameid=salmon|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Salmon|spritetype=item|nameid=salmon|id=265|form=item|foot=1}}== Achievements =={{load achievements|Lion Hunter}}== Advancements =={{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}}== Video ==<span style="display:inline-block">{{yt|s_GcAFeoREk}}</span>== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}{{History||1.8|snap=14w25a|Raw salmon is now obtainable rare drops from [[guardian]]s and [[elder guardians]].}}{{History||1.9|snap=15w44a|Raw salmon can now be found in [[bonus chest]]s.}}{{History||1.10|snap=16w20a|Raw salmon is now dropped from [[polar bear]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}}{{History||1.14|snap=18w48a|Raw salmon can now be found in chests in [[village]] fisher cottages.}}{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw salmon.}}{{History|||snap=19w13a|Fisherman villagers now give raw salmon to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].|Raw salmon can now be used to tame [[ocelot]]s.}}{{History||v0.16.0|snap=build 1|Salmon is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which drop raw salmon.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Raw salmon is now found inside [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}}{{History|||snap=beta 1.2.20.1|Added [[dolphin]]s, which can be [[breeding|bred]] with raw salmon.}}{{History||1.5.0|snap=beta 1.5.0.0|Raw salmon can no longer be used to breed dolphins. |Giving raw salmon to dolphins now leads the [[player]] to nearest [[underwater ruins]] or [[shipwreck]].}}{{History||1.8.0|snap=beta 1.8.0.8|Raw salmon can no longer be used to tame [[ocelot]]s.|Raw salmon can now be used to [[breeding|breed]] ocelots.|Added stray [[cat]]s, which can be tamed by being fed raw salmon.}}{{History||1.11.0|snap=beta 1.11.0.4|Raw salmon can now be [[trading|sold]] to fisherman [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.52|If [[salmon]] is [[death|killed]] while on [[fire]], then they now drop [[cooked salmon]] instead of a raw salmon.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Fishing]]== References =={{reflist}}{{items}}[[de:Roher Lachs]][[es:Salmón crudo]][[ja:生鮭]][[ko:생연어]][[pt:Salmão cru]][[ru:Сырой лосось]][[tr:Çiğ Somon]][[zh:生鲑鱼]][[Category:Renewable resources]][[Category:Food]]</li></ul>
19w05aDirt is now renewable due to the wandering trader selling podzol.
1.16
{{Extension DPL}}<ul><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}}{{Fluid| image = <gallery>Water.png|Java EditionWater BE.png|Bedrock Edition</gallery>| invimage = Water Bucket| invimage2 = Water| renewable = Yes| transparent = Partial <small>(-1 to light)</small>| light = No| tool = bucket| infinite = Yes| flowrate = 5 [[tick]]s/block| flowdistance = 8 blocks}}'''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]].== Obtaining ==Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]].{{IN|BE}}, it may be obtained as an item via inventory editing or add-ons.=== Natural generation ===Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]].Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]].{{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest.* The other water block generates on top of the loot chest.These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s.Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.== Usage ===== Appearance ===Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref>Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref>=== Swimming ==={{main|Swimming}}The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players.Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current.Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above.Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.Being inside of water also imparts a [[fog]] effect, tinted accordingly.=== Spreading ==={{Main|Fluid#Spread}}[[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]]Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second.When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight.Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s.==== Flow arrangement tables ===={| class="wikitable"|+ |||||||!7||||||||-|| | | | | ! 7!6! 7| | | | | ||-|| | | | ! 7!6!5!6! 7| | | | ||-|| | | ! 7!6!5!4!5!6! 7| | | ||-|| | ! 7!6!5!4!3!4!5!6! 7| | ||-|| ! 7!6!5!4!3!2!3!4!5!6! 7| ||-|! 7!6!5!4!3!2!1!2!3!4!5!6! 7||-!7!6!5!4!3!2!1!0!1!2!3!4!5!6!7|-|! 7!6!5!4!3!2!1!2!3!4!5!6! 7||-|| ! 7!6!5!4!3!2!3!4!5!6! 7| ||-|| | ! 7!6!5!4!3!4!5!6! 7| | ||-|| | | ! 7!6!5!4!5!6! 7| | | ||-|| | | | ! 7!6!5!6! 7| | | | ||-|| | | | | ! 7!6! 7| | | | | ||-|||||||!7||||||||}{| class="wikitable"! colspan="2" |Range!Height in blocks|-!1|block|1|-!2|blocks|0.75-1|-!3|blocks|0.625-0.75|-!4|blocks|0.5-0.625|-!5|blocks|0.375-0.5|-!6|blocks|0.25-0.375|-!7|blocks|0.125-0.25|}=== Source blocks ==={{anchor|Water Spawner}} <!-- Compatibility anchor -->{{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}}A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area.Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between.While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air.{{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}.<gallery>2x2 water source.png|2x2 water spawner (every corner is renewable)3x1 water source.png|3x1 water spawner (middle water block is renewable)L-shaped water source.png|L-shaped water spawner (corner water block is renewable)</gallery>A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated.In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it.=== Current ===The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block.Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref>The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line.Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default.=== Light ==={{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility.=== Color ===Water has several colors, depending on the biome.==== Java Edition ===={| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition"|-!Biome!!Water color!!Water fog color!!Block|-|{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]]|-|{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]]|-|{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]]|-|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]]|-|{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]]|-|{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]]|-|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]]|-|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]]|-|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]|}==== Bedrock Edition====Biome tints<!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]-->{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome!Water Surface Color! Water Fog Color!Water Fog Distance!Water Surface Transparency!Block|-|Default<br>(biomes not listed below)|{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]]|-|{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}}|{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]]|-|{{BiomeLink|Desert}}|{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]]|-|{{BiomeLink|Mountains}}|{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]]|-|{{BiomeLink|Forest}}|{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]]|-|{{BiomeLink|Flower Forest}}|{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]]|-| {{BiomeLink|Taiga}}| {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]]|-|{{BiomeLink|Taiga Mountains}}|{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]]|-|{{BiomeLink|Swamp}}|{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]]|-| {{BiomeLink|River}}|{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]]|-|{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}|{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]]|-|{{BiomeLink|Basalt Deltas}}|{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]]|-|{{BiomeLink|The End}}| {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]]|-|{{BiomeLink|Frozen River}}|{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]]|-|{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}}|{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]]|-| {{BiomeLink|Mushroom Fields}}|{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]]|-|{{BiomeLink|Beach}}| {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]]|-|{{BiomeLink|Mountain Edge}}|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]|-|{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}|{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]]|-|{{BiomeLink|Jungle Edge}}| {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]|-|{{BiomeLink|Stone Shore}}|{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]]|-|{{BiomeLink|Snowy Beach}}|{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]]|-|{{BiomeLink|Birch Forest}}|{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]]|-|{{BiomeLink|Dark Forest}}|{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]]|-|{{BiomeLink|Snowy Taiga}}|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]|-|{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}}|{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]]|-|{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}}|{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]]|-|{{BiomeLink|Savanna}}|{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]]|-|{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}}|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]|-|{{BiomeLink|Badlands}}|{{color|#4E7f81}}||{{color|#4E7f81||60|<nowiki>-||[[File:Badlands Water.png|32px]]|-|{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}}|{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]]|-|{{BiomeLink|Ocean}}|{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]]|-|{{BiomeLink|Deep Ocean}}|{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]]|-|{{BiomeLink|Warm Ocean}}|{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]]|-| {{BiomeLink|Lukewarm Ocean}}|{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]|-|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}|{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]|-|{{BiomeLink|Cold Ocean}}|{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]]|-|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}|{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]]|-|{{BiomeLink|Frozen Ocean}}|{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]]|-|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}|{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]]|-|{{BiomeLink|Mangrove Swamp}}|{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]]|}Biome tints from [[Biome/Before 1.18|unused biomes]]{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome!Water Surface Color!Water Fog Color!Water Fog Distance!Water Surface Transparency!Block|-|{{BiomeLink|Legacy Frozen Ocean}}|{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]]|-|{{BiomeLink|Mountains}}|{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]]|-|{{BiomeLink|Taiga Mountains}}|{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]]|-|{{BiomeLink|Swamp Hills}}| {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]]|-| {{BiomeLink|Snowy Mountains}}|{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]]|-|{{BiomeLink|Mushroom Field Shore}}|{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]]|-|{{BiomeLink|Desert Hills}}|{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]]|-|{{BiomeLink|Wooded Hills}}|{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]]|-|{{BiomeLink|Taiga Hills}}|{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]]|-|{{BiomeLink|Mountain Edge}}|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]|-|{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}}|{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]]|-|{{BiomeLink|Modified Jungle Edge}}|{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]|-|{{BiomeLink|Birch Forest Hills}}|{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]]|-|{{BiomeLink|Snowy Taiga Mountains}}|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]|-|{{BiomeLink|Snowy Taiga Hills}}|{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]]|-|{{BiomeLink|Giant Tree Taiga Hills}}|{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]]|-|{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}|{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]]|-|{{BiomeLink|Shattered Savanna Plateau}}|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]|-|{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}|{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]]|-|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}|{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]]|}===Water and lava==={{Main|Fluid#Mixing}}Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone.===Interactions with mobs=======Direct contact====Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away.====Suffocation===={{Main|Damage#Suffocation in water}}Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s.[[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes.Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III.If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]].=== Slower mining speed===Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground.===Explosions===Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]].===Hardening concrete powder ===When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]].===Sponges===When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge.A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air).===Dripping===[[File:WaterDropletsExample.png|thumb|Dripping water.]]Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill.===Vertical transport===[[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically.==Sounds=={{el|je}}:{{Sound table|sound=Entering water1.ogg|sound2=Entering water2.ogg|sound3=Entering water3.ogg|subtitle=MC-177092|source=ambient|description=When the player's eye level goes underwater|id=ambient.underwater.enter|translationkey=-|volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}}|pitch=1.0|distance=16}}{{Sound table|sound=Exiting water1.ogg|sound2=Exiting water2.ogg|sound3=Exiting water3.ogg|subtitle=MC-177092|source=ambient|description=When the player's eye level goes above water|id=ambient.underwater.exit|translationkey=-|volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}}|pitch=1.0|distance=16}}{{Sound table|sound=Underwater Ambience.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop|translationkey=-|volume=0.65|pitch=1.0|distance=16}}{{Sound table|sound=Bubbles1.ogg|sound2=Bubbles2.ogg|sound3=Bubbles3.ogg|sound4=Bubbles4.ogg|sound5=Bubbles5.ogg|sound6=Bubbles6.ogg|sound7=Water1.ogg|sound8=Water2.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions|translationkey=-|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Animal1.ogg|sound2=Bass Whale1.ogg|sound3=Bass Whale2.ogg|sound4=Crackles1.ogg|sound5=Crackles2.ogg|sound6=Driplets1.ogg|sound7=Driplets2.ogg|sound8=Earth Crack.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions.rare|translationkey=-|volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Animal2.ogg|sound2=Dark1.ogg|sound3=Dark2.ogg|sound4=Dark3.ogg|sound5=Dark4.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions.ultra_rare|translationkey=-|volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Water1.ogg|sound2=Water2.ogg|subtitle=Water flows|source=block|description=Randomly from flowing water|id=block.water.ambient|translationkey=subtitles.block.water.ambient|volume=0.75-1.0|pitch=0.5-1.5|distance=16}}{{Sound table|sound=Water splash1.ogg|sound2=Water splash2.ogg|subtitle=Splashing|source=dependent|description=When something enters water|id=entity.generic.splash|translationkey=subtitles.entity.generic.splash|volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>|pitch=0.6-1.4|distance=16}}{{Sound table|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|subtitle=Swimming|source=dependent|description=While something is moving through water|id=entity.generic.swim|translationkey=subtitles.entity.generic.swim|volume=0.0-1.0 <ref group=sound name=speedvolume/>|pitch=0.6-1.4|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket1.ogg|sound3=Empty water bucket2.ogg|sound4=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When water is placed with a bucket|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=player|description=When water is collected with a bucket|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Axolotl.ogg|sound2=Dragon fish.ogg|sound3=Shuniji.ogg|subtitle=-|source=music|description=Randomly when underwater|id=music.under_water|translationkey=-|volume=0.4|pitch=1.0|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Water2.ogg|source=block|description=Randomly from flowing water|id=liquid.water|volume=0.75-1.0|pitch=0.5-1.5}}{{Sound table|sound=Water Splash Old.ogg|source=player|description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref>|id=random.splash|pitch=0.6-1.4}}{{Sound table|sound=Water splash1.ogg|sound2=Water splash2.ogg|source=ambient|description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}}|id=entity.generic.splash|pitch=0.6-1.4}}{{Sound table|sound=Entering water1.ogg|sound2=Entering water2.ogg|sound3=Entering water3.ogg|source=player|description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}}|id=ambient.underwater.enter|volume=<!--0.8 (other multipliers)-->|pitch=1.0}}{{Sound table|sound=Exiting water1.ogg|sound2=Exiting water2.ogg|sound3=Exiting water3.ogg|source=player|description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}}|id=ambient.underwater.exit|volume=<!--1.0 (other multipliers)-->|pitch=1.0}}{{Sound table|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|source=player|description=While something is moving through water|id=random.swim|pitch=0.6-1.4}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=When water is placed with a bucket|id=bucket.empty_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When water is collected with a bucket|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Axolotl.ogg|sound2=Dragon fish.ogg|sound3=Shuniji.ogg|source=music|description=Randomly when underwater|id=music.game.water|volume=0.2|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Water|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=water|spritetype=block|nameid=water|form=block|foot=1}}{{ID table|edition=java|firstcolumnname=Water|showfluidtags=y|displayname=Fluid|spritename=water|spritetype=block|nameid=water|fluidtags=water}}{{ID table|displayname=Flowing Fluid|spritetype=block|spritename=water|nameid=flowing_water|fluidtags=water|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Water|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Flowing|spritename=water|spritetype=block|nameid=flowing_water|id=8|form=block}}{{ID table|displayname=Stationary|spritename=water|spritetype=block|nameid=water|id=9|form=block|foot=1}}===Block states==={{see also|Block states}}{{/BS}}=== Fluid states==={{see also|Block states}}{{/FS}}==Achievements=={{load achievements|Free Diver;Sleep with the Fishes}}==Advancements=={{load advancements|Tactical fishing;The Cutest Predator}}==History=={{Main|/History}}{{History|java classic}}{{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}}{{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}}{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water.|Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}}{{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}}{{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}}{{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}}{{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}}{{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}}{{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}}{{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other.|Added [[sponge]]s, which remove water.|Water part of the [[world boundary]] still uses the old water texture.}}{{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}{{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}}{{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}}{{History|java indev}}{{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}}{{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}}{{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water.|Water now always drains from its highest remove location.|Water no longer moves on the surface on its own.|Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}}{{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}}{{History|||snap=20100131|The texture of water is now seen when underwater.}}{{History|java infdev}}{{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}}{{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}{{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}}{{History||20100615|[[File:Water JE8.png|32px]] The model has been changed.|Added flowing water.|Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well.|Water and lava do not produce any solid blocks when combined.|Water does not replace plants.|Water is now infinite again.|Added [[water bucket]]s, which can be filled with water.}}{{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset.|Water and flowing water now has visual connection to blocks.|Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}}{{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset.|Water sources placed in the air now flow outward.|Lava and flowing lava touching water, flowing water now replaces with [[obsidian]].|Downward flowing water no longer pushes the player out.|Water now can replace [[plants]]. However no items are dropped.}}{{History||20100618|Water can now replace [[rail]]s.}}{{History||20100624|Water now destroys plants, dropping as items.}}{{History|java alpha}}{{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}}{{History||v1.0.5_01|Water can now freeze into [[ice]].}}{{History||v1.2.6|[[Lake]]s, which contain water, have been added.}}{{History|java beta}}<!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}-->{{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water.|Water sources now form over [[glass]].}}{{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]].|Underwater [[particles]] have been added.|Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.|Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s.|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland.|Added dripping water.}}{{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}}{{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}}{{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}{{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}}{{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}}{{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}}{{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}}{{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed.|The sound of flowing water is now continuous.|The water overlay is a more saturated blue.}}{{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}}{{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}}{{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}}{{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}}{{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}}{{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}}{{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]].|[[Ocean]]s are much smaller.}}{{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside.|Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}}{{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}}{{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}}{{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}}{{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}}{{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}}{{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}{{History||1.13|snap=18w07a|[[Item]]s now float in water.|The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}}{{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}}{{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}}{{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}}{{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref>|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]].|[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed.|[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref>|Water now blocks 1 [[light]] level per [[block]] instead of 3.|[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}}{{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}}{{History|||snap=18w19a|[[Experience orb]]s now float in water.}}{{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}}{{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}}{{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}}{{History|||snap=19w35a|Bees now try to avoid water.}}{{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}}{{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}}{{History|||snap=21w07a|Aquifers generate less often.}}{{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}}{{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}}{{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}}{{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}}{{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]].|All changes to water generation in the 1.17 snapshots have been reintroduced.}}{{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}}{{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}}{{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}}{{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}}{{History|pocket alpha}}{{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}}{{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}}{{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s.|Water dripping [[particles]] have been changed.|[[Water lake]]s have been added.|Water can now be found in the farms and wells of [[village]]s.|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.|Oasis now generate in the new [[desert]] M [[biome]].}}{{History||v0.10.0|snap=build 1|Smooth lighting for water has been added.|A gradient effect has been added to water that increases its opacity with distance.|[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed.|Flowing water can now push [[entities]].}}{{History|||snap=build 7|Running water now has [[sound]]s.}}{{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}}{{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}}{{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}}{{History|pocket}}{{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}}{{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s.|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}{{History|bedrock}}{{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}}{{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}}{{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}}{{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors).|[[Item]]s now float to the top of water.|Underwater visibility now depends on the [[biome]] the [[player]] is in.|[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}}{{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}}{{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}}{{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}}{{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}}{{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated.|Most [[mob]]s can now [[swimming|swim]] in water.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}}{{History||ps=1.78|The animation of water is now less smooth.}}{{History|New 3DS}}{{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}}{{History|foot}}<!-- Still need to add in the right version: Drowning added, Water can turn into ice --><!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" -->{{More sounds|Old and older water splash sounds.|type=historical}}===Data history==={{History|java}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}}{{History|||snap=18w10c|Removed <code>flowing_water</code>.}}{{History|foot}}<gallery>EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]].</gallery>==Issues=={{Issue list}}==Trivia==*The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a.**The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref>**This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions.* While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]].*If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref>==Gallery==<gallery>1.8underwater.png|Underwater particles, or "bubbles".Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split.InvisibleWater.png|A glitch where water is invisible below its surface level.Water Cave Filling.png|Water flowing into a [[cave]].Under water.png|A view underwater.Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture.Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water.Waterfall.png|A naturally occurring waterfall.Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater.Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it.Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it.Largelake.png|A large lake, during a [[thunderstorm]].Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome.WaterRavine.jpg|A bug that causes the water to not flow into the pit.Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player.Two flowing streams.png|Waterfalls made by a player.Watercave.png|Water flowing into the cave from nearby lake.RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.Water shade.png|Different water colors in swamp biome.File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm.</gallery>==See also==*[[Waterlogging]]==References =={{Reflist}}==External Links ==*[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017{{Blocks|natural}}{{Items}}[[Category:Fluids]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[cs:Voda]][[de:Wasser]][[es:Agua]][[fr:Eau]][[hu:Víz]][[it:Acqua]][[ja:水]][[ko:물]][[nl:Water]][[pl:Woda]][[pt:Água]][[ru:Вода]][[th:น้ำ]][[tr:Su]][[uk:Вода]][[zh:水]]</li><li>[[Gold Ingot|Gold Ingot]]<br/>{{About|the item|the ore|Gold Ore|the mineral block|Block of Gold|the nugget|Gold Nugget}}{{Item| image = Gold Ingot.png| renewable = Yes| stackable = Yes (64)}}A '''gold ingot''' is a [[metal]] ingot used to craft various [[item]]s, and also used as currency for [[bartering]] with [[piglin]]s.== Obtaining ==Gold ingots are mainly obtained by smelting [[raw gold]], [[gold ore]] and [[nether gold ore]], or just mining nether gold ore, dropping gold nuggets. Gold generates more frequently in [[badlands]] biomes.=== Crafting ==={{Crafting|head=1|showname=0|Block of Gold|Output=Gold Ingot,9|type=Material}}{{Crafting|A1= Gold Nugget|B1= Gold Nugget|C1= Gold Nugget |A2= Gold Nugget|B2= Gold Nugget|C2= Gold Nugget |A3= Gold Nugget|B3= Gold Nugget|C3= Gold Nugget |Output= Gold Ingot|type= Material|foot=1}}=== Smelting ==={{see also|Gold Ore#Natural generation}}{{Smelting|head=1|Gold Ore;Nether Gold Ore;Deepslate Gold Ore|Gold Ingot|1}}{{Smelting|foot=1|Raw Gold|Gold Ingot|1}}=== Mob loot ===[[Zombified piglin]]s have a 2.5% ({{frac|1|40}}) chance of dropping a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III.=== Chest loot ==={{LootChestItem|gold-ingot}}== Usage ===== Crafting ingredient===As a material for weapons, tools, and armor, gold is not a straight upgrade from iron (except in the case of [[Horse Armor|horse armor]]). Gold has a higher mining speed and enchantability than any other material, but attack power and durability is less.{{crafting usage}}=== Trading ===Apprentice-level cleric [[Villager|villagers]] buy 3 gold ingots for an [[emerald]] as part of their trade.=== Repairing ===Golden [[helmet]]s, [[chestplate]]s, [[leggings]], [[boots]], [[sword]]s, [[pickaxe]]s, [[axe]]s, [[hoe]]s and [[shovel]]s can be [[item repair|repaired]] with gold ingots in an [[anvil]].=== Bartering ==={{main|Bartering}}[[Piglin]]s throw the player [[Bartering#Mechanics|item(s)]] if the player throws or {{ctrl|uses}} a gold ingot on them.=== Beacons ===Gold ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an ingot in the item slot. A gold ingot can be substituted for an [[iron ingot]] or [[netherite ingot]], an [[emerald]], or a [[diamond]].=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Gold Ingot|Any Armor Trim Smithing Template|Netherite Chestplate|Gold Ingot|Gold Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palettes are shown on the designs on trimmed armor:*{{TrimPalette|gold ingot}}*{{TrimPalette|gold ingot|darker=1}} (a darker color palette is used when a golden armor piece is trimmed using a gold ingot).== Achievements =={{load achievements|Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Gold Ingot|spritetype=item|nameid=gold_ingot|itemtags=beacon_payment_items, piglin_loved|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Gold Ingot|spritetype=item|nameid=gold_ingot|id=306|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100128|[[File:Gold Ingot JE1.png|32px]] Added gold ingots.}}{{History|||snap=20100129|[[File:Gold Ingot JE2 BE1.png|32px]] The texture of gold ingots has been changed.|Gold ingots can be [[smelting|smelted]] from [[gold ore]] with [[flint and steel]] and [[drops|drop]] 3-5 gold ingots.|Gold ingots can be used to craft [[gold block]]s.|[[Gold block]]s now require 9 gold ingots (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}{{History|||snap=20100130|Gold ingots can now be used to craft gold [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}{{History||20100206|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}{{History||?|Smelting gold ore now drops 1 gold ingot (down from 3-5).}}{{History||20100218|Gold ingots are now used to craft gold [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}{{history|java alpha}}{{History||v1.2.0|snap=?|slink=:Category:Information needed requiring unarchived version|Gold ingots are now used to craft [[clock]]s.}}{{History|java beta}}{{History||1.5|Gold ingots are now used to craft [[powered rail]]s.}}{{History||1.8|snap=Pre-release|Gold ingots can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Gold ingots can be crafted from [[gold nuggets]], which are dropped by [[Zombified Piglin|zombie pigmen]], making gold a [[renewable resource]].}}{{History|||snap=Beta 1.9 Prerelease 3|Gold ingots can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Gold ingots are now used to craft [[gold nugget]]s.}}{{History||1.1|snap=12w01a|Gold ingots can now be found in [[village]] blacksmith chests.}}{{History||1.2.1|snap=12w06a|Zombie pigmen now rarely drop gold ingots.}}{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing gold ingots.|All types of [[villager]]s now [[trading|buy]] 8–9 gold ingots for 1 [[emerald]], as a fallback trade in case no trades were generated for that villager.}}{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot chests with gold ingots.}}{{History||1.5|snap=13w01a|Gold ingots are now used to craft light [[weighted pressure plate]]s.}}{{History||1.6.1|snap=13w16a|Gold ingot is now used to craft golden [[horse armor]].}}{{History|||snap=13w18a|Gold ingot is no longer used to craft golden [[horse armor]].|Gold ingots are now found in [[nether fortress]] [[chest]]s.}}{{History|||snap=13w23a|Gold ingots are now used to craft normal [[golden apple]]s.}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: only cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]], as a legitimate trade.}}{{History||1.9|snap=15w31a|Gold ingots can now be found in [[end city]] [[chest]]s.}}{{History|||snap=15w43a|The average yield of gold ingots in [[nether fortress]] chest has been decreased.}}{{History|||snap=15w44a|The average yield of gold ingots in [[mineshaft]] and [[desert temple]] chests has been decreased.|Gold ingots have been added to [[dungeon]] [[chest]]s.}}{{History||1.11|snap=16w39a|Gold ingots are now found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 266.}}{{History|||snap=18w10a|Gold ingots now generate in [[buried treasure]] chests.}}{{History|||snap=18w11a|Gold ingots can now be obtained as a [[drops|drop]] from [[drowned]].|Gold ingots now generate in [[shipwreck]] chests.}}{{History||1.14|snap=18w43a|[[File:Gold Ingot JE3.png|32px]] The texture of gold ingots has been changed.}}{{History|||snap=18w44a|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed, once again.}}{{History|||snap=18w50a|Gold ingots now generate in chests in [[village]] toolsmith houses and temples.}}{{History||1.16|snap=20w06a|Gold ingots are now used to craft [[netherite ingot]]s.}}{{History|||snap=20w07a|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}{{History|||snap=20w11a|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].}}{{History|||snap=20w16a|Gold ingots now generate in[[bastion remnants]] and [[ruined portal]]chests.}}{{History||1.16.2|snap=20w30a|The average yield of gold ingots from bastion remnant chests has been slightly increased.}}{{History||1.17|snap=21w05a|Drowneds no longer drop gold ingots, and instead drop [[copper ingot]]s.}}{{History|||snap=21w08a|Gold ingots can now be smelted from [[deepslate gold ore]].}}{{History|||snap=21w14a|Gold ingots can now be smelted from [[raw gold]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Gold ingots can now be used as an armor trim material.}}{{History|||snap=23w05a|Gold ingots can now be trimmed with gold [[armor]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots. They are currently unobtainable and serve no purpose.}}{{History||v0.3.2|Gold ingots are now obtainable by [[smelting]] gold ore in a [[furnace]].|Gold ingots can be used to craft [[blocks of gold]], gold [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}{{History||v0.4.0|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}{{History||v0.6.0|Gold ingots are now used to craft gold [[armor]].}}{{History||v0.8.0|snap=build 1|Gold ingots are now used to craft [[clock]]s.}}{{History|||snap=build 2|Gold ingots are now used to craft [[powered rail]]s.}}{{History||v0.9.0|snap=build 1|Gold ingots can now be found in blacksmith [[chest]]s in [[village]]s, [[stronghold]] altar chests and [[dungeon]] chests.}}{{History||v0.12.1|snap=build 1|Gold ingots are now used to craft [[gold nugget]]s and [[golden apple]]s.|Gold ingots are now found in [[nether fortress]] chests.}}{{History||v0.13.0|snap=build 1|Gold ingots are now used to [[crafting|craft]] light [[weighted pressure plate]]s.|Gold ingots now generate inside of hidden chest rooms in [[desert temple]]s.}}{{History||v0.14.0|snap=build 1|Gold ingots are now found in [[minecart with chest]]s that generate in [[mineshaft]]s.}}{{History||v0.15.0|snap=build 1|Gold ingots can now be found in [[jungle temple]] [[chest]]s.}}{{History||v0.16.0|snap=build 4|Gold ingots can now be used to power [[beacon]]s.}}{{History|pocket edition}}{{History||1.0.0|snap=alpha 0.17.0.1|Gold ingots can now be found in [[end city]] ship chests and [[stronghold]] storerooms.}}{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]], cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Gold ingots are now found in [[woodland mansion]] [[chest]]s.}}{{history|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which rarely [[drops|drop]] gold ingots.}}{{History|||snap=beta 1.2.14.2|Gold ingots can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Gold ingots can now be found in [[plains]] [[village]] weaponsmith chests.|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Gold ingots can now be found in [[desert]] village temple [[chest]]s and village toolsmith chests.|Gold ingots can now be found in [[savanna]], [[taiga]], [[snowy taiga]], [[snowy tundra]] and desert village weaponsmith chests.}}{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|buy]] 3 gold ingots for one [[emerald]].}}{{History||1.16.0|snap=beta 1.16.0.51|Gold ingots are now used to craft [[netherite ingot]]s.|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}{{History|||snap=beta 1.16.0.57|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].|Gold ingots now be found in [[ruined portal]] and[[bastion remnants]]chests.}}{{History||1.16.210|snap=beta 1.16.210.57|Gold ingots can no longer be obtained as a [[drops|drop]] from [[drowned]].}}{{History||1.17.0|snap=beta 1.16.230.52|Gold ingots can now be smelted from [[deepslate gold ore]].}}{{History|||snap=beta 1.17.0.50|Gold ingots can now be smelted from [[raw gold]].}}{{History||1.19.80|snap=beta 1.19.80.21|Gold ingots can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*Gold ingots are the only ingots in the game used alongside another [[item]] to [[crafting|craft]] another type of ingot; in this case, it is used with [[netherite scrap]] to craft a [[netherite ingot]].== See also ==*{{BlockLink|Block of Gold}}*{{ItemSprite|Golden Chestplate}} [[Golden Armor]]*{{ItemLink|Gold Nugget}}*{{BlockLink|Gold Ore}}*[[Ore]]s{{Items}}[[cs:Zlatý ingot]][[de:Goldbarren]][[es:Lingote de oro]][[fr:Lingot d'or]][[hu:Aranyrúd]][[ja:金インゴット]][[ko:금괴]][[nl:Goudstaaf]][[pl:Sztabka złota]][[pt:Barra de ouro]][[ru:Золотой слиток]][[uk:Золотий зливок]][[zh:金锭]][[Category:Renewable resources]]</li></ul></nowiki>
20w07aAs gravel has become renewable through piglin bartering, dirt can be more easily and renewably obtained through crafting and tilling coarse dirt.
1.17
{{Extension DPL}}<ul><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}{{Item| title = Cooked Salmon| image = Cooked Salmon.png| renewable = Yes| heals = {{hunger|6}}| stackable = Yes (64)}}'''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].== Obtaining ===== Mob loot =======Salmon====[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.====Guardians and elder guardians====[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.====Polar bears ====[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.=== Cooking ===Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{smelting|Raw Salmon|Cooked Salmon|0,35}}=== Chest loot ==={{LootChestItem|cooked-salmon}}=== Trading ===Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].== Usage ===== Food ===To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].=== Wolves ==={{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Salmon|spritetype=item|nameid=cooked_salmon|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Salmon|spritetype=item|nameid=cooked_salmon|id=269|form=item|foot=1}}== Achievements =={{load achievements|Lion Hunter}}== Advancements =={{load advancements|Husbandry;A Balanced Diet;Fishy Business}}== Video ==<div style="text-align:center">{{yt|s_GcAFeoREk}}</div>== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}{{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Fishing]]* [[Cooked Cod]]{{items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratener Lachs]][[es:Salmón ahumado]][[pt:Salmão assado]][[ko:익힌 연어]][[zh:熟鲑鱼]][[ru:Жареный лосось]]</li><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}{{Item| image = Slimeball.png| renewable = Yes| stackable = Yes (64)}}A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.== Obtaining ===== Mob loot ======= Slimes ===={{see also|Tutorials/Slime farming}}If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.==== Pandas ====Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.=== Crafting ==={{Crafting |Slime Block |Output= Slimeball,9 |type= Miscellaneous}}=== Trading ===[[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Breeding ===Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.==Video=={{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}{{yt|J6oR3fdbbjY}}== Data values =====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Slimeball|spritetype=item|nameid=slime_ball|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Slimeball|spritetype=item|nameid=slime_ball|id=388|form=item|foot=1}}==History=={{History|java alpha}}{{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}{{History|java beta}}{{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}{{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}{{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}{{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}{{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}{{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}{{History|pocket alpha}}{{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}{{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].|Slimeballs can now be obtained by killing [[slime]]s.|Slimeballs are now used to craft [[magma cream]].}}{{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}{{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.|Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}{{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}{{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}{{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}{{History|foot}}==Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021{{Items}}[[Category:Renewable resources]][[cs:Sliz]][[de:Schleimball]][[es:Bola de slime]][[fr:Boule de Slime]][[hu:Nyálkagolyó]][[it:Palla di slime]][[ja:スライムボール]][[ko:슬라임볼]][[nl:Slijmbal]][[pl:Kula szlamu]][[pt:Bola de slime]][[ru:Слизь]][[th:ลูกเมือก]][[uk:Слизова кулька]][[zh:黏液球]]</li></ul>
20w45aA shovel can now be used on dirt to create a dirt path block.
21w06aThe height limit was expanded down to Y=-64. Dirt blobs are temporary generating from Y=-64 instead of Y=0.
21w07aDirt ore features no longer generate below Y=0, but more common than in pre 21w06a versions.
21w15aAll the changes to dirt blob generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack.
1.18
{{Extension DPL}}<ul><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item| title = Yellow Dye| renewable = Yes| stackable = Yes (64)}}'''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid.== Obtaining ===== Crafting ==={{Crafting |Dandelion;Sunflower |Output=Yellow Dye;Yellow Dye,2 |type=Material}}=== Chest loot ==={{LootChestItem|yellow-dye}}=== Trading ===[[Wandering trader]]s sell 3 yellow dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Yellow Dye}}=== Trading ===Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Yellow Dye|spritetype=item|nameid=yellow_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Yellow Dye|spritetype=item|nameid=yellow_dye|aliasid=dye / 11|id=406|form=item|translationkey=item.dye.yellow.name|foot=1}}== Video =={{yt|nOQUDjEHGRg}}== History =={{History|java beta}}{{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}{{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}}{{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}}{{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}}{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye".|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}{{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}}{{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}}{{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}}{{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}}{{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}}{{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}{{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}}{{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}}{{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}}{{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}{{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s.|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}{{History|ps4}}{{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}{{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[cs:Pampelišková žluť]][[de:Gelber Farbstoff]][[es:Tinte amarillo]][[fr:Teinture jaune]][[hu:Pitypangsárga]][[ja:黄色の染料]][[ko:노란색 염료]][[nl:Paardenbloemgeel]][[pl:Żółty barwnik]][[pt:Corante amarelo]][[ru:Жёлтый краситель]][[zh:黄色染料]][[Category:Items]][[Category:Dyes]][[Category:Renewable resources]]</li><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]][[Category:Items]][[pt:Categoria:Recursos do Minecraft Legends]]</li></ul>
Experimental Snapshot 1Dirt blob once again generates the way it did in the 1.17 snapshots without the use of a data pack.
21w37aDirt no longer generates as part of the starting room in mineshafts.[1][2]
21w39aDirt blobs no longer generate above Y=160, and becomes rarer than before. Before, the spawn attempt is 15 times per chunk.
1.19
{{Extension DPL}}<ul><li>[[Cyan Dye|Cyan Dye]]<br/>{{Item| image = Cyan Dye.png| renewable = Yes| stackable = Yes (64)}}'''Cyan dye''' is a [[Dyeing#Secondary|secondary dye color]].== Obtaining ===== Crafting ==={{Crafting |head=1 |showdescription=1 |showname=0 |Blue Dye |Green Dye |Output=Cyan Dye,2 |type=Material}}{{Crafting |Lapis Lazuli |Green Dye |Output=Cyan Dye,2 |description={{only|bedrock|education}} |type=Material}}{{Crafting |Pitcher Plant |Output=Cyan Dye,2 |description= |type=Material |foot=1}}=== Trading ===[[Wandering trader]]s sell 3 cyan dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Cyan Dye}}=== Trading ==={{IN|bedrock}}, journeyman-level shepherd villagers have 20% chance to buy 12 cyan dye for an emerald.{{More info|java=1|Java UI does not use a specific trade slot, which results in a different chance to offer this trade.}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cyan Dye|spritetype=item|nameid=cyan_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cyan Dye|spritetype=item|nameid=cyan_dye|aliasid=dye / 6|id=401|form=item|translationkey=item.dye.cyan.name|foot=1}}== History =={{History|java beta}}{{History||1.2|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Cyan dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]], cyan dye is also renewable.}}{{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Cyan dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}{{History|||snap=18w44a|Cyan dye can now change the text color on [[sign]]s to cyan.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sell cyan dyes.}}{{History|||snap=19w11a|Cyan dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Cyan dye can now be used to craft [[cyan candle]]s.}}{{History|||snap=21w19a|Cyan dye can no longer be used to craft cyan candles.}}{{History|||snap=Pre-release 1|Cyan dye can once again be used to craft cyan candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Cyan dye can now change the text color on [[hanging sign]]s to cyan.}}{{History||1.20|snap=23w12a|Added [[pitcher plant]]s, which can be crafted into cyan dye.}}{{History|||snap=23w14a|[[Pitcher plant]]s now craft into 2 cyan dye instead of 1.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Cyan dye is now craftable with [[lapis lazuli]] and [[cactus green]].|Cyan dye can now be used to craft cyan wool.}}{{History||v0.6.0|Cyan dye can now be used to dye [[sheep]].}}{{History||v0.9.0|snap=build 11|Cyan dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Cyan dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Cyan dye can now be used to dye water in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cyan dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Cyan dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cyan dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Cyan dye can now be used to craft [[balloon|ballons]] and [[glow stick|glow sticks]].}}{{History||1.8.0|snap=beta 1.8.0.8|Cyan dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Cyan dye are now [[trading|sold]] by [[wandering trader]]s.|Cyan dye can now be used to dye white [[carpet|carpets]] and undyed [[glass pane]]s.|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cyan dye can be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of cyan dye has been changed from <code>dye/6</code> to <code>cyan_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}{{History|PS4}}{{History||1.90|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[cs:Azurové barvivo]][[de:Türkiser Farbstoff]][[es:Tinte cian]][[fr:Teinture cyan]][[hu:Ciánkék festék]][[ja:青緑色の染料]][[ko:청록색 염료]][[nl:Turquoise kleurstof]][[pl:Błękitny barwnik]][[pt:Corante ciano]][[ru:Бирюзовый краситель]][[zh:青色染料]]</li><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}}'''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes.== Mobs ==There are four categories of fish mobs in ''Minecraft'': *{{EntityLink|Cod}}*{{EntityLink|Salmon}}*{{EntityLink|Pufferfish}}*{{EntityLink|Tropical Fish}} - many color and pattern varietiesIn addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}.==Obtaining and transporting==A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner.==Items==Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}};Non-living*{{ItemLink|Raw Cod}}*{{ItemLink|Cooked Cod}}*{{ItemLink|Raw Salmon}}*{{ItemLink|Cooked Salmon}}*{{ItemLink|Pufferfish|link=Pufferfish (item)}}*{{ItemLink|Tropical Fish|link=Tropical Fish (item)}};Living*{{ItemLink|Bucket of Cod}}*{{ItemLink|Bucket of Salmon}}*{{ItemLink|Bucket of Pufferfish}}*{{ItemLink|Bucket of Tropical Fish}}== Spawning ==Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome.{| class="wikitable sortable" style="text-align:left" data-description="Fish biomes"!'''Fish'''! style="text-align:left" |{{BiomeLink|Warm Ocean}}! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}|-! rowspan=2 style="text-align:left" |{{EntityLink|Cod}}| rowspan=2 {{tc|no}}| rowspan=2 {{tc|yes}}| rowspan=2 {{tc|yes}}| rowspan=2 {{tc|yes}}| {{tc|no|No{{only|je|short=1}}}}| rowspan=2 {{tc|no}}|-| {{tc|yes|Yes{{only|be|short=1}}}}|-! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}}| rowspan=2 {{tc|no}}| {{tc|no|No{{only|je|short=1}}}}| {{tc|no|No{{only|je|short=1}}}}| rowspan=2 {{tc|yes}}| rowspan=2 {{tc|yes}}| rowspan=2 {{tc|yes}}|-| {{tc|yes|Yes{{only|be|short=1}}}}| {{tc|yes|Yes{{only|be|short=1}}}}|-! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}}| rowspan=2 {{tc|yes}}| {{tc|yes|Yes{{only|je|short=1}}}}| rowspan=2 {{tc|no}}| rowspan=2 {{tc|no}}| rowspan=2 {{tc|no}}| rowspan=2 {{tc|no}}|-| {{tc|no|No{{only|be|short=1}}}}|-! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref>| {{tc|yes}}| {{tc|yes}}| {{tc|no}}| {{tc|no}}| {{tc|no}}| {{tc|no}}|-! style="text-align:left" |{{EntityLink|Squid}}| {{tc|yes}}| {{tc|yes}}| {{tc|yes}}| {{tc|yes}}| {{tc|yes}}| {{tc|yes}}|-! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}}| rowspan=2 {{tc|yes}}| rowspan=2 {{tc|yes}}| rowspan=2 {{tc|yes}}| {{tc|no|No{{only|je|short=1}}}}| rowspan=2 {{tc|no}}| rowspan=2 {{tc|no}}|-| {{tc|yes|Yes{{only|be|short=1}}}}|}{{notelist}}In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref> ''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref>Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}} === Despawning ===As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]].{{Items}}{{Entities}}[[cs:Ryba]][[de:Fisch (Begriffsklärung)]][[es:Pez]][[fr:Poisson]][[it:Pesce]][[ja:魚]][[ko:물고기]][[nl:Vis]][[pl:Ryba (ujednoznacznienie)]][[pt:Peixe]][[ru:Рыба]][[th:ปลา (แก้ความกำกวม)]][[uk:Риба]][[zh:鱼]]</li></ul>
22w11aUsing a water bottle, splash water bottle or lingering water bottle now convert dirt into mud.
22w13aDirt now generates as part of ancient cities.
1.20
(Experimental)
23w07aSniffers can now dig dirt.
1.20
{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item| title = Poisonous Potato| image = Poisonous Potato.png| heals = {{hunger|2}}|effects={{EffectLink|Poison}} (0:05) (60% chance)| stackable = Yes (64)| renewable = Yes}}A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]].== Obtaining ==The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes.=== Chest loot ==={{LootChestItem|poisonous-potato}}== Usage ==Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref>=== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]].Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.)==Sounds=={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Poisonous Potato|spritetype=item|nameid=poisonous_potato|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Poisonous Potato|spritetype=item|nameid=poisonous_potato|id=282|form=item|foot=1}}== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}}{{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Plants]][[cs:Jedovatá brambora]][[de:Giftige Kartoffel]][[es:Patata envenenada]][[fr:Pomme de terre empoisonnée]][[hu:Mérgező burgonya]][[it:Patata velenosa]][[ja:青くなったジャガイモ]][[ko:독이 있는 감자]][[nl:Giftige aardappel]][[pl:Trujący ziemniak]][[pt:Batata venenosa]][[ru:Ядовитый картофель]][[th:มันฝรั่งพิษ]][[uk:Отруйна картопля]][[zh:毒马铃薯]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block|image=<gallery>Cocoa Age 0.png|Age 0 JECocoa Age 1.png|Age 1 JECocoa Age 2.png|Age 2 JE</gallery>|image2=<gallery>Cocoa Age 0 BE.png|Age 0 BECocoa Age 1 BE.png|Age 1 BECocoa Age 2 BE.png|Age 2 BE</gallery>|transparent=Yes|light=No|tool=axe|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].==Obtaining==In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.{{LootChestItem|cocoa-beans}}Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.==Usage=====Farming==={{main|Tutorials/Cocoa bean farming}}Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.===Composting===Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.===Crafting ingredient==={{crafting usage}}{{Dye usage}}{{IN|bedrock}}, cocoa beans can be also used in banner patterns:{{banner crafting usage}}{{Banner loom usage|Cocoa Beans}}==Sounds=={{Sound table/Block/Wood}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showforms=y|showaliasids=y|shownumericids=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|id=127|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|aliasid=dye / 3|id=412|form=item|translationkey=item.dye.brown.name|foot=1}}===Block states==={{see also|Block states}}{{/BS}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.|Cocoa beans are currently obtainable only through an inventory editor.}}{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.|Cocoa beans can now be used to craft [[cookie]]s.}}{{History|java}}{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].|Cocoa beans can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.|"Cocoa Beans" item has been renamed to "Cocoa".|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.|Cocoa now has a placement [[sound]].}}{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.|Cocoa provides an additional way of obtaining cocoa beans.|Cocoa beans are now used to craft [[cookie]]s.}}{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.|Cocoa beans can now be used to craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].|Cocoa beans can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History|foot}}=== Cocoa "item" ==={{:Technical blocks/Cocoa}}== Issues =={{issue list|Cocoa Beans|Cocoa Pod}}== Trivia ==*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>== Gallery ==<gallery>CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.CPlantsJWood.png|A cocoa pod farm.Cocoa2.jpg|A cocoa farm.Cocoa beans phases.png|Three growing phases of the cocoa pod.AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way</gallery>==Literature=====References==={{reflist}}===External Links===*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019{{Items}}{{Blocks|vegetation}}[[Category:Dyes]][[Category:Food]][[Category:Plants]][[Category:Renewable resources]][[Category:Non-solid blocks]][[Category:Natural blocks]][[cs:Kakaové boby]][[de:Kakaobohnen]][[es:Semillas de cacao]][[fr:Fèves de cacao]][[hu:Kakaóbab]][[ja:カカオ豆]][[ko:코코아 콩]][[nl:Cacaobonen]][[pl:Ziarna kakaowe]][[pt:sem*ntes de cacau]][[ru:Какао-бобы]][[uk:Какао-боби]][[zh:可可豆]]</li></ul>
23w12aDirt now generates in trail ruins.
23w16aThe amount of dirt in trail ruins has been tweaked.
The game's application icon has been changed from crafting table to dirt (for snapshots).
Pocket Edition Alpha
Pre-release
{{Extension DPL}}<ul><li>[[Red Dye|Red Dye]]<br/>{{Item| title = Red Dye| renewable = Yes| stackable = Yes (64)}}'''Red dye''' is a [[Dye#Primary|primary color dye]] created primarily from flowers.== Obtaining ===== Crafting ==={{Crafting|head=1|showname=0|Poppy; Red Tulip; Beetroot |Output=Red Dye|type=Material}}{{Crafting|Rose Bush|Output=Red Dye,2|type=Material|foot=1}}=== Trading ===[[Wandering trader]]s sell 3 red dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Red Dye}}=== Trading ===Journeyman-level shepherd villagers have a {{frac|1|6}} chance to buy 12 red dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Red Dye|spritetype=item|nameid=red_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Red Dye|spritetype=item|nameid=red_dye|aliasid=dye / 1|id=396|form=item|translationkey=item.dye.red.name|foot=1}}== Video ==<div style="text-align:center">{{yt|tqTbsbt2irk}}</div>== History =={{History|java beta}}{{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}{{History||1.2|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}{{History||1.6.6|Roses can now be generated using [[Bone Meal|bone meal]], making rose red [[renewable resource|renewable]].}}{{History|java}}{{History||1.3.1|snap=1.3|[[File:Red Dye JE2 BE2.png|32px]] The texture of rose red has now been changed.}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Rose red can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|Rose red can now be used to craft stained clay.}}{{History||1.7.2|snap=13w36a|Rose red is now crafted using a poppy instead of a rose, as the latter is removed.|Rose red can now be crafted using red tulips and rose bushes.}}{{History|||snap=13w37a|Each poppy now yields only 1 rose red, instead of 2.}}{{History|||snap=13w41a|Rose red can now be used to craft stained glass.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.9|snap=15w31a|Rose red can now be crafted using [[beetroot]].}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Rose red can now be used to craft red [[concrete powder]].}}{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|"Rose Red" has now been renamed to "Red Dye".|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}{{History|||snap=18w44a|Red dye can now change the text color on [[sign]]s to red.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells red dye.}}{{History|||snap=19w11a|Red dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Red dye can now be used to craft [[red candle]]s.}}{{History|||snap=21w19a|Red dye can no longer be used to craft red candles.}}{{History|||snap=Pre-release 1|Red dye can once again be used to craft red candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Red dye can now change the text color on [[hanging sign]]s to red.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Rose red is now obtainable by smelting red [[mushroom]]s.|Rose red can now be used to craft other dyes and red wool.}}{{History||v0.8.0|snap=build 1|[[File:Red Dye JE2 BE2.png|32px]] The texture of red dye has been changed.|Rose red is now used to craft [[cocoa beans]].}}{{History||v0.9.0|snap=build 3|Rose red can now be obtained by putting a poppy, red tulip or rose bush [[flower]]s in the crafting grid.}}{{History||v0.15.0|snap=build 1|Red mushrooms can no longer be smelted to obtain rose red.}}{{History||v0.16.0|snap=build 1|Rose red is no longer used to craft cocoa beans.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|"Rose Red" has now been renamed to "Red Dye".}}{{History||1.10.0|snap=beta 1.10.0.3|Red dye can now be [[trading|bought]] from [[wandering trader]]s.|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Red dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of red dye has been changed from <code>dye/1</code> to <code>red_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}{{History||xbox=none|xbone=none|ps=1.83|switch=none|wiiu=none|"Rose Red" has now been renamed to "Red Dye".}}{{History||ps=1.90|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}{{History|foot}};Notes{{reflist|group=n}}== Issues =={{issue list}}{{Items}}[[cs:Šípková červeň]][[de:Roter Farbstoff]][[es:Tinte rojo]][[fr:Teinture rouge]][[hu:Rózsavörös]][[ja:赤色の染料]][[ko:장밋빛 빨강 염료]][[nl:Rozenrood]][[pl:Czerwony barwnik]][[pt:Corante vermelho]][[ru:Красный краситель]][[zh:红色染料]][[Category:Items]][[Category:Dyes]][[Category:Renewable resources]]</li><li>[[Emerald|Emerald]]<br/>{{About|the item|the currency in ''Minecraft Dungeons''|MCD:Emerald|the skin|MCD:Emerald (skin)|the ore|Emerald Ore|the mineral block|Block of Emerald}}{{Item| image = Emerald.png| renewable = Yes| stackable = Yes (64)| rarity = Common}}'''Emeralds''' are rare minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s. Naturally-occurring emeralds are rarer than [[diamond]]s.== Obtaining ===== Trading (how emerald is renewable) ==={{main|Trading}}Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds. Some villagers trade stuff that is renewable with emerald.=== Mining ===[[Emerald ore]] drops one emerald when mined using an iron or better [[pickaxe]]. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald.=== Crafting ==={{Crafting|Block of Emerald|Output= Emerald,9|type= Material}}=== Smelting ==={{Smelting|Emerald Ore; Deepslate Emerald Ore|Emerald|1}}=== Natural generation ==={{see also|Emerald Ore#Natural generation}}Emeralds can generate in [[chest]]s in some [[village]] houses or other generated [[Generated structures|structures]].{{needs update|inaccurate=1|section=1}}{{LootChestItem|emerald}}=== Drops ===[[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.[[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.{{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raids]] can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5.{{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->).== Usage ===== Trading ==={{main|Trading}}Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.=== Crafting ingredient ==={{crafting usage}}===Beacons===Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot. An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon.=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald|Any Armor Trim Smithing Template|Netherite Chestplate|Emerald|Emerald Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|emerald}}== Achievements =={{load achievements|The Haggler;Buy Low;Master Trader}}== Advancements =={{load advancements|What a Deal!}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Emerald|spritetype=item|nameid=emerald|itemtags=beacon_payment_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Emerald|spritetype=item|nameid=emerald|id=512|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100129|Added [[diamond]]s, referred to as emeralds in the code.}}{{History|java}}{{History||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jens Bergensten|Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}}{{History||1.3.1|snap=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]].|Emeralds can be [[trading|traded]] with [[villager]]s in exchange for different [[item]]s.|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing emeralds.|[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}}{{History|||snap=12w22a|[[Block of emerald]] has now been added, which is [[crafting|crafted]] from nine emeralds and can be placed as a decorative [[block]].|Added [[jungle temple]]s, which contain loot [[chest]]s with emeralds.}}{{History||1.4.2|snap=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trading|trades]] even if [[generated structures]] are disabled.}}{{history||1.9|snap=15w31a|Emeralds now generate in [[end city]] ship [[chest]]s.}}{{history|||snap=15w43a|Emeralds now generate in [[igloo]] basem*nt chests.}}{{history|||snap=15w44a|The average yield of emeralds in [[desert temple]] chests has now been increased.}}{{History||1.11|snap=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}}{{History|||snap=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}}{{History|||snap=18w10a|Emeralds can now generate in [[buried treasure]] chests.}}{{History|||snap=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.|Added [[pillager]]s, which can [[drops|drop]] emeralds.}}{{History|||snap=18w46a|Pillagers no longer drop emeralds.}}{{History|||snap=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}}{{History|||snap=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}}{{History|||snap=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}}{{History|||snap=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}}{{History||1.17|snap=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Emeralds can now be used as an armor trim material.}}{{History|||snap=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}{{History||1.20|snap=23w12a|The probability for the emerald to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8.|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Emerald no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}}{{History|pocket alpha}}{{History||v0.9.0|snap=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}{{History|||snap=build 5|Emeralds can now be used to craft [[blocks of emerald]].}}{{History||v0.13.0|snap=build 1|Emeralds can now be found inside [[desert temple]] [[chest]]s.}}{{History||v0.15.0|snap=build 1|Added [[jungle temple]]s, which contain loot chests with emeralds.}}{{History||v0.16.0|snap=build 1|Emeralds can now be used to power [[beacon]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s.|Emeralds can now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Emeralds are now used as "currency" for [[villager]] [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drops|drop]] emeralds when killed.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s.|Emeralds can now be found in [[plains]] [[village]] house and tannery [[chest]]s.|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Emeralds can now be found in [[village]] [[chest]]s other than [[plains]].}}{{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drops|drop]] bonus emeralds.}}{{History|||snap=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] emeralds.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}{{History|||snap=beta 1.19.80.21|Emeralds can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}{{History|Ps4}}{{History||1.90|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space.Emerald Ore 12w21a.png|A wall of [[emerald ore]] utilizing a previous texture in snapshot [[12w21a]].Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself).</gallery>==Trivia==*The [[History_of_textures/Unused_textures#Ruby|ruby]] was going to be the [[villager]] currency but was changed to emeralds before the update's release.== References =={{Reflist}}{{Items}}[[Category:Renewable resources]][[cs:Smaragd]][[de:Smaragd]][[es:Esmeralda]][[fr:Émeraude]][[hu:Smaragd]][[it:Smeraldo]][[ja:エメラルド]][[ko:에메랄드]][[nl:Smaragd]][[pl:Szmaragd]][[pt:Esmeralda]][[ru:Изумруд]][[th:มรกต]][[tr:Zümrüt]][[uk:Смарагд]][[zh:绿宝石]]</li></ul>
Dirt (3) Dirt (4) Added dirt.
v0.2.0
{{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}{{Item| title = Chorus Fruit| image = Chorus Fruit.png| renewable = Yes| heals = {{hunger|4}}| stackable = Yes (64)}}'''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.== Obtaining =={{see also|Tutorials/Chorus fruit farming}}Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>== Usage ==To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].Unlike most foods, chorus fruits can be eaten even when the player has a full hunger bar.The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>Chorus fruit is completely non-functional above the nether roof.[[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.=== Smelting ingredient ==={{smelting|Chorus Fruit|Popped Chorus Fruit|0.1}}== Sounds =====Generic==={{Sound table/Entity/Food}}===Unique==={{edition|java}}:{{Sound table|rowspan=2|sound=Teleport1.ogg|sound2=Teleport2.ogg|subtitle=Player teleports|source=player|description=When a player teleports by eating a chorus fruit|id=item.chorus_fruit.teleport|translationkey=subtitles.item.chorus_fruit.teleport|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Fox teleports|source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1|description=When a fox teleports by eating a chorus fruit|id=entity.fox.teleport|translationkey=subtitles.entity.fox.teleport|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Teleport1.ogg|sound2=Teleport2.ogg|source=hostile|description=When something teleports by eating a chorus fruit|id=mob.shulker.teleport|volume=1.0|pitch=1.0|foot=1}}==Data values =====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Chorus Fruit|spritetype=item|nameid=chorus_fruit|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Chorus Fruit|spritetype=item|nameid=chorus_fruit|id=558|form=item|foot=1}}==Advancements=={{load advancements|Husbandry;A Balanced Diet}}==History=={{History|java}}{{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}{{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}{{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}{{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}{{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}{{History|bedrock}}{{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|foot}}==Issues=={{issue list}}==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020{{Items}}[[Category:Plants]][[Category:Food]][[Category:Renewable resources]][[de:Chorusfrucht]][[es:Fruta chorus]][[fr:Chorus]][[ja:コーラスフルーツ]][[ko:후렴과]][[nl:Chorusfruit]][[pl:Owoc refrenusu]][[pt:Fruta do coro]][[ru:Плод коруса]][[uk:Фрукт хорусу]][[zh:紫颂果]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}{{planned|BE}}{{Item| image = Bundle.png| image2 = Bundle Filled.png| rarity = Common| renewable = No| stackable = No}}A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.== Obtaining ===== Crafting ==={{Crafting |showdescription=1 |A1=String |B1=Rabbit Hide |C1=String |A2=Rabbit Hide |C2=Rabbit Hide |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide |Output=Bundle |type=Tool |description={{OnlyExperimental|bundle}}}}== Usage ==<!--The tooltip does not reflect the current bundle "tooltip"-->{{FakeImage|style=max-width:250px;|1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}|2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.}}Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref> To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A. Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.[[Shulker box]]es cannot be placed inside of bundles.[[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]== Sounds =={{Sound table|sound=Bundle drop contents1.ogg|sound2=Bundle drop contents2.ogg|sound3=Bundle drop contents3.ogg|subtitle=Bundle empties|source=player|description=When a bundle's items are thrown onto the ground|id=item.bundle.drop_contents|translationkey=subtitles.item.bundle.drop_contents|volume=0.8|pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>|distance=16}}{{Sound table|sound=Bundle insert1.ogg|sound2=Bundle insert2.ogg|sound3=Bundle insert3.ogg|subtitle=Item packed|source=player|description=When items are placed into a bundle|id=item.bundle.insert|translationkey=subtitles.item.bundle.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>|distance=16}}{{Sound table|sound=Bundle remove one1.ogg|sound2=Bundle remove one2.ogg|sound3=Bundle remove one3.ogg|subtitle=Item unpacked|source=player|description=When items are removed from a bundle|id=item.bundle.remove_one|translationkey=subtitles.item.bundle.remove_one|volume=0.8|pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>|distance=16|foot=1}}== Data values ===== ID ==={{JE}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bundle|spritetype=item|nameid=bundle|form=item|foot=1}}=== Item data ===<div class="treeview" style="margin-top: 0;">* {{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Bundle}}</div>== History =={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}{{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}{{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.|Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}{{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.|{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].|{{ctrl|Using}} a bundle now throws out its entire content into the world.}}{{History|||snap=20w49a|Bundle fullness is now always shown.|Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}{{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].|Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>|The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.|When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}{{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}{{History|||snap=21w19a|Bundles are now accessible only through commands.}}{{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}{{History|||snap=21w37a|Bundles are once again accessible only through commands.}}{{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}{{h|bedrock}} {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} {{History|foot}}== Issues =={{Issue list}}== Gallery ==<gallery>JE 1.17 Development Bundle.png|The original bundle UIBundle in Inventory.jpg|A bundle inventory in the inventory</gallery>== References =={{Reflist}}{{Items}}[[Category:Storage]][[Category:Tools]][[Category:Renewable resources]][[de:Bündel]][[es:Saco]][[fr:Sac]][[ja:バンドル]][[pl:Sakwa]][[pt:Trouxa]][[ru:Мешок]][[zh:收纳袋]]</li></ul>
Dirt (5) The texture of dirt has been changed.
v0.4.0
{{Extension DPL}}<ul><li>[[Boat|Boat]]<br/>{{ItemEntity|image=Oak Boat.png|image2=Oak Boat (item) JE6.png|extratext = [[#Gallery|View all renders]]|stackable=No|renewable=Yes|flammable=Yes|size='''{{IN|Java}}:'''<br>Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>'''{{IN|Bedrock}}:'''<br>Height: 0.455 Blocks<br>Width: 1.4 Blocks|networkid='''[[JE]]''': 1}}{{for|other kinds of boats|Boat (disambiguation)}}A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function almost identically to other boats.== Obtaining ==Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref>Boats can be retrieved by repeatedly hitting them until they drop as an item.[[Tool]]s and [[weapon]]s that deal more than {{Health|4}} damage will instantly destroy a boat in one hit.{{only|Java}}=== Crafting ==={{Crafting|head=1|showname=0|A2= Matching Overworld Planks|C2= Matching Overworld Planks|A3= Matching Overworld Planks|B3= Matching Overworld Planks|C3= Matching Overworld Planks|Output= Matching Boat|type= Transportation|foot=1}}== Usage ==Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or [[Smelting|burnt]] as fuel.=== Crafting ==={{Crafting usage|match=end|Boat, Bamboo Raft}}=== Trading ===Master-level fisherman [[villager]]s always offer to buy a boat for an [[emerald]]. The type of boat depends on the biome outfit type of the villager; [[plains]] villagers offer to buy oak boats, [[taiga]] and [[Snowy Tundra|snowy]] villagers offer to buy spruce boats, [[savanna]] villagers offer to buy acacia boats, [[desert]] and [[jungle]] villagers offer to buy jungle boats, and [[swamp]] villagers offer to buy dark oak boats.=== Fuel ===A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items.=== Transportation ==={{see also|Transportation|Riding}}==== Entering ====A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.<ref>{{bug|MC-161251}} - resolved as “Works as Intended”</ref>==== Exiting ====A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position.==== Motion ====Boats do not turn with mouse-look. With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]].With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward.{{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]].== Behavior ===== Speed ===Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,<ref name="MC-97803">{{bug|MC-97803||Boats going faster on ice than in water|WAI}}</ref> allowing for the construction of fast transportation systems in any dimension.{| class="wikitable"|+!Substance!Speed|-|[[Water]]|8.0 blocks/s|-|[[Ice]], [[Frosted Ice]], [[Packed Ice]]|40 blocks/s|-|[[Blue Ice]]|72.7 blocks/s|-|Land|2.0 blocks/s|}=== Floatation ===[[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[Bubble Column|bubble column]].]]A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.<ref>{{bug|MC-91206|||WAI}}</ref> {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water.When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[Magma Block|magma block]], all passengers are expelled and the boat sinks.{{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed.[[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly.=== Destruction ===As boats are [[Entity|entities]], they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as [[Drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink.When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks,<ref name="MC-119369">{{bug|MC-119369}}</ref> it drops two [[stick]]s and three [[planks]] upon being destroyed.=== Passengers ===[[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]]Boats can support two riders, including [[mob]]s. Except for [[Enderman|endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[Fishing Rod|fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.<ref>{{bug|MC-182897|resolution=WAI}}</ref>A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the ''release'' of the use button (such as [[Bow|bows]] and [[Trident|tridents]]).{{only|Java}}Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}.Underwater boat cannot be ridden. When the boat is underwater, all passengers in it are expelled.=== Damage prevention ===Riding a boat does not deplete [[hunger]], making it an efficient way to travel.Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether.<ref>{{bug|MC-105103|resolution=WAI}}</ref><ref>{{bug|MCPE-149490|resolution=WAI}}</ref> However {{in|java}}, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.<ref name="MC-119369"></ref>=== Collision ===A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats.{{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{In|bedrock}}, a falling boat can go through other entities.Riding a boat over a [[Lily Pad|lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit.=== Mobs ===Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] are able to teleport out of boats.Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player.Mobs wider than the width of a boat cannot be picked up by a boat. [[Warden]]s, and [[wither]]s cannot be picked up by a boat. {{IN|java}}, baby [[sniffer]]s cannot be picked up either.=== Lead ==={{IN|java}}, leads cannot be attached to boats. {{IN|bedrock}}, leads can be attached to boats, though the lead can break when stretched too far due to boats moving much slower on land.== Sounds =={{Edition|Java}}:<br>Boats use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Boat paddle land1.ogg|sound2=Boat paddle land2.ogg|sound3=Boat paddle land3.ogg|sound4=Boat paddle land4.ogg|sound5=Boat paddle land5.ogg|sound6=Boat paddle land6.ogg|subtitle=Rowing|source=neutral|description=While a boat is rowed on land|id=entity.boat.paddle_land|translationkey=subtitles.entity.boat.paddle_land|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Boat paddle water1.ogg|sound2=Boat paddle water2.ogg|sound3=Boat paddle water3.ogg|sound4=Boat paddle water4.ogg|sound5=Boat paddle water5.ogg|sound6=Boat paddle water6.ogg|sound7=Boat paddle water7.ogg|sound8=Boat paddle water8.ogg|subtitle=Rowing|source=neutral|description=While a boat is rowed in water|id=entity.boat.paddle_water|translationkey=subtitles.entity.boat.paddle_water|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|source=player|description=While a boat is rowed in water|id=random.swim|pitch=0.6-1.4|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Oak Boat|spritetype=item|spritename=oak-boat|nameid=oak_boat|itemtags=boats|form=item}}{{ID table|displayname=Spruce Boat|spritetype=item|spritename=spruce-boat|nameid=spruce_boat|itemtags=boats|form=item}}{{ID table|displayname=Birch Boat|spritetype=item|spritename=birch-boat|nameid=birch_boat|itemtags=boats|form=item}}{{ID table|displayname=Jungle Boat|spritetype=item|spritename=jungle-boat|nameid=jungle_boat|itemtags=boats|form=item}}{{ID table|displayname=Acacia Boat|spritetype=item|spritename=acacia-boat|nameid=acacia_boat|itemtags=boats|form=item}}{{ID table|displayname=Dark Oak Boat|spritetype=item|spritename=dark-oak-boat|nameid=dark_oak_boat|itemtags=boats|form=item}}{{ID table|displayname=Mangrove Boat|spritetype=item|spritename=mangrove-boat|nameid=mangrove_boat|itemtags=boats|form=item}}{{ID table|displayname=Cherry Boat|spritetype=item|spritename=cherry-boat|nameid=cherry_boat|itemtags=boats|form=item}}{{ID table|displayname=Bamboo Raft|spritetype=item|spritename=bamboo-raft|nameid=bamboo_raft|itemtags=boats|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Boat|generatetranslationkeys=y|displayname=Entity|spritetype=entity|spritename=boats|nameid=boat|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Oak Boat|spritetype=item|nameid=oak_boat|aliasid=boat / 0|id=375|form=item|itemtags=minecraft:boats|translationkey=item.boat.oak.name}}{{ID table|displayname=Spruce Boat|spritetype=item|nameid=spruce_boat|aliasid=boat / 1|id=378|form=item|itemtags=minecraft:boats|translationkey=item.boat.spruce.name}}{{ID table|displayname=Birch Boat|spritetype=item|nameid=birch_boat|aliasid=boat / 2|id=376|form=item|itemtags=minecraft:boats|translationkey=item.boat.birch.name}}{{ID table|displayname=Jungle Boat|spritetype=item|nameid=jungle_boat|aliasid=boat / 3|id=377|form=item|itemtags=minecraft:boats|translationkey=item.boat.jungle.name}}{{ID table|displayname=Acacia Boat|spritetype=item|nameid=acacia_boat|aliasid=boat / 4|id=379|form=item|itemtags=minecraft:boats|translationkey=item.boat.acacia.name}}{{ID table|displayname=Dark Oak Boat|spritetype=item|nameid=dark_oak_boat|aliasid=boat / 5|id=380|form=item|itemtags=minecraft:boats|translationkey=item.boat.big_oak.name}}{{ID table|displayname=Mangrove Boat|spritetype=item|nameid=mangrove_boat|aliasid=boat / 6|id=643|form=item|itemtags=minecraft:boats|translationkey=item.boat.mangrove.name}}{{ID table|displayname=Cherry Boat|spritetype=item|nameid=cherry_boat|aliasid=boat / 8|id=657|form=item|itemtags=minecraft:boats|translationkey=item.boat.cherry.name}}{{ID table|displayname=Bamboo Raft|spritetype=item|nameid=bamboo_raft|aliasid=boat / 7|id=661|form=item|itemtags=minecraft:boats|translationkey=item.boat.bamboo.name|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Form|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritetype=entity|spritename=boats|nameid=boat|id=90|foot=1}}===Entity data===Boats have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]].==Achievements=={{load achievements|Whatever Floats Your Goat}}==Advancements=={{load advancements|Whatever Floats Your Goat!}}==History=={{History|java alpha}}{{History||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. |Initially, boats broke upon being placed outside water, and on impact with land.}}{{History||v1.0.6_01|Boats now only break on impact with land at high speeds. |Boats no longer break upon being placed outside water.|Boat turning has been made smoother.}}{{History|java beta}}{{History||1.8|snap=Pre-release|It is now possible to score a [[Damage#Critical hit|critical hit]] against a boat.}}{{History|java}}{{History||1.3.1|snap=12w15a|Boats can now be shot out from [[dispenser]]s.}}{{History|||snap=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}}{{History|||snap=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}}{{History|||snap=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}}{{History|||snap=12w27a|Boats now drop their [[item]] instead of 3 [[planks|oak wood planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}}{{History||1.6.1|snap=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed.|Boats now take [[damage]] and break when colliding with many lily pads in a short time.}}{{History||1.7.2|snap=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}}{{History|||snap=13w43a|Boats no longer inflict fall [[damage]] when running aground.|Boats being broken by lily pads has been slightly improved.|{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}}{{History||1.8|snap=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}}{{History||1.8.2|snap=pre2|Boats can now survive crashes at higher speeds.<!-- They have to be going 0.2975 now, rather than only 0.2. -->}}{{History||1.9|snap=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board.|[[Mob]]s can now board boats, though they can no longer control them.|A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. |[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop.|The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below.{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting|A2= Oak Planks |B2= Wooden Shovel |C2= Oak Planks|A3= Oak Planks |B3= Oak Planks |C3= Oak Planks|Output= Oak Boat|ignoreusage=1}}{{!}}}|The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}.|Boats no longer break [[snow|snow layers]] they run into.}}{{History|||snap=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum.|Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}}{{History|||snap=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}}{{History|||snap=15w51a|Boats now [[drops|drop]] their corresponding [[planks]] when broken.}}{{History|||snap=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[Java Edition 15w41a|15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul.|Boats now sink when underwater, or within flowing water of any depth.|The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden [[shovel]] as it has since 15w41a (though matching wood [[planks]] is still required).|Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight.|Dismounting in a boat now attempts to place the [[player]] on land.}}{{History|||snap=16w05a|Boats now travel extremely fast on [[ice]], [[Packed Ice|packed ice]] and [[Frosted Ice|frosted ice]].<ref name="MC-97803"/>}}{{History|||snap=16w06a|Riding [[entity|entities]] such as boats are now run by the client rather than by the server.}}{{History||1.11|snap=16w32a|The entity ID has been changed from {{code|Boat}} to {{code|boat}}.|The player's [[hunger]] bar is now visible when riding in a boat.}}{{History|||snap=16w33a|Boats can now be used to fuel [[furnace]]s.}}{{History|||snap=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.<ref>{{bug|MC-90074|||Fixed}}</ref>}}{{History||1.12|snap=17w17a|A boat paddles [[sound]] has been added.}}{{History||1.13|snap=17w47a|The oak boat ID has been changed from {{code|boat}} to {{code|oak_boat}}.|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}}{{History|||snap=18w15a|Added [[Blue Ice|blue ice]], which allows boats to travel even faster on it.}}{{History||1.14|snap=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]<br>[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}{{History||1.14|snap=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}}{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}}{{History||1.15|snap=19w37a|Boats as fuel now [[smelting|smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}}{{History||1.16|snap=20w18a|Mobs in boats no longer [[Spawn#Despawning|despawn]].}}{{History||1.19|snap=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}{{History|||snap=22w12a|Boats can now be used to craft boats with chests.|[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.<ref>{{bug|MC-94161|||Fixed}}</ref>}}{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}}{{History|||snap=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}}{{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History|||snap=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History||1.20|snap=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental datapack.}}{{History||1.20.2|snap=?|Riding height for mobs without a sitting position have been adjusted so their feet are at the bottom of the boat.}}{{History|pocket alpha}}{{History||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right."|[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}}{{History||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat.|[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}}{{History||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them.|Boats now have a proper model with paddles.}} {{History||v0.11.0|snap=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>[[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s.|Boats can support two riders, including [[mob]]s.|Boats are larger in size than {{in|java}}.|Boats are more resistant to crashing against land than {{in|java}}.}}{{History|||snap=build 12|Projectiles can now be shot from boats.}}{{History||v0.12.1|snap=build 1|Added all boat variants to the [[Creative]] [[inventory]].|[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}}{{History||v0.13.0|snap=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]].|[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}}{{History|||snap=build 3|Boats now stack on top of each other.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.22|Boats now move faster on [[ice]].}}{{History||1.5.0|snap=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}}{{History|||snap=beta 1.5.0.4|Boats can now sink or float on [[Bubble Column|bubble column]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to [[trading|buy]] boats based on their villager [[biome]] outfit.|Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}}{{History||1.16.100|snap=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}}{{History|||snap=beta 1.16.100.56|The item ID {{code|boat}} has been split up into {{code|<type>_boat}}.}}{{History||1.18.10|snap=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker.|[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-151667}}</ref>}}{{History||1.18.30|snap=beta 1.18.20.25|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-152262}}</ref>}}{{History|||snap=beta 1.18.20.27|Spruce and dark oak boats now correctly use their updated item sprites.}}{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}{{History|||snap=beta 1.19.0.26|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}{{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}}{{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}{{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}}{{History||xbox=TU12|The maximum number of boats in a world has been increased to 40.|Boats now break when they hit land hard.}}{{History||xbox=TU14|ps=1.04|Boats are no longer broken by [[Lily Pad|lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it.|When boats crash, they can now sometimes [[drops|drop]] themselves as [[item]]s.|Boats are now less glitchy and more responsive now.|The maximum speed of boats has been increased.|When exiting, [[player]]s now move from the boat.|When broken by a player, they [[drops|drop]] a boat now.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]] boats.}}{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}}{{History|foot}}==Issues =={{issue list}}==Trivia== *[[Sand]], [[Sand|red sand]], [[Concrete Powder|concrete powder]], [[gravel]], [[anvil]]s, and [[Dragon Egg|dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water.*A [[chest]] is short enough that a boat falls onto it rather than crashes into it.*{{IN|console}}, holding the movement stick to the side in a boat on [[Blue Ice|blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition.==Gallery==<gallery>Oak Boat.png|OakSpruce Boat.png|SpruceBirch Boat.png|BirchJungle Boat.png|JungleAcacia Boat.png|AcaciaDark Oak Boat.png|Dark oakMangrove Boat.png|MangroveCherry Boat.png|CherryBamboo Raft.png|Bamboo raftOak Boat (item).png|OakSpruce Boat (item).png|SpruceBirch Boat (item).png|BirchJungle Boat (item).png|JungleAcacia Boat (item).png|AcaciaDark Oak Boat (item).png|Dark oakMangrove Boat (item).png|MangroveCherry Boat (item).png|CherryBamboo Raft (item).png|Bamboo raft</gallery>=== Screenshots ===<gallery>AllBoats.png|All types of boats next to each other.Screenboat.png|The old boat floating.BoatStackingFun.png|A bunch of pre-1.9 boats stacked up.Boats boats boats boats!!.jpg|First image of boats in BE development.I guess it's getting there.png|Second image of boats in BE development.All aboard the hype boat!.png|Image of the completed Bedrock Edition boats.Boatglitche.png|A trail of boats after a game crash while riding a boat.BoatDock.png|A dock with many boats.Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]].</gallery>=== Development Images ===<gallery>Jappa Boat.jpg|Jappa texturing a boat.Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench.Chiwi Boats 1.png|Boat item textures.Chiwi Boats 2.png|Boat item textures.Chiwi Boats 3.png|Boat item textures.Chiwi Boats 4.png|Boat item textures.</gallery>=== Concept Art ===<gallery>Bamboo Raft Concept Art.png|Bamboo raft concept art.Bamboo Raft and Raft with Chest Concept Art.png|Ditto.</gallery>=== Artwork ===<gallery>Sunny-boat.gif|Official artwork of [[Sunny]] riding a mangrove boat.Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[Allay]].File:Zuri Raft.jpgZuri on Bamboo Raft Pixel Art.png|Pixel art of [[Zuri]] on a bamboo raft with a baby [[panda]].File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]].File:This or That.jpgFile:Croc Ad 1.jpg|An oak boat as it appears in an advertisem*nt for ''Crocs''.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref></gallery>==See also==*[[Transportation]]==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019{{Items}}{{Entities}}[[cs:Člun]][[de:Boot]][[es:Barca]][[fr:Bateau]][[hu:Csónak]][[it:Barca]][[ja:ボート]][[ko:보트]][[nl:Boot]][[pl:Łódka]][[pt:Bote]][[ru:Лодка]][[th:เรือ]][[uk:Човен]][[zh:船]]</li><li>[[Sweet Berries|Sweet Berries]]<br/>{{Block| title = Sweet Berries| image = <gallery>Sweet Berry Bush Age 0.png| Age 0Sweet Berry Bush Age 1.png| Age 1Sweet Berry Bush Age 2.png| Age 2Sweet Berry Bush Age 3.png| Age 3</gallery>| image2 = Sweet Berries JE1 BE1.png| transparent = Yes| light = No| tool = Any| renewable = Yes| stackable = Yes (64)| heals = {{hunger|2}}| flammable = Yes (60 java, 30 bedrock)| lavasusceptible = No}}'''Sweet berries''' are a [[food]] [[item]] obtained from sweet berry bushes and are used to plant them.'''Sweet berry bushes''' are quick-growing, [[Bone Meal|bonemealable]] [[Plant|plants]] that grow sweet berries, and damage and slow [[Player|players]] and most [[Mob|mobs]] moving through them. They can be found naturally in [[taiga]] and [[Snowy Taiga|snowy taiga]] biomes.== Obtaining ===== Breaking ==={{See also|Fortune#Discrete random}}Sweet berry bushes can be mined instantly with any tool or by hand. A mature sweet berry bush yields 2–3 sweet berries. On its third growth stage, it yields 1–2 sweet berries. Each level of [[Fortune]] can increase the amount of drops by 1.{{IN|ps4}}, the sweet berries drop into the player's inventory. In other editions, they drop on the ground.=== Natural generation ===Berry bushes commonly generate in [[taiga]] and [[snowy taiga]] biomes. Each [[chunk]] has {{frac|1|12}} chance to generate sweet berry bushes in [[random patch]]es. They also generate in both [[old growth pine taiga]] and [[old growth spruce taiga]].=== Chest loot ==={{LootChestItem|sweet-berries}}=== Post-generation ===Sweet berries can be collected from a sweet berry bush by {{control|using}} or {{control|breaking}} it, which yield 1–2 sweet berries in its third growth stage, and 2–3 sweet berries in its final growth stage.== Usage ===== Placement ===Placing [[sweet berries]] on a [[grass block]], [[dirt]], [[podzol]], [[coarse dirt]], [[farmland]]{{Only|Java}}, or [[moss block]] creates a small sweet berry bush that eventually becomes a fully grown sweet berry bush.=== Growth ===A sweet berry bush grows through four stages after it is planted. Its first growth stage is a small bush without any berries. It becomes a grown plant in its second stage, and produces berries in its third and fourth growth stage. The bush needs to be in light level 9 or greater to grow. {{control|Using}} [[bone meal]] on it increases its growth stage by one, and at full maturity, ejects the sweet berry item. The bush can be placed on a 1 block high space, but it cannot grow with a full, non-transparent block immediately above it.=== Food ===To eat sweet berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4{{only|je|short=1}} / 1.2{{only|be|short=1}} hunger [[saturation]].=== Composting ===Placing sweet berries into a [[composter]] has a 30% chance of raising the compost level by 1.=== Breeding ===Sweet berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the [[player]] may cause the fox to flee even if the player holds sweet berries. A baby fox bred by a [[player]] trusts the player and does not flee.=== Trading ===Master-level butcher [[villager]]s offer to [[trading|buy]] 10 sweet berries for an [[emerald]].=== Entity movement ===A sweet berry bush (at any stage) slows down all [[entity|entities]] (except [[Item (entity)|items]]) passing through it. At stage 1 and higher, it causes damage. [[Fox]]es are immune to both characteristics, however. Sweet berry bushes deal {{hp|1}} [[damage]] every 0.5 seconds, only if the entity is moving in the hitbox of the bush. Entities that move through sweet berry bushes slow down to about 34.05% of their normal speed, similar to how a [[cobweb]] slows down mobs to 15% of normal speed. This makes it impossible to jump a full [[block]] while inside the bush.Mobs at standard block height in a [[minecart]] are not damaged when the minecart is pushed through sweet berries. Players in a sweet berry bush take no damage except from horizontal movement, but are unable to jump out of the bush, similar to a cobweb.=== Bees ===[[Bee]]s pollinate sweet berry bushes, and then increase the honey level in [[beehive]]s and bee nests by 1.{{only|java}}== Sounds ===== Generic ======= Block ===={{Sound table/Block/Sweet berry bush}}==== Item ===={{Sound table/Entity/Food}}=== Unique ==={{edition|java}}:{{Sound table|rowspan=2|sound=Berries pick1.ogg|sound2=Berries pick2.ogg|subtitle=Berries pop|source=block|description=When sweet berries are picked by a player|id=block.sweet_berry_bush.pick_berries|translationkey=subtitles.item.berries.pick|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|subtitle=Berries pop|source=block|description=When sweet berries are picked by a fox|id=block.sweet_berry_bush.pick_berries|translationkey=subtitles.item.berries.pick|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Player hurt sweet berry bush1.ogg|sound2=Player hurt sweet berry bush2.ogg|subtitle=Player hurts|source=player|description=When a player is damaged by touching a sweet berry bush|id=entity.player.hurt_sweet_berry_bush|translationkey=subtitles.entity.player.hurt|volume=1.0|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Berries pick1.ogg|sound2=Berries pick2.ogg|source=block|description=When sweet berries are picked|id=block.sweet_berry_bush.pick|volume=1.0|pitch=1.0}}{{Sound table|sound=Player hurt sweet berry bush1.ogg|sound2=Player hurt sweet berry bush2.ogg|source=block|description=When a player is damaged by touching a sweet berry bush|id=block.sweet_berry_bush.hurt|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Sweet Berry Bush|spritetype=block|nameid=sweet_berry_bush|blocktags=azalea_log_replaceable, bee_growables|form=block}}{{ID table|displayname=Sweet Berries|spritetype=item|nameid=sweet_berries|itemtags=fox_food|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Sweet Berry Bush|spritetype=block|nameid=sweet_berry_bush|id=462|form=block}}{{ID table|displayname=Sweet Berries|spritetype=item|nameid=sweet_berries|id=287|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}==Advancements=={{Load advancements|Husbandry;A Balanced Diet;The Parrots and the Bats;Two by Two}}== History =={{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Berries are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}{{History||September 29, 2018|link={{tweet|minecraft|1046097775199498245}}|[[Taiga]] wins the [[biome]] vote, meaning berries are to be added to the game first.}}{{History|java}}{{History||December 3, 2018|link={{tweet|cojomax99|1069586461173919745}}|[[Cojomax99]] tweets an image of some berries.}}{{History||1.14|snap=18w49a|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.}}{{History|||snap=18w50a|Sweet berries can now be found within [[taiga]] [[village]] loot [[chest]]s.}}{{History|||snap=19w03a|Placing a sweet berry into the new [[composter]] has a 10% chance of raising the compost level by 1.|Added [[sound]]s for sweet berry bushes.}}{{History|||snap=19w05a|Sweet berries now have a 30% chance of increasing the compost level in a composter by 1.|The [[sound]] for planting sweet berries has been changed.}}{{History|||snap=19w07a|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] sweet berries.}}{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate sweet berry bushes.}}{{History|||snap=Pre-Release 2|Sweet berries now generate in [[giant tree taiga]] biomes.}}{{History||1.16|snap=Pre-release 1|Sweet berry bushes no longer prevent mob spawning inside them.}}{{History||1.17|snap=21w20a|The sound event for picking berries has been changed as to align better with that of glow berries.<ref>{{bug|MC-220063}}</ref>}}{{History||1.18|snap=1.18-pre5|Sweet berry bushes in taigas are about 4 times more common than in previous snapshots.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries, which are available only through Experimental Gameplay.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes, available only through Experimental Gameplay.}}{{History||1.11.0|snap=beta 1.11.0.1|Sweet berries can now be used to fill [[composter]]s.}}{{History|||snap=beta 1.11.0.3|Sweet berries and sweet berry bushes have been fully implemented and are now separate from Experimental Gameplay.}}{{History|||snap=beta 1.11.0.4|Sweet berries can now be [[trading|sold]] to butcher [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate sweet berry bushes.}}{{History||1.16.100|snap=beta 1.16.100.54|Sweet berry bushes now properly damage entities.<ref>{{Bug|MCPE-56142}}</ref>}}{{History||1.17.0|snap=beta 1.17.0.56|Bees no longer gather nectar from sweet berry bushes.}}{{History|PS4}}{{History||1.91|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.}}{{History|foot}}=== Sweet berry bush "item" ==={{:Technical blocks/Sweet Berry Bush}}== Issues =={{issue list|berry|berries|sweet berry|sweet berries|berry bush|sweet berry bush}}==Trivia==* {{IN|java}}, sweet berry bushes absorb [[fall damage]] like [[water]].<ref>{{bug|MC-149990|||WAI}}</ref>* Foxes harvest mature sweet berry bushes that have grown into their third or fourth stage. Unlike how carrots eaten by rabbits are destroyed and not dropped as items, sweet berry bushes harvested by foxes drop as items, although the fox may pick up one of the dropped berries. The bush remains intact, allowing for automatic sweet berry farms.== Gallery ==<gallery>Berry Bush.png|A close-up look of a sweet berry bush.Naturally generated berry bushes.png|A naturally generated sweet berry bush.Multiplebushes.png|Multiple bushes of sweet berries in Taiga biome.BerryBushCloseToRavine.png|A berry bush that is close to a ravine.Cozy Cabin Berries.jpg|Berry bushes near a cozy cabin.</gallery>==References=={{Reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Food]][[Category:Plants]][[Category:Non-solid blocks]][[Category:Natural blocks]][[Category:Flammable blocks]][[cs:Sladké bobule]][[es:Bayas dulces]][[de:Süßbeeren]][[fr:Baies sucrées]][[ja:スイートベリー]][[ko:달콤한 열매]][[pl:Słodkie jagody]][[pt:Bagas doces]][[ru:Сладкие ягоды]][[th:เบอร์รีหวาน]][[zh:甜浆果]]</li></ul>
Dirt can now be hoed into farmland.
v0.8.0
{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}}{{Item| image = Ink Sac.png| renewable = Yes| stackable = Yes (64)}}An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]].== Obtaining ===== Mob loot ======= Squid ===={{see also|Tutorials/Squid farming|title1=Squid farming}}A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III.=== Fishing ===Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance.=== Trading ===[[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]].=== Natural generation ==={{LootChestItem|ink-sac}}== Usage ===== Crafting ingredient ==={{crafting usage}}{{IN|bedrock}}, ink sacs can be also used in banner patterns:{{banner crafting usage}}=== Loom ingredient === {{Banner loom usage|Ink Sac}}=== Dye ==={{Dye usage}}* Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]].=== Trading ===Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}.=== Signs ===Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default.== Sounds =={{edition|java}}:{{Sound table|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|subtitle=Ink Sac splotches|source=block|description=When an ink sac is used on a sign|id=item.ink_sac.use|translationkey=subtitles.item.ink_sac.use|volume=1.0|pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|source=sound|description=When an ink sac is used on a sign|id=sign.ink_sac.use|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Ink Sac|spritetype=item|nameid=ink_sac|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Ink Sac|spritetype=item|nameid=ink_sac|aliasid=dye / 0|id=413|form=item|translationkey=item.dye.black.name|foot=1}}== Video =={{video note|Ink sacs can no longer be used as a dye in Java Edition.}}<div style="text-align:center">{{yt|ABYCZfawO60}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}}{{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}}{{History|java}}{{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}}{{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}}{{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}}{{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]].|Ink sacs can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye.|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}}{{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}}{{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}}{{History|||snap=build 3|Ink sacs are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}}{{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]].|Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}}{{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}}{{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]].|Ink sacs can now be used to craft [[dark prismarine]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s.|Ink sacs can now be used to dye [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s.|Added [[banner]]s, which can be [[dye]]d with ink sacs.|Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s.|Ink sacs can now be used to craft black [[concrete powder]].|[[Stained glass]] can now be [[crafting|crafted]].}}{{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s.|Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s.|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}}{{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Bedrock Edition specific information]][[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[cs:Váček inkoustu]][[de:Tintenbeutel]][[es:Saco de tinta]][[fr:Poche d'encre]][[hu:Tintazsák]][[ja:イカスミ]][[ko:먹물 주머니]][[nl:Inktzak]][[pl:Torbiel z atramentem]][[pt:Bolsa de tinta]][[ru:Чернильный мешок]][[uk:Чорнильний мішок]][[zh:墨囊]]</li><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item| title = Smarter Watch| image = Smarter Watch.png| renewable = No| stackable = Yes (64)}}The '''Smarter Watch''' was a joke offhand [[item]].== Usage ==Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}== Sounds =={{Sound table|sound=Tick1.ogg|sound2=Tick2.ogg|subtitle=''None''|source=player|description=When a notification is displayed|id=item.smarter_watch.notice|translationkey=''None''|volume=1.0|pitch=1.0|distance=16|foot=1}}== Data values ===== ID ==={{ID table|edition=java|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Smarter Watch|spritetype=item|nameid=smarter_watch|id=502|form=item|translationkey=item.smarterWatch.name|foot=1}}== History =={{History|java}}{{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}{{History|foot}}== Issues ==Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.== Gallery ==<gallery>TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.</gallery>{{Items}}{{Jokes}}[[Category:Non-renewable resources]][[Category:Joke items]][[pt:Relógio inteligente]]</li></ul>
build 1The textures of dirt are now randomly rotated.
v0.9.0
{{Extension DPL}}<ul><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item| title = Powder Snow Bucket| image = Powder Snow Bucket.png| renewable = Yes| stackable = No}}A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.== Obtaining ==A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].== Usage ==Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.[[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.== Sounds =={{el|je}}:{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|subtitle=Bucket empties|source=block|description=When a powder snow bucket is placed|id=item.bucket.empty_powder_snow|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>|distance=16}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with powder snow|id=item.bucket.fill_powder_snow|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>|distance=16}}{{Sound table|sound=Powder Snow break1.ogg|sound2=Powder Snow break2.ogg|sound3=Powder Snow break3.ogg|sound4=Powder Snow break4.ogg|sound5=Powder Snow break5.ogg|sound6=Powder Snow break6.ogg|sound7=Powder Snow break7.ogg|subtitle=Block broken|source=block|description=When a bucket is filled with powder snow|id=block.powder_snow.break|translationkey=subtitles.block.generic.break|volume=1.0|pitch=0.8|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|source=player|description=When a bucket is filled with powder snow|id=bucket.fill_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|source=block|description=When a powder snow bucket is placed|id=bucket.empty_powder_snow|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Powder Snow Bucket|spritetype=item|nameid=powder_snow_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|showaliasids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Powder Snow Bucket|spritetype=item|nameid=powder_snow_bucket|aliasid=bucket / 11|form=item|id=368|foot=1}}== History =={{History|java}}{{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}{{History|bedrock}}{{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.|The powder snow bucket replaced the powder snow block in the creative inventory.}}{{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}{{h|foot}}== Issues =={{Issue list}}==Gallery==<gallery>Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.</gallery>{{Items}}[[Category:Renewable resources]][[Category:Tools]][[de:Pulverschneeeimer]][[es:Cubo con nieve polvo]][[fr:Seau de neige poudreuse]][[it:Secchio di neve polverosa]][[ja:粉雪入りバケツ]][[pl:Wiadro sypkiego śniegu]][[pt:Balde de neve fofa]][[ru:Ведро с рыхлым снегом]][[zh:细雪桶]]</li><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}{{Item| image = <gallery>Leather Tunic.png | LeatherChainmail Chestplate.png | ChainmailIron Chestplate.png | IronDiamond Chestplate.png | DiamondGolden Chestplate.png | GoldenNetherite Chestplate.png | Netherite</gallery>| durability = * Leather: 80* Chainmail: 240* Iron: 240* Golden: 112* Diamond: 528* Netherite: 592| renewable = * '''Netherite''': No* '''All Other''': Yes| stackable = No}}'''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.== Obtaining ===== Crafting ==={{crafting |head=1 |showname=0 |showdescription=1 |name=[[Chestplate]] |A1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |B2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |B3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate |type= Combat}}{{crafting |foot=1 |ignoreusage=1 |name=[[Chestplate]] |ingredients=Damaged Matching [[Chestplate]] |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix. |type= Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Chestplate|Netherite Ingot|Netherite Chestplate|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=Damaged Matching Chestplates|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate|Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate|description=The durability of the two chestplates are added together, plus an extra 5% durability.}}==== [[Anvil mechanics#Unit repair|Unit repair]] ====Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.=== Mob loot ===[[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.[[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.=== Natural generation ===Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].=== Chest loot ==={{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>{{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}=== Trading ==={{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.{{notelist|columns=1}}== Usage ==Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.=== Defense points ===Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the amount of defense points added by chestplates.{| class="wikitable" data-description="Chestplate defense points"|-!scope="col" | Material!scope="col" | Defense points|-!scope="row" | Leather| {{armor|3}}|-!scope="row" | Golden| rowspan="2" | {{armor|5}}|-!scope="row" | Chainmail|-!scope="row" | Iron| {{armor|6}}|-!scope="row" | Diamond| rowspan="2" | {{armor|8}}|-!scope="row" | Netherite|}===Knockback Resistance ===A netherite chestplate provides 10% knockback resistance.=== Durability ===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Chestplate durability"|-! Material! Durability|-!scope="row" | Leather| 80|-!scope="row" | Golden| 112|-!scope="row" | Chainmail| rowspan="2" | 240|-!Iron|-!scope="row" | Diamond| 528|-!scope="row" | Netherite| 592|}==== Repair ====Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.=== Enchantments ===A chestplate can receive the following [[enchantment]]s:{| class="wikitable"|-! Enchantment!! Max Level !! Notes|-| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>|-| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Unbreaking]] || III |||-| [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>|-| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>|-| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>|-| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>|}{{notelist}}=== Smelting usage ==={{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.== Sounds =={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When a leather chestplate is equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When a chainmail chestplate is equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When an iron chestplate is equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When a gold chestplate is equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When a diamond chestplate is equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When a netherite chestplate is equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a chestplate's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a leather chestplate is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When a chain chestplate is equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When an iron chestplate is equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When a gold chestplate is equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When a diamond chestplate is equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When a netherite chestplate is equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a leather chestplate is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a leather chestplate's dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a chestplate's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Tunic|spritetype=item|nameid=leather_chestplate|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Chestplate|spritetype=item|nameid=chainmail_chestplate|form=item}}{{ID table|displayname=Iron Chestplate|spritetype=item|nameid=iron_chestplate|form=item}}{{ID table|displayname=Diamond Chestplate|spritetype=item|nameid=diamond_chestplate|form=item}}{{ID table|displayname=Golden Chestplate|spritetype=item|nameid=golden_chestplate|form=item}}{{ID table|displayname=Netherite Chestplate|spritetype=item|nameid=netherite_chestplate|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Tunic|spritetype=item|nameid=leather_chestplate|id=336|form=item}}{{ID table|displayname=Chainmail Chestplate|spritetype=item|nameid=chainmail_chestplate|id=340|form=item}}{{ID table|displayname=Iron Chestplate|spritetype=item|nameid=iron_chestplate|id=344|form=item}}{{ID table|displayname=Diamond Chestplate|spritetype=item|nameid=diamond_chestplate|id=348|form=item}}{{ID table|displayname=Golden Chestplate|spritetype=item|nameid=golden_chestplate|id=352|form=item}}{{ID table|displayname=Netherite Chestplate|spritetype=item|nameid=netherite_chestplate|id=610|form=item|foot=1}}=== Item data ===When leather tunics are dyed, it has the following NBT:<div class="treeview">* {{nbt|compound|tag}}: Parent tag.** {{nbt|compound|display}}: Display properties.*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>== Achievements =={{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}== Advancements =={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}== History =={{History|java classic}}{{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}{{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].|[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}{{History|java indev}}{{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}{{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.|The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}{{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.|Removed the leather-chain chestplate.}}{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}{{History||20100212-1|Added armor models.|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}{{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.|Chestplates can now be [[crafting|crafted]] and worn.|Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}{{History|java alpha}}{{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".|Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}{{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.|Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.|Blacksmith villagers now sell iron chestplates for 10–13 emeralds.|Butchers now sell leather tunics for 4 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}{{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].|[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}{{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}{{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}{{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}{{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with armor.}}{{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}{{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.|Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.|Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.|Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}{{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Armor durability affecting value has been removed.|Armor now has an attribute controlling the defense points.}}{{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor calculations have been changed, once again.}}{{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}{{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}{{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}{{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}{{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}{{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}{{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}{{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}{{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}{{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}{{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.|Netherite chestplate can no longer be [[crafting|crafted]].|Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}{{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}{{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}{{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}{{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}{{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.|Golden chestplates can now be found in [[nether fortress]] [[chest]]s.|Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}{{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.|Leather armor can now be dyed.}}{{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.|Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.|Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather armor can now be found inside plains village tannery chests.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.|Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}{{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.|Netherite armor can no longer be [[crafting|crafted]].|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}{{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}{{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}{{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.|Added a quick equip for armor to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}{{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.|[[Item repair]] can now repair armor.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|PS4}}{{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}{{History|foot}}; Armor durability from Indev until late Beta{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"|-!scope="col" | Material!scope="col" | Helmet!scope="col" | Chestplate!scope="col" | Leggings!scope="col" | Boots|-|scope="row" | '''Leather'''| 33| 48| 45| 39|-|scope="row" | '''Golden'''| 66| 96| 90| 78|-|scope="row" | '''Chainmail'''| 66| 96| 90| 78|-|scope="row" | '''Iron'''| 132| 192| 180| 156|-|scope="row" | '''Diamond'''| 264| 384| 360| 312|}== Issues =={{issue list}}== Trivia ==* Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>== Gallery ===== Enchanted Chestplates ===<gallery>File:Enchanted Leather Tunic (item).gifFile:Enchanted Chainmail Chestplate (item).gifFile:Enchanted Iron Chestplate (item).gifFile:Enchanted Golden Chestplate (item).gifFile:Enchanted Diamond Chestplate (item).gifFile:Enchanted Netherite Chestplate (item).gif</gallery><gallery>File:Enchanted Leather Chestplate.gifFile:Enchanted Chainmail Chestplate.gifFile:Enchanted Iron Chestplate.gifFile:Enchanted Golden Chestplate.gifFile:Enchanted Diamond Chestplate.gifFile:Enchanted Netherite Chestplate.gif</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021{{Items}}[[Category:Armor]][[ja:チェストプレート]][[ko:흉갑]][[pt:Peitoral]][[pl:Napierśnik]][[th:เสื้อเกราะ]][[zh:胸甲]]</li></ul>
build 1Dirt (6) Grassless dirt has been added.
v0.11.0
{{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity|image=Minecart with TNT.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid='''[[JE]]:''' 10|drops=;If not exploded: 1 {{ItemLink|Minecart with TNT}}|health={{hp|6}}}}A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.== Obtaining ===== Crafting ==={{Crafting|Output= Minecart with TNT|type= Transportation|TNT|Minecart}}Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].== Usage ==[[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]][[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]][[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]A minecart with TNT detonates after a delay on these conditions:* It moves over a powered [[activator rail]].* It is destroyed while in motion (except by a player in Creative mode).* It is destroyed by fire, lava, or an explosion.*{{IN|java}}, it is hit by a [[fire charge]].The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.It detonates instantly on these conditions:* It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.* It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).* It is hit by a flaming arrow.* It is pressed into a block or entity and has velocity.Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.== Sounds =={{Edition|Java}}:<br>Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with TNT is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16}}{{Sound table|sound=Fuse.ogg|subtitle=TNT fizzes|source=block|description=When a minecart with TNT is primed|id=entity.tnt.primed|translationkey=subtitles.entity.tnt.primed|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|subtitle=Explosion|source=block|description=When a minecart with TNT explodes|id=entity.generic.explode|translationkey=subtitles.entity.generic.explode|volume=4.0|pitch=0.56-0.84|distance=16|foot=1}}{{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with TNT is moving|id=minecart.base}}{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When a minecart with TNT explodes|id=random.explode|volume=4.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=item|nameid=tnt_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=entity|nameid=tnt_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=item|nameid=tnt_minecart|id=525|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=entity|nameid=tnt_minecart|id=97|foot=1}}=== Entity data ===Minecarts with TNT have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==<div style="text-align:center">{{yt|1yNgY913tps}}</div>== History =={{History|java}}{{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}{{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}{{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}{{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}{{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}{{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}{{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}{{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}{{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}{{History|||snap=19w39a|The TNT texture now colored correctly.}}{{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}{{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}{{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}{{History|new 3ds}}{{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.|Minecart with TNT emits smoke [[particle]]s when destroyed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.== Gallery ==<gallery>File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>File:Dinnerbone safe boom 2.png|Primed minecart with TNT.File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)</gallery>== References =={{reflist}}{{items}}{{entities}}[[Category:Mechanics]][[cs:Vozík s TNT]][[de:TNT-Lore]][[es:Vagoneta con dinamita]][[fr:Wagonnet à TNT]][[it:Carrello da miniera]][[ja:TNT付きのトロッコ]][[ko:TNT가 실린 광산 수레]][[nl:Mijnkar met TNT]][[pl:Wagonik z TNT]][[pt:Carrinho de mina com dinamite]][[ru:Вагонетка с ТНТ]][[uk:Вагонетка з динамітом]][[zh:TNT矿车]]</li><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item| image = Light_Blue_Dye_JE2_BE2.png| renewable = Yes| stackable = Yes (64)}}'''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]].== Obtaining ===== Crafting ==={{Crafting |showname=0 |showdescription=1 |Blue Orchid |Output=Light Blue Dye |type=Material |head=1}}{{Crafting |Blue Dye |White Dye |Output=Light Blue Dye,2 |type=Material}}{{Crafting |Lapis Lazuli;Blue Dye;Lapis Lazuli |Bone Meal;Bone Meal;White Dye |Output=Light Blue Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1}}=== Loot chest ==={{#invoke:LootChest|base3|light-blue-dye}}=== Trading ===[[Wandering trader]]s sell 3 light blue dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Light Blue Dye}}=== Trading ===Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Light Blue Dye|spritetype=item|nameid=light_blue_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Light Blue Dye|spritetype=item|nameid=light_blue_dye|aliasid=dye / 12|id=407|form=item|translationkey=item.dye.lightBlue.name|foot=1}}== Video =={{yt|IPQzg-zPJgk}}== History =={{History|java beta}}{{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]].|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}{{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}}{{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}}{{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}}{{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}}{{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]].|Light blue dye can now be used to craft light blue wool.}}{{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s.|Light blue dye can now be used to dye white [[carpet]]s.|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}{{History|PS4}}{{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Dyes]][[cs:Světle modré barvivo]][[de:Hellblauer Farbstoff]][[es:Tinte azul claro]][[fr:Teinture bleu clair]][[hu:Világoskék festék]][[ja:空色の染料]][[ko:하늘색 염료]][[nl:Lichtblauwe kleurstof]][[pl:Jasnoniebieski barwnik]][[pt:Corante azul-claro]][[ru:Светло-синий краситель]][[zh:淡蓝色染料]][[Category:Renewable resources]]</li></ul></nowiki>
build 1Dirt can now be obtained by breaking grass path blocks.
Pocket Edition
1.1.0
{{Extension DPL}}<ul><li>[[Painting|Painting]]<br/>{{ItemEntity|title=Painting|image=Painting JE2 BE2.png|extratext=View [[#Renders|all renders]]|renewable=Yes|stackable=Yes (64)|drops=1 {{ItemLink|Painting}}}}'''Paintings''' are decorative [[entity|entities]] that hang on walls.== Obtaining ===== Crafting ==={{Crafting|A1= Stick |B1= Stick |C1= Stick|A2= Stick |B2= Any Wool |C2= Stick|A3= Stick |B3= Stick |C3= Stick|Output= Painting|type= Decoration block}}Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed.Once placed, it displays a random painting.=== Breaking ===To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.=== Trading ===Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s.== Usage ===== Placement ===Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s. A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval.=== Properties ===Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well.If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}}Paintings are non-flammable.== Canvases ==There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions.{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"! style="min-width:150px" |Canvas! style="min-width:3em;max-width:4em" |Size! style="min-width:3em" |Original! style="min-width:3em" |Name! style="min-width:3em;max-width:4.5em" |[[Resource location]]! style="min-width:10em" |Description! Java Edition version added|-! [[File:Alban (texture).png|64px]]| rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]]|-! [[File:Aztec (texture).png|64px]]|[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |-! [[File:Aztec2 (texture).png|64px]]|[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. |-! [[File:Bomb (texture).png|64px]]|[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. |-! [[File:Kebab (texture).png|64px]]|[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. |-! [[File:Plant (texture).png|64px]]|[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. |-! [[File:Wasteland (texture).png|64px]]|[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. |-! [[File:Courbet (texture).png|128px]]| rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. |-! [[File:Pool (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. |-! [[File:Sea (texture).png|128px]]| rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"]| Seaside| <code>sea</code>| Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]]|-! [[File:Creebet (texture).png|128px]]| Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]]|-! [[File:Sunset (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]]|-! [[File:Graham (texture).png|64px]]| rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]]|-! [[File:Wanderer (texture).png|64px]]|[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]]|-! [[File:Bust (texture).png|128px]]| rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. |-! [[File:Match (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. |-! [[File:Skull and Roses (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. |-! [[File:Stage (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"]| The Stage Is Set| <code>stage</code>| Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]]|-! [[File:Void (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]]|-! [[File:Wither (painting texture).png‎|128px]]| – || Wither || <code>wither</code> || The creation of a [[wither]]. This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref>|| [[Java Edition 1.4.2]] ([[12w36a]])|-! [[File:Fighters (texture).png|128px]]| 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]]|-! [[File:Donkey Kong (texture).png|128px]]| rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]]|-! [[File:Skeleton (painting texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. |-! [[File:Burning Skull (texture).png‎|128px]]| rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref>(See the [[:en:Painting#Trivia|trivia]] section for more info.)| [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]]|-! [[File:Pigscene (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]]|-! [[File:Pointer (texture).png|128px]]|[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]]|}=== Unused paintings ===In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]].According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown.{| class="wikitable stikitable" style="text-align: center" data-description="Paintings"! style="min-width:100px" |Canvas! style="min-width:3em;max-width:4em" |Size! style="min-width:6em" |Name! style="min-width:10em" |[[Resource location]]! style="min-width:10em" |Description! style="min-width:5em;max-width:10em" |Bedrock Edition version added! style="min-width:5em;max-width:8em" |Java Edition version added|-! [[File:Earth (texture) BE2.png|128px]]| rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]]|-! [[File:Fire (texture) BE2.png|128px]]| Fire || <code>fire</code> || One of the four classical elements: Fire. |-! [[File:Water (texture) BE2.png|128px]]| Water || <code>water</code> || One of the four classical elements: Water. |-! [[File:Wind (texture) BE2.png|128px]]| Wind || <code>wind</code> || One of the four classical elements: Air. |}==Sounds=={{Edition|Java}}:{{Sound table|sound=Painting break1.ogg|sound2=Painting break2.ogg|sound3=Painting break3.ogg|subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref>|source=neutral|description=When a painting is broken or pops off|id=entity.painting.break|translationkey=subtitles.entity.painting.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Painting place1.ogg|sound2=Painting place2.ogg|sound3=Painting place3.ogg|sound4=Painting place4.ogg|subtitle=Painting placed|source=neutral|description=When a painting is placed|id=entity.painting.place|translationkey=subtitles.entity.painting.place|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Item Frame break1.ogg|sound2=Item Frame break2.ogg|sound3=Item Frame break3.ogg|source=block|description=When a painting is broken or pops off|id=block.itemframe.break|volume=1.0|pitch=1.0}}{{Sound table|sound=Item Frame add item1.ogg|sound2=Item Frame add item2.ogg|soumd3=Item Frame add item3.ogg|sound4=Item Frame add item4.ogg|source=block|description=When a painting is placed|id=block.itemframe.add_item|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Painting|spritetype=item|nameid=painting|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Painting|spritetype=entity|nameid=painting|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Painting|spritetype=item|nameid=painting|id=357|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Painting|spritetype=entity|nameid=painting|id=83|foot=1}}=== Entity data ===Paintings have entity data that defines various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==<div style="text-align:center">{{yt|M3vWDirTMek}}</div>== History =={{History|java indev}}{{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings.|There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]].|The [[crafting]] recipe of paintings uses eight [[planks]].{{{!}} class{{=}}"collapsible collapsed"! Recipe{{!}}-{{!}}{{Crafting Table |A1=Oak Planks |B1=Oak Planks |C1=Oak Planks |A2=Oak Planks |B2=Light Gray Wool |C2=Oak Planks |A3=Oak Planks |B3=Oak Planks |C3=Oak Planks |Output=Painting}}{{!}}}|Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}{{History|java infdev}}{{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].{{{!}} class{{=}}"collapsible collapsed"! Recipe{{!}}-{{!}}{{Crafting Table |A1=Stick |B1=Stick |C1=Stick |A2=Stick |B2=Light Gray Wool |C2=Stick |A3=Stick |B3=Stick |C3=Stick |Output=Painting}}{{!}}}}}{{History|java alpha}}{{History||v1.1.1|Added five more painting canvases, for a total of 24.|The textures of two paintings have been changed.}}{{History|java beta}}{{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}}{{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}}{{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}}{{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}}{{History|java}}{{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'.|Paintings can now be placed overlapping one another.}}{{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}}{{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}}{{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}{{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}{{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}{{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}}{{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}{{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}{{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}}{{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}}{{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}}{{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}}{{History|pocket alpha}}{{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.|There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}}{{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}}{{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}}{{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}}{{History|pocket}}{{History||1.0.7|Added new painting canvas 'Wither'.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings.|There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}}{{History||xbox=TU11|The limit for paintings in a world has been increased. |A message is now displayed when the maximum paintings are reached.}}{{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.|There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref>* The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker).* The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref>**The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref>* The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.* The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref>== Gallery ==<gallery>File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting.File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image.File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].</gallery>=== Renders ===<gallery>Alban.png | AlbanianAztec.png | de_aztecAztec2.png | de_aztecBomb.png | Target Successfully BombedKebab.png | Kebab med tre pepperoniPlant.png | ParadisträdWasteland.png | WastelandCourbet.png | Bonjour Monsieur CourbetCreebet.png | CreebetPool.png | The PoolSea.png | SeasideSunset.png | sunset_denseGraham.png | GrahamWanderer.png | WandererBust.png | BustMatch.png | MatchSkull and Roses.png | Skull and RosesStage.png | The Stage Is SetVoid.png | The voidWither (painting).png | WitherFighters.png | FightersDonkey Kong.png | KongSkeleton (painting).png | Mortal CoilBurning Skull.png | Skull On FirePigscene.png | PigscenePointer.png | PointerEarth BE2.png | EarthFire BE2.png | FireWater BE2.png | WaterWind BE2.png | Wind</gallery>== See also ==* [[Item Frame]]* [[Bedrock Edition unused features#Paintings|Unused paintings]]* [[Kz.png]]* [[Kristoffer Zetterstrand]]== References =={{reflist}}== External links ==*[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019{{items}}{{entities}}[[cs:Obraz]][[de:Gemälde]][[es:Cuadro]][[fr:Tableau]][[hu:Festmény]][[it:Quadro]][[ja:絵画]][[ko:그림]][[nl:Schilderij]][[pl:Obraz]][[pt:Quadro]][[ru:Картина]][[th:ภาพวาด]][[uk:Картина]][[zh:画]]</li><li>[[Smithing Template|Smithing Template]]<br/>{{for|the block|Smithing Table}}{{Item| title = Smithing Template| image = <gallery>Netherite Upgrade Smithing Template.png | Netherite UpgradeSentry Armor Trim Smithing Template.png | Armor Trim</gallery>| rarity = Rare| renewable = No<!--Smithing templates are not renewable because diamonds, their only other method of creation, are not renewable.-->| stackable = Yes (64)}}'''Smithing templates''' are items used in [[Smithing Table|smithing tables]] to alter [[Tool|tools]] and [[armor]]. They are consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material and [[Diamond|diamonds]].The sixteen '''armor trim smithing templates''' are found in a variety of [[Generated structures|structures]], and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals for different colors.'''Netherite upgrade smithing templates''' are required to upgrade diamond equipment with a [[Netherite Ingot|netherite ingot]]. They are only found in [[Bastion Remnant|bastion remnants]], but are guaranteed only in [[:en:Bastion_Remnant#Treasure_room|treasure rooms]].== Obtaining ==Smithing templates can be found in various [[Generated structures|structures]] and can be duplicated by using seven diamonds and a block based on what the template is.=== Crafting ==={{Crafting|A1=Diamond |B1=Matching Smithing Template |C1=Diamond|A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond|A3=Diamond |B3=Diamond |C3=Diamond|Output=Matching Smithing Template,2}}{| class="article-table"|+ Duplication ! Item!! Material|-| {{ItemSprite|netherite-upgrade|text=Netherite Upgrade}} || {{BlockSprite|Netherrack|text=Netherrack}}|-| {{ItemSprite|sentry-armor-trim|text=Sentry Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}|-| {{ItemSprite|vex-armor-trim|text=Vex Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}|-| {{ItemSprite|wild-armor-trim|text=Wild Armor Trim}} || {{BlockSprite|Mossy Cobblestone|text=Mossy Cobblestone}}|-| {{ItemSprite|coast-armor-trim|text=Coast Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}|-| {{ItemSprite|dune-armor-trim|text=Dune Armor Trim}} || {{BlockSprite|Sandstone|text=Sandstone}}|-| {{ItemSprite|wayfinder-armor-trim|text=Wayfinder Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}|-| {{ItemSprite|raiser-armor-trim|text=Raiser Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}|-| {{ItemSprite|shaper-armor-trim|text=Shaper Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}|-| {{ItemSprite|host-armor-trim|text=Host Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}|-| {{ItemSprite|ward-armor-trim|text=Ward Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}}|-| {{ItemSprite|silence-armor-trim|text=Silence Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}}|-| {{ItemSprite|tide-armor-trim|text=Tide Armor Trim}} || {{BlockSprite|Prismarine|text=Prismarine}}|-| {{ItemSprite|snout-armor-trim|text=Snout Armor Trim}} || {{BlockSprite|Blackstone|text=Blackstone}}|-| {{ItemSprite|rib-armor-trim|text=Rib Armor Trim}} || {{BlockSprite|Netherrack|text=Netherrack}}|-| {{ItemSprite|eye-armor-trim|text=Eye Armor Trim}} || {{BlockSprite|End Stone|text=End Stone}}|-| {{ItemSprite|spire-armor-trim|text=Spire Armor Trim}} || {{BlockSprite|Purpur Block|text=Purpur Block}}|}{{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.<ref>{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}}</ref>=== Mob loot ===[[Elder guardian]]s have a 20% chance to drop 1 tide armor trim upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop and can be duplicated with [[prismarine]].=== Chest loot ==={{#invoke:LootChest|base3|netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template}}Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot.=== Suspicious block loot ===Items can only be extracted from [[Suspicious Block|suspicious blocks]] using a [[brush]].{{#invoke:LootChest|base3|wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template}}== Usage ===== Crafting ingredient ==={{Crafting|A1=Diamond |B1=Matching Smithing Template |C1=Diamond|A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond|A3=Diamond |B3=Diamond |C3=Diamond|Output=Matching Smithing Template,2}}=== Smithing ingredient ===Smithing templates are used at a [[smithing table]]. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a [[netherite ingot]]. {{Smithing|head=1|ingredients=Netherite Upgrade +<br>Any Diamond Gear +<br>[[Netherite Ingot]]|Netherite Upgrade|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel|Netherite Ingot|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel|tail=1}}{{FakeImage|{{Animate|Iron_Armor_with_Iron_Shaper_Trim.png; Golden_Armor_with_Golden_Shaper_Trim.png; Diamond_Armor_with_Diamond_Shaper_Trim.png; Netherite_Armor_with_Netherite_Shaper_Trim.png|180px}}|If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.}}Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal ([[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[netherite ingot]], [[diamond]], [[gold ingot]], [[iron ingot]], or [[copper ingot]]). Including all dyed leather armor colors and regular armor, there are ≈3.679x10<sup>9</sup> different possible armor pieces<!--5713438 leather colors, plus the 4 other armor materials = 5713442. 5713442 * 161 (the 160 trim combos (16 trims, 10 materials) + untrimmed) = 919864162. 919864162 * 4 (helmet, chestplate, leggings, boots) = 3679456648 ≈ 3.679x10^9-->, and 7.16x10<sup>35</sup> <!--919864162 + 1 (no armor in that slot) = 919864163. 919864163^4 = 715969952015045562662444917041515536 ≈ 7.16x10^35 total possible armor combinations-->total possible armor combinations excluding enchantments and the player not wearing armor.Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.<ref>{{bug|MC-262538||When combining armor trims the new trim deletes the old one|WAI}}</ref> Therefore, one piece of armor cannot possess multiple trims at the same time.Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface.All of the trims are purely decorative, and don't impact gameplay or strength(without the use of mods or plugins) of the armor they are applied to in any way. [[Piglin]]s do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by [[fire]].{{Smithing|head=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|Any Armor Trim Smithing Template|Iron Helmet; Netherite Chestplate;Golden Leggings;Diamond Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald|Amethyst Trim Iron Helmet; Copper Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Iron Helmet; Iron Trim Netherite Chestplate; Lapis Trim Golden Leggings; Quartz Trim Diamond Boots; Netherite Trim Iron Helmet; Redstone Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots|tail=1}};List of color palettes for all materials*{{ItemSprite|emerald }} - {{TrimPalette| emerald }}*{{ItemSprite|redstone dust }} - {{TrimPalette| redstone dust }}*{{ItemSprite|lapis lazuli }} - {{TrimPalette| lapis lazuli }}*{{ItemSprite|amethyst shard }} - {{TrimPalette| amethyst shard }}*{{ItemSprite|nether quartz }} - {{TrimPalette| nether quartz }}*{{ItemSprite|netherite ingot }} - {{TrimPalette| netherite ingot }} (Darker: {{TrimPalette| netherite ingot |darker=1}})*{{ItemSprite|diamond }} - {{TrimPalette| diamond }} (Darker: {{TrimPalette| diamond |darker=1}})*{{ItemSprite|gold ingot }} - {{TrimPalette| gold ingot }} (Darker: {{TrimPalette| gold ingot |darker=1}})*{{ItemSprite|iron ingot }} - {{TrimPalette| iron ingot }} (Darker: {{TrimPalette| iron ingot |darker=1}})*{{ItemSprite|copper ingot }} - {{TrimPalette| copper ingot }}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Smithing Template|showforms=y|generatetranslationkeys=y|displayname=Netherite Upgrade|spritename=netherite-upgrade-smithing-template|spritetype=item|nameid=netherite_upgrade_smithing_template|form=item}}{{ID table|displayname=Sentry Armor Trim|spritename=sentry-armor-trim-smithing-template|spritetype=item|nameid=sentry_armor_trim_smithing_template|form=item}}{{ID table|displayname=Vex Armor Trim|spritename=vex-armor-trim-smithing-template|spritetype=item|nameid=vex_armor_trim_smithing_template|form=item}}{{ID table|displayname=Wild Armor Trim|spritename=wild-armor-trim-smithing-template|spritetype=item|nameid=wild_armor_trim_smithing_template|form=item}}{{ID table|displayname=Coast Armor Trim|spritename=coast-armor-trim-smithing-template|spritetype=item|nameid=coast_armor_trim_smithing_template|form=item}}{{ID table|displayname=Dune Armor Trim|spritename=dune-armor-trim-smithing-template|spritetype=item|nameid=dune_armor_trim_smithing_template|form=item}}{{ID table|displayname=Wayfinder Armor Trim|spritename=wayfinder-armor-trim-smithing-template|spritetype=item|nameid=wayfinder_armor_trim_smithing_template|form=item}}{{ID table|displayname=Raiser Armor Trim|spritename=raiser-armor-trim-smithing-template|spritetype=item|nameid=raiser_armor_trim_smithing_template|form=item}}{{ID table|displayname=Shaper Armor Trim|spritename=shaper-armor-trim-smithing-template|spritetype=item|nameid=shaper_armor_trim_smithing_template|form=item}}{{ID table|displayname=Host Armor Trim|spritename=host-armor-trim-smithing-template|spritetype=item|nameid=host_armor_trim_smithing_template|form=item}}{{ID table|displayname=Ward Armor Trim|spritename=ward-armor-trim-smithing-template|spritetype=item|nameid=ward_armor_trim_smithing_template|form=item}}{{ID table|displayname=Silence Armor Trim|spritename=silence-armor-trim-smithing-template|spritetype=item|nameid=silence_armor_trim_smithing_template|form=item}}{{ID table|displayname=Tide Armor Trim|spritename=tide-armor-trim-smithing-template|spritetype=item|nameid=tide_armor_trim_smithing_template|form=item}}{{ID table|displayname=Snout Armor Trim|spritename=snout-armor-trim-smithing-template|spritetype=item|nameid=snout_armor_trim_smithing_template|form=item}}{{ID table|displayname=Rib Armor Trim|spritename=rib-armor-trim-smithing-template|spritetype=item|nameid=rib_armor_trim_smithing_template|form=item}}{{ID table|displayname=Eye Armor Trim|spritename=eye-armor-trim-smithing-template|spritetype=item|nameid=eye_armor_trim_smithing_template|form=item}}{{ID table|displayname=Spire Armor Trim|spritename=spire-armor-trim-smithing-template|spritetype=item|nameid=spire_armor_trim_smithing_template|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Smithing Template|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Netherite Upgrade|spritename=netherite-upgrade-smithing-template|spritetype=item|nameid=netherite_upgrade_smithing_template|id=685|form=item|translationkey=item.smithing_template.name, upgrade.netherite_upgrade.name}}{{ID table|displayname=Sentry Armor Trim|spritename=sentry-armor-trim-smithing-template|spritetype=item|nameid=sentry_armor_trim_smithing_template|id=686|form=item|translationkey=item.smithing_template.name, trim_pattern.sentry.name}}{{ID table|displayname=Vex Armor Trim|spritename=vex-armor-trim-smithing-template|spritetype=item|nameid=vex_armor_trim_smithing_template|id=692|form=item|translationkey=item.smithing_template.name, trim_pattern.vex.name}}{{ID table|displayname=Wild Armor Trim|spritename=wild-armor-trim-smithing-template|spritetype=item|nameid=wild_armor_trim_smithing_template|id=689|form=item|translationkey=item.smithing_template.name, trim_pattern.wild.name}}{{ID table|displayname=Coast Armor Trim|spritename=coast-armor-trim-smithing-template|spritetype=item|nameid=coast_armor_trim_smithing_template|id=688|form=item|translationkey=item.smithing_template.name, trim_pattern.coast.name}}{{ID table|displayname=Dune Armor Trim|spritename=dune-armor-trim-smithing-template|spritetype=item|nameid=dune_armor_trim_smithing_template|id=687|form=item|translationkey=item.smithing_template.name, trim_pattern.dune.name}}{{ID table|displayname=Wayfinder Armor Trim|spritename=wayfinder-armor-trim-smithing-template|spritetype=item|nameid=wayfinder_armor_trim_smithing_template|id=698|form=item|translationkey=item.smithing_template.name, trim_pattern.wayfinder.name}}{{ID table|displayname=Raiser Armor Trim|spritename=raiser-armor-trim-smithing-template|spritetype=item|nameid=raiser_armor_trim_smithing_template|id=699|form=item|translationkey=item.smithing_template.name, trim_pattern.raiser.name}}{{ID table|displayname=Shaper Armor Trim|spritename=shaper-armor-trim-smithing-template|spritetype=item|nameid=shaper_armor_trim_smithing_template|id=700|form=item|translationkey=item.smithing_template.name, trim_pattern.shaper.name}}{{ID table|displayname=Host Armor Trim|spritename=host-armor-trim-smithing-template|spritetype=item|nameid=host_armor_trim_smithing_template|id=701|form=item|translationkey=item.smithing_template.name, trim_pattern.host.name}}{{ID table|displayname=Ward Armor Trim|spritename=ward-armor-trim-smithing-template|spritetype=item|nameid=ward_armor_trim_smithing_template|id=690|form=item|translationkey=item.smithing_template.name, trim_pattern.ward.name}}{{ID table|displayname=Silence Armor Trim|spritename=silence-armor-trim-smithing-template|spritetype=item|nameid=silence_armor_trim_smithing_template|id=697|form=item|translationkey=item.smithing_template.name, trim_pattern.silence.name}}{{ID table|displayname=Tide Armor Trim|spritename=tide-armor-trim-smithing-template|spritetype=item|nameid=tide_armor_trim_smithing_template|id=693|form=item|translationkey=item.smithing_template.name, trim_pattern.tide.name}}{{ID table|displayname=Snout Armor Trim|spritename=snout-armor-trim-smithing-template|spritetype=item|nameid=snout_armor_trim_smithing_template|id=694|form=item|translationkey=item.smithing_template.name, trim_pattern.snout.name}}{{ID table|displayname=Rib Armor Trim|spritename=rib-armor-trim-smithing-template|spritetype=item|nameid=rib_armor_trim_smithing_template|id=695|form=item|translationkey=item.smithing_template.name, trim_pattern.rib.name}}{{ID table|displayname=Eye Armor Trim|spritename=eye-armor-trim-smithing-template|spritetype=item|nameid=eye_armor_trim_smithing_template|id=691|form=item|translationkey=item.smithing_template.name, trim_pattern.eye.name}}{{ID table|displayname=Spire Armor Trim|spritename=spire-armor-trim-smithing-template|spritetype=item|nameid=spire_armor_trim_smithing_template|id=696|form=item|translationkey=item.smithing_template.name, trim_pattern.spire.name|foot=1}}== Achievements =={{load achievements|Smithing with style}}== Advancements =={{load advancements|Crafting a New Look;Smithing with Style}}== Video =={{yt|klP9SrJFDU8}}== History =={{History|java}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental datapack.}}{{History|||snap=23w05a|Smithing templates can be used to trim leather armor.|Gold, iron, diamond, and netherite armor can be trimmed with their respective material.|The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found.|Increased the chances for all smithing templates that generate in chest loot to spawn:*Netherite upgrade chance to find increased from 3.2% to 10%.*Coast chance to find increased from 11.1% to 16.7%.*Dune chance to find increased from 11.1% to 14.3%.*Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests.*Rib chance to find increased from 4.7% to 6.7%.*Sentry chance to find increased from 20% to 25%.*Snout chance to find increased from 4.7% to 8.3%.*Spire chance to find increased from 4.7% to 6.7%.*Vex chance to find increased from 4.7% to 50%.*Ward chance to find increased from 4.7% to 5%.*Wild chance to find increased from 20% to 33%.}}{{History||1.20|snap=23w12a|Smithing templates are now available without using the "Update 1.20" experimental datapack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates.|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br>Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|||snap=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}}{{History|||snap=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}}{{History|bedrock}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}{{History|||snap=beta 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates.|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br>Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History||1.20.0|snap=beta 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.<ref>{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}}</ref>* When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}}</ref>* Some of the armor trims feature patterns based on a [[mob]] or [[block]] that is found in the same [[Generated structures|structure]] as the corresponding smithing template.<ref name=":0">"Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-[[Sofia Dankis]]-{{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}}</ref>** The spire armor trim resembles a [[shulker]].** The vex armor trim resembles an [[evoker]]. As an item in the [[inventory]], it resembles the wing or the vein texture of a [[vex]].** The wild armor trim has moss growing on 3 of its corners.** The coast armor trim appears to have barnacles attached to it.** The ward armor trim, as an item in the inventory, resembles the faces inside a [[warden]]'s chest.** The silence armor trim appears to have sculk creeping onto / infecting it.** The tide armor trim resembles [[Prismarine|prismarine bricks]].** The snout armor trim resembles a [[piglin]]<ref name=":0" />.** The rib armor trim resembles a [[wither skeleton]].** The eye armor trim resembles an [[eye of ender]]. There are also two eyes on the head part of the armor trim that resemble those of an [[enderman]].* ''Netherite upgrade smithing template'' (35 characters with "_" and 32 characters without "_") and ''sentry armor trim smithing template'' (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while ''[[polished blackstone pressure plate]]'' and ''[[cracked polished blackstone bricks]]'' have 34 characters with "_" and 31 characters without "_".* The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest.* When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.<ref>{{bug|MC-262486|||WAI}}</ref>== Gallery ===== Sprites ===<gallery>Netherite Upgrade Smithing Template.png|Netherite UpgradeSentry Armor Trim Smithing Template.png|Sentry Armor TrimVex Armor Trim Smithing Template.png|Vex Armor TrimWild Armor Trim Smithing Template.png|Wild Armor TrimCoast Armor Trim Smithing Template.png|Coast Armor TrimDune Armor Trim Smithing Template.png|Dune Armor TrimWayfinder Armor Trim Smithing Template.png|Wayfinder Armor TrimRaiser Armor Trim Smithing Template.png|Raiser Armor TrimShaper Armor Trim Smithing Template.png|Shaper Armor TrimHost Armor Trim Smithing Template.png|Host Armor TrimWard Armor Trim Smithing Template.png|Ward Armor TrimSilence Armor Trim Smithing Template.png|Silence Armor TrimTide Armor Trim Smithing Template.png|Tide Armor TrimSnout Armor Trim Smithing Template.png|Snout Armor TrimRib Armor Trim Smithing Template.png|Rib Armor TrimEye Armor Trim Smithing Template.png|Eye Armor TrimSpire Armor Trim Smithing Template.png|Spire Armor Trim</gallery>=== Armor trim patterns ===<gallery>Armor Trim Sentry (sample model).png|Sentry Armor TrimArmor Trim Vex (sample model).png|Vex Armor TrimArmor Trim Wild (sample model).png|Wild Armor TrimArmor Trim Coast (sample model).png|Coast Armor TrimArmor Trim Dune (sample model).png|Dune Armor TrimArmor Trim Wayfinder (sample model).png|Wayfinder Armor TrimArmor Trim Raiser (sample model).png|Raiser Armor TrimArmor Trim Shaper (sample model).png|Shaper Armor TrimArmor Trim Host (sample model).png|Host Armor TrimArmor Trim Ward (sample model).png|Ward Armor TrimArmor Trim Silence (sample model).png|Silence Armor TrimArmor Trim Tide (sample model).png|Tide Armor TrimArmor Trim Snout (sample model).png|Snout Armor TrimArmor Trim Rib (sample model).png|Rib Armor TrimArmor Trim Eye (sample model).png|Eye Armor TrimArmor Trim Spire (sample model).png|Spire Armor Trim</gallery>=== Official Artwork ===<gallery>T&T Thumbnail.jpg|[[Sunny]] wearing amethyst armor trims.Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim.Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor.Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing the trimmed iron armor.File:Live2023-01.jpeg|Noor working on trimmed iron armor.</gallery>=== Screenshots ===<gallery>Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor.Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor.Too Many Trims.jpg|A large amount of armor trims.Kingbdogz Armor Trim 3.jpg|Gold on netherite.Kingbdogz Armor Trim 4.jpg|Diamond on diamond.New Armor Trims in 23W12A.jpg|<ref>{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}}</ref>Emerald Armor.png|Emerald on gold.Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work.Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work.Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work.Armor Trims On Netherite Armors.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims and ten colors on netherite armors.Armor Trim Showcase.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims, on netherite armor using emerald as the trim material.Armor Trim Colors.png|A display of all ten armor trim colors, using the ward trim on a netherite helmet.Silence Armor Trim on All Armors.png|A display of all ten colors of the silence armor trim on all armors.Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color(besides quartz) on leather armor.Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims.LadyAgnes Armor Trims.jpg|Copper trims on netherite armor.Trim Lineup.jpgFancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[Basalt Delta]].Trims & Pots.jpgNoor Gold Armor Trim .jpegNoor Diamond Armor Trim.jpegNoor Netherite Armor Trim.jpegNoor Iron Armor Trim.jpeg</gallery>== References =={{Reflist}}{{Items}}[[Category:Bedrock Edition]][[Category:Non-renewable resources]][[de:Schmiedevorlage]][[es:Molde de herrería]][[fr:Modèle de forge]][[ja:鍛冶型]][[pl:Szablon kowalski]][[pt:Molde de ferraria]][[ru:Кузнечный шаблон]][[uk:Ковальський шаблон]][[zh:锻造模板]]</li></ul>
alpha 1.1.0.0Dirt now generates in woodland mansions.
Bedrock Edition
1.2.0
{{Extension DPL}}<ul><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers.[[Category:Blocks]][[Category:Items]][[cs:Kategorie:Rostliny]][[es:Categoría:Plantas]][[fr:Catégorie:Plante]][[hu:Kategória:Növények]][[it:Categoria:Piante]][[ja:カテゴリ:植物]][[ko:분류:식물]][[nl:Categorie:Planten]][[pl:Kategoria:Rośliny]][[pt:Categoria:Plantas]][[ru:Категория:Растения]][[th:หมวดหมู่:พืช]][[zh:Category:植物]]</li><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}}{{Item| image = Glass Bottle.png| renewable = Yes| stackable = Yes (64)}}A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]].== Obtaining ==Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops.=== Crafting ==={{Crafting|A2= Glass|C2= Glass|B3= Glass|Output= Glass Bottle,3|type= Brewing}}=== Drinking ===Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle.=== Mob loot ===[[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles.=== Mud ==={{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle.=== Cauldrons ==={{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle.== Usage ==Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]].=== Collecting liquids ======= Water ====A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref>Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref>If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles.==== Potion ===={{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed.==== Honey ====If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back.==== Dragon's breath ===={{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]].When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>=== Trading ===Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}}Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}}=== Crafting ingredients ==={{Crafting usage|Glass Bottle}}== Sounds =={{edition|java}}:{{Sound table|rowspan=2|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=block|description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Bottle fills|source=neutral|description=When a bottle is filled with water from a water source|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|subtitle=Bottle empties|source=block|description=When a water bottle is emptied|id=item.bottle.empty|translationkey=subtitles.item.bottle.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Bottle fill dragon breath1.ogg|sound2=Bottle fill dragon breath2.ogg|subtitle=Bottle fills|source=neutral|description=When a bottle is filled with dragon's breath|id=item.bottle.fill_dragonbreath|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|java}}:{{Sound table|type=bedrock|rowspan=4|sound=Water Splash Old.ogg|source=block|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.fillpotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takepotion|volume=0.1|pitch=1.0}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|source=sound<!--bottle-->|description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.empty|volume=1.0|pitch=1.0}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|source=sound<!--bottle-->|description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.fill|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Bottle fill dragon breath1.ogg|sound2=Bottle fill dragon breath2.ogg|source=sound|description=When a bottle is filled with dragon's breath|id=bottle.dragonbreath|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glass Bottle|spritetype=item|nameid=glass_bottle|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glass Bottle|spritetype=item|id=427|nameid=glass_bottle|form=item|foot=1}}== Achievements =={{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}}== Advancements =={{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}{{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}}{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}}{{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}{{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basem*nt.}}{{history|||snap=15w43c|The glass bottle has been removed from igloo basem*nts.}}{{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}}{{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}}{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}}{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}{{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}}{{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}{{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s.|Glass bottles can now be dropped by [[witch]]es.|Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].|[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}{{History|PS4}}{{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}{{history|foot}}== Issues =={{issue list}}==References=={{Reflist}}{{Items}}[[cs:Lahvička]][[de:Glasflasche]][[es:Frasco de cristal]][[fr:Fiole]][[hu:Üvegpalack]][[it:Ampolla]][[ja:ガラス瓶]][[ko:유리병]][[nl:Glazen fles]][[pl:Szklana butelka]][[pt:Frasco]][[ru:Колба]][[zh:玻璃瓶]][[Category:Renewable resources]]</li></ul>
beta 1.2.0.2Grassless dirt has been replaced with coarse dirt.
1.10.0
{{Extension DPL}}<ul><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}}{{Item| title = Melon Slice|typeimage=Melon Slice.png| renewable = Yes| heals = {{hunger|2}}| stackable = Yes (64)}}A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]].== Obtaining ===== Block loot ==={{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}}Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons. A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon.Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices.== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]].=== Crafting ingredient ==={{crafting usage}}=== Composting ===Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Melon Slice|spritetype=item|nameid=melon_slice|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|spritename=melon-slice|displayname=Melon|spritetype=item|nameid=melon_slice|aliasid=melon|id=272|form=item|translationkey=item.melon.name|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}}{{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}}{{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}}{{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}}{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}}{{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice."|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}{{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}}{{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}}{{History|pocket alpha}}{{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons. |Melons restore {{health|2}} each, rather than {{hunger|2}}.}}{{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}}{{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]].|Melons can no longer be obtained from [[nether reactor]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Pumpkin]]* [[Glistering Melon Slice]]== Notes =={{fnlist}}{{Items}}[[Category:Plants]][[cs:Meloun]][[de:Melone]][[es:Rodaja de sandía]][[fr:Tranche de pastèque]][[hu:Dinnye Szelet]][[ko:수박]][[nl:Meloenschijf]][[pl:Arbuz]][[pt:Fatia de melancia]][[ru:Ломтик арбуза]][[zh:西瓜片]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item| image = Glistering Melon Slice.png‎| renewable = Yes| stackable = Yes (64)}}A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.== Obtaining ===== Chest loot ==={{LootChestItem|glistering-melon-slice}}=== Crafting ==={{Crafting|A1= Gold Nugget|B1= Gold Nugget|C1= Gold Nugget|A2= Gold Nugget|B2= Melon Slice |C2= Gold Nugget|A3= Gold Nugget|B3= Gold Nugget|C3= Gold Nugget|Output= Glistering Melon Slice|type= Brewing}}=== Trading ===Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.== Usage ==Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].=== Brewing ingredient ==={{Brewing|head=1|Glistering Melon Slice|Mundane Potion|base=Water Bottle}}{{Brewing|Glistering Melon Slice|Potion of Healing|foot=1}}===Piglins===[[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Achievements =={{load achievements|Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glistering Melon Slice|spritetype=item|nameid=glistering_melon_slice|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glistering Melon|spritetype=item|nameid=glistering_melon_slice|aliasid=speckled_melon|id=434|form=item|translationkey=item.speckled_melon.name|foot=1}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.|The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].|Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref> They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}{{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}{{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}{{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}{{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}{{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}{{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}{{History|||snap=20w16a|Glistering melon slices now generate in[[ruined portal]]chests.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}{{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.|Glistering melons now generate in[[ruined portal]]chests.}}{{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}{{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Melon Slice]]* [[Melon]]== Notes =={{fnlist}}== References =={{reflist}}{{Items}}[[Category:Renewable resources]][[cs:Zlatavý kousek melounu]][[de:Glitzernde Melonenscheibe]][[es:Rodaja de sandía reluciente]][[fr:Tranche de pastèque scintillante]][[hu:Ragyogó dinnye]][[ja:きらめくスイカの薄切り]][[ko:반짝이는 수박 조각]][[nl:Glinsterende meloenschijf]][[pl:Błyszczący arbuz]][[pt:Fatia de melancia reluzente]][[ru:Сверкающий ломтик арбуза]][[uk:Блискуча скибка кавуна]][[zh:闪烁的西瓜片]]</li></ul>
beta 1.10.0.3Dirt is now renewable.
1.18.0
{{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item| image = <gallery>Ocean Explorer Map.png | OceanWoodland Explorer Map.png | WoodlandBuried Treasure Map.png | Buried Treasure</gallery>|image2 = <gallery>Ocean Explorer Map BE.png | Ocean (BE)Woodland Explorer Map BE.png | Woodland (BE)Buried Treasure Map BE.png | Buried in Treasure (BE)</gallery>| renewable = * '''Buried Treasure''': No* '''Woodland and Ocean''': Yes| stackable = Yes (64)}}An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.== Obtaining ===== Trading ===Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.{{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->=== Chest loot ===Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.{{LootChestItem|buried-treasure-map}}== Usage ==[[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]{{See also|Map#Mapping|Map#Map content}}=== Locating structures ===There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.=== Cloning ==={{Crafting|showdescription=1|shapeless=1|name=[[Explorer Map]]<br>(cloned)|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;Empty Map;Empty Map;Empty Map|Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map|Empty Map|;;;;;;Empty Map;Empty Map |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;;;Empty Map|Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9|type= Miscellaneous|description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.}}The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).== Sounds =={{edition|java}}:{{Sound table|sound=Drawmap1.ogg|sound2=Drawmap2.ogg|sound3=Drawmap3.ogg|subtitle=Map drawn|source=block|description=When an explorer map is edited using a cartography table|id=ui.cartography_table.take_result|translationkey=subtitles.ui.cartography_table.take_result|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}: ''None''== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|form=item|translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|aliasid=map|id=358|form=item|translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name|foot=1}}=== Metadata ==={{see also|Bedrock Edition data values}}{{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:{{:Map/DV}}=== Item data ===An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.<div class="treeview">It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".* {{nbt|compound}} Item data** {{nbt|compound|tag}}: *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].**** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.**** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.*** {{nbt|list|Decorations}}:**** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.</div>; Notes{{notelist}}== Achievements =={{load achievements|Treasure Hunter}}== History =={{History|java}}{{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}{{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}{{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>|Explorer maps are not yet obtainable in [[survival]] mode.}}{{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.|Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].|Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}{{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}{{History|console}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|PS4}}{{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History|new3ds}}{{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).* For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].* Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.* Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.* It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.* On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.== Gallery ==<gallery>File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.File:Partial Explorer Map.png|A partially-explored explorer map.File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.File:Purchase.png|Purchasing explorer maps from a cartographer.</gallery>== See also ==* [[Map]]* [[Woodland Mansion]]* [[Ocean Monument]]* [[Shipwreck]]* [[Buried treasure]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019{{Items}}[[de:Schatzkarte]][[es:Mapa (localización de estructura)]][[fr:Carte d'exploration]][[ja:探検家の地図]][[ko:탐험 지도]][[pl:Mapa eksploracyjna]][[pt:Mapa de exploração]][[ru:Карта сокровищ]][[zh:探险家地图]]</li><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item| title = Mushroom Stew| image = Mushroom Stew.png| renewable = Yes| heals = {{hunger|6}}| stackable = No}}'''Mushroom stew''' is a [[food]] item.== Obtaining ===== Harvesting ===Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.=== Crafting ==={{Crafting|Red Mushroom|Brown Mushroom|Bowl|Output= Mushroom Stew|type= Foodstuff}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].== Sounds ===== Generic ==={{Sound table/Entity/Food}}=== Unique ==={{Edition|Java}}:{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Mooshroom gets milked |source=neutral|description=When a mooshroom is milked with a bowl|id=entity.mooshroom.milk|translationkey=subtitles.entity.mooshroom.milk|volume=1.0|pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Mooshroom gets milked |source=Friendly Creatures|description=When a mooshroom is milked with a bowl|id=mob.mooshroom.suspicious_milk|volume=1.0/0.9/1.1|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Mushroom Stew|spritetype=item|nameid=mushroom_stew|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Mushroom Stew|spritetype=item|nameid=mushroom_stew|id=260|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.|Restores {{hp|8}} [[health]].}}{{History||20100206|Mushroom stew now restores {{hp|10}} health.}}{{History|java beta}}{{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}{{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. |A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}{{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}{{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}{{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}{{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}{{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}{{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History|new3ds}}{{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History|foot}}== Issues =={{Issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022{{items}}[[de:Pilzsuppe]][[es:Estofado de champiñones]][[fr:Soupe de champignons]][[hu:Gombaragu]][[ja:キノコシチュー]][[ko:버섯 스튜]][[nl:Paddenstoelenstoofpot]][[pl:Zupa grzybowa]][[pt:Ensopado de cogumelos]][[ru:Тушёные грибы]][[zh:蘑菇煲]][[Category:Food]][[Category:Renewable resources]]<references /></li></ul>
beta 1.18.0.20Dirt blob generation has now been tweaked to be in parity with Java Edition.
beta 1.18.0.21Dirt blobs no longer generate above Y=160, and becomes rarer than before. Before, the spawn attempt is 15 times per chunk.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Dirt (7) Added dirt.
TU3Dirt (8) The texture of dirt has been changed.
New Nintendo 3DS Edition
0.1.0
{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity|image=Bottle o' Enchanting.gif|imagesize=160px|invimage=Bottle o' Enchanting|stackable=Yes (64)|renewable=Yes|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks|rarity=Uncommon|networkid='''[[JE]]''': 75}}A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.== Obtaining ===== Trading ===Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.=== Natural generation ==={{LootChestItem|bottle-o'-enchanting}}== Usage ==A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.== Sounds =={{Edition|Java}}:<br>Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|subtitle=Bottle smashes|source=neutral|description=When a bottle o' enchanting impacts something|id=entity.splash_potion.break|translationkey=subtitles.entity.potion.splash|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|subtitle=Bottle thrown|source=neutral|description=When a bottle o' enchanting is thrown by a player|id=entity.experience_bottle.throw|translationkey=subtitles.entity.potion.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|subtitle=Dispensed item|source=block|description=When a bottle o' enchanting is dispensed from a [[dispenser]]|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When a splash potion impacts something|id=random.glass|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|source=player|description=When a splash potion is thrown by a player|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|source=player|description=When a splash potion is dispensed from a dispenser|id=random.bow|volume=1.0|pitch=0.83-1.25|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=item|nameid=experience_bottle|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Thrown Bottle o' Enchanting|spritetype=entity|spritename=Bottle o' Enchanting|nameid=experience_bottle|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=item|nameid=experience_bottle|id=508|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=entity|nameid=xp_bottle|id=68|foot=1}}=== Entity data ==={{see also|Chunk format}}Thrown bottles o' enchanting have entity data that define various properties of the entity.{{/ED}}== History ==<!--When were dispensers made able to fire these? Or was this always a thing?-->{{History|java}}{{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}{{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}{{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}{{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}{{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}{{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}{{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}{{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}{{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}{{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.|Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}{{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}{{History|PS4}}{{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.|Bottles o' enchanting are not available within the [[Creative inventory]].}}{{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}{{History|foot}}== Issues =={{issue list|Bottle o' Enchanting|Experience Bottle}}== Gallery ==<gallery>Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.</gallery>{{Items}}{{Entities}}[[cs:Lektvar očarování]][[de:Erfahrungsfläschchen]][[es:Frasco con experiencia]][[fr:Fiole d'expérience]][[ja:エンチャントの瓶]][[ko:경험치 병]][[pl:Zaklęta butelka]][[pt:Frasco de experiência]][[ru:Зелье опыта]][[th:ขวดแห่งเวทมนตร์]][[zh:附魔之瓶]]</li><li>[[Brown Dye|Brown Dye]]<br/>{{Item| image = Brown Dye.png| renewable = Yes| stackable = Yes (64)}}'''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]].== Obtaining ===== Crafting ==={{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head=}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Brown Dye}}=== Trading ===Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.‌{{only|bedrock}}Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brown Dye|spritetype=item|nameid=brown_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Brown Dye|spritetype=item|nameid=brown_dye|aliasid=dye / 17|id=398|form=item|translationkey=item.dye.brown_new.name|foot=1}}== History =={{expand section|Item textures and more from a development video on twitter by bartek.}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}}{{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}}{{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}}{{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}}{{History|ps4}}{{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[de:Brauner Farbstoff]][[es:Tinte marrón]][[fr:Teinture marron]][[ja:茶色の染料]][[ko:갈색 염료]][[pl:Brązowy barwnik]][[pt:Corante marrom]][[th:สีย้อมสีน้ำตาล]][[zh:棕色染料]]</li></ul>
Dirt (9) Added dirt.

Data history[]

Java Edition
1.8
{{Extension DPL}}<ul><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item| image = Magenta Dye.png| renewable = Yes| stackable = Yes (64)}}'''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]].== Obtaining ===== Crafting ==={{Crafting |head=1 |showdescription=1 |showname=0 |Allium |Output=Magenta Dye |type=Material}}{{Crafting |Lilac |Output=Magenta Dye,2 |type=Material}}{{Crafting |Purple Dye |Pink Dye |Output=Magenta Dye,2 |type=Material}}{{Crafting |Blue Dye |Red Dye |Pink Dye |Output=Magenta Dye,3 |type=Material}}{{Crafting |Lapis Lazuli |Red Dye |Pink Dye |Output=Magenta Dye,3 |type=Material |description={{only|bedrock|education}}}}{{Crafting |Blue Dye |Red Dye |Red Dye |White Dye |Output=Magenta Dye,4 |type=Material}}{{Crafting |Lapis Lazuli;Lapis Lazuli;Blue Dye |Red Dye;Red Dye;Red Dye |Red Dye;Red Dye;Red Dye |Bone Meal;White Dye;Bone Meal |Output=Magenta Dye,4 |type=Material |description={{only|bedrock|education}} |foot=1}}=== Trading ===[[Wandering trader]]s sell 3 magenta dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Magenta Dye}}=== Trading ===Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Magenta Dye|spritetype=item|nameid=magenta_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Magenta Dye|spritetype=item|nameid=magenta_dye|aliasid=dye / 13|id=408|form=item|translationkey=item.dye.magenta.name|foot=1}}== Video =={{yt|IkaIFDQJNUU}}== History =={{History|java beta}}{{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}}{{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]].|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}{{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}}{{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}}{{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}}{{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]].|Magenta dye can now be used to craft magenta wool.}}{{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}}{{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}}{{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s.|Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s.|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}{{History|PS4}}{{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Dyes]][[cs:Purpurové barvivo]][[de:Magenta Farbstoff]][[es:Tinte magenta]][[fr:Teinture magenta]][[hu:Bíborvörös festék]][[ja:赤紫色の染料]][[ko:자홍색 염료]][[nl:Magenta kleurstof]][[pl:Karmazynowy barwnik]][[pt:Corante magenta]][[ru:Сиреневый краситель]][[zh:品红色染料]][[Category:Renewable resources]]</li><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}{{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it.Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}}{{Item| image = Water Bottle.png| extratext = View [[#Potions|all potions]]| renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes| stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}}}}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects.== Obtaining ===== Mob loot ======= Witches ====[[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.==== Wandering traders ====[[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion.=== Fishing ===[[Water bottle]]s can be [[fishing|fished]] up as junk items.=== Brewing ==={{main|Brewing}}Almost all potions are obtained by [[brewing]].The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]].=== Chest loot ===Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basem*nts.{{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion.{{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}}=== Bartering ===[[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]].== Usage ==Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player.Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect.Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}}=== Modifiers ==={{main|Brewing}}Potions can be modified in five ways. # Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect. # Adding [[redstone]] will ''extend'' the duration of the effect.# Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect).# Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground).# Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". The modifications of Enhancement and Extension are mutually exclusive. Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes. ==== Corruption ====The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I.=== Base potions ===Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.{| class="wikitable col-1-center col3-left" data-description="Base potions"! Icon! Name! Use|-| {{Slot|Water Bottle|link=none}}! Water Bottle| the base for the Awkward Potion and Potions of Weakness|-| rowspan="3"| {{Slot|Water Bottle|link=none}}! Awkward Potion| The base for all other effect potions|-! Mundane Potion| Only usable as an alternative base for Potion of Weakness{{only|bedrock}}|-! Thick Potion| No use|}=== Effect potions ======= Potions with positive effects ===={| class="wikitable col-1-center" data-description="Positive potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of Regeneration|link=none}}! {{text anchor|Potion of Regeneration}}| 0:45| rowspan="3" | {{EffectLink|Regeneration}}| Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds).|-! Potion of Regeneration +| 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}}| Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds).|-! Potion of Regeneration II| 0:22.5| Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds).|-| rowspan="3" | {{Slot|Potion of Swiftness|link=none}}! {{text anchor|Potion of Swiftness}}| 3:00| rowspan="3" | {{EffectLink|Speed}}| rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).|-! Potion of Swiftness +| 8:00|-! Potion of Swiftness II| 1:30| Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).|-| rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}}! {{text anchor|Potion of Fire Resistance}}| 3:00| rowspan="2" | {{EffectLink|Fire Resistance}}| rowspan="2" | Gives immunity to all heat-related damage.|-! Potion of Fire Resistance +| 8:00|-| rowspan="2" | {{Slot|Potion of Healing|link=none}}! {{text anchor|Potion of Healing}}| Instant| rowspan="2" | {{EffectLink|Instant Health}}| Restores {{hp|4}} health.|-! Potion of Healing II| Instant| Restores {{hp|8}} health. (doubles with every additional level)|-| rowspan="2" | {{Slot|Potion of Night Vision|link=none}}! {{text anchor|Potion of Night Vision}}| 3:00| rowspan="2" | {{EffectLink|Night Vision}}| rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).|-! Potion of Night Vision +| 8:00|-| rowspan="3" | {{Slot|Potion of Strength|link=none}}! {{text anchor|Potion of Strength}}| 3:00| rowspan="3" | {{EffectLink|Strength}}| rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}}|-! Potion of Strength +| 8:00|-! Potion of Strength II| 1:30| Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}. For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}}|-| rowspan="3" | {{Slot|Potion of Leaping|link=none}}! {{text anchor|Potion of Leaping}}| 3:00| rowspan="3" | {{EffectLink|Jump Boost}}| rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage.|-!Potion of Leaping +| 8:00|-! Potion of Leaping II| 1:30| Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage.|-| rowspan="2" | {{Slot|Potion of Water Breathing|link=none}}! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}}| 3:00| rowspan="2" | {{EffectLink|Water Breathing}}| rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.|-! Potion of Water Breathing +| 8:00|-| rowspan="2" | {{Slot|Potion of Invisibility|link=none}}! {{text anchor|Potion of Invisibility}}| 3:00| rowspan="2" | {{EffectLink|Invisibility}}| rowspan="2" |Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]].|-! Potion of Invisibility +| 8:00|-| rowspan="2" | {{Slot|Potion of Slow Falling|link=none}}! {{text anchor|Potion of Slow Falling}}| 1:30| rowspan="2" | {{EffectLink|Slow Falling}}| rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.|-! Potion of Slow Falling +| 4:00|-| {{Slot|Potion of Luck|link=none}}! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}}| 5:00| {{EffectLink|Luck}}| Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point.|}==== Potions with negative effects ===={| class="wikitable col-1-center" data-description="Negative potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of Poison|link=none}}! {{text anchor|Potion of Poison}}| 0:45| rowspan="3" | {{EffectLink|Poison}}| Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}.|-! Potion of Poison +| 1:30| Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}.|-! Potion of Poison II| 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}}| Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}.|-| rowspan="2" | {{Slot|Potion of Weakness|link=none}}! {{text anchor|Potion of Weakness}}| 1:30| rowspan="2" | {{EffectLink|Weakness}}| rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}}|-! Potion of Weakness +| 4:00|-| rowspan="3" | {{Slot|Potion of Slowness|link=none}}! {{text anchor|Potion of Slowness}}| 1:30| rowspan="3" | {{EffectLink|Slowness}}| rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.|-! Potion of Slowness +| 4:00|-! Potion of Slowness IV<!--The IV is correct, it is not Slowness II-->| 0:20| Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.|-| rowspan="2" |{{Slot|Potion of Harming|link=none}}! {{text anchor|Potion of Harming}}| Instant| rowspan="2" | {{EffectLink|Instant Damage}}| Damages {{hp|6}}.|-! Potion of Harming II| Instant| Damages {{hp|12}}. (doubles with every additional level)|-| {{Slot|Potion of Decay|link=none}}! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}}| 0:40| {{EffectLink|Wither|link=Wither (status effect)}}| Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage |}==== Potions with mixed effects ===={| class="wikitable col-1-center col-2-center" data-description="Base potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}}! {{text anchor|Potion of the Turtle Master}}| style="text-align:center" | 0:20| rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}}| rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.|-! Potion of the Turtle Master +<br>| 0:40|-! Potion of the Turtle Master II<br>| 0:20| Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.|}=== Uncraftable Potion ==={{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.It is also available in splash potion and lingering potion forms, as well as for tipped arrows.It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name! Effect|-| {{Slot|Uncraftable Potion|link=none}}! Uncraftable Potion| No effect|}=== Joke potions=======[[Java Edition 15w14a]]===={| class="wikitable col-1-center col-2-center" data-description="Base potions"!Icon!Name!Duration!Effect! Description |-|{{Slot|Potion of Slowness Revision 1|link=none}}!{{text anchor|Potion of Caring}}| style="text-align:center" |Instant|{{EffectLink|id=Slowness Revision 1|Caring}}| rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it.|-| rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}}!{{text anchor|Potion of Caring}}| style="text-align:center" |Instant| rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}} |-! {{text anchor|Potion of Caring II}}| style="text-align:center" |Instant|-| rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}}!{{text anchor|Potion of Sharing}}| style="text-align:center" |1:30| rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}}| rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s.|-!{{text anchor|Potion of Sharing +}}| style="text-align:center" |4:00|}==== [[Java Edition 23w13a_or_b]]===={{Empty section}}===Undead mobs===The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. {{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.===Mud conversion===Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]]. ===Filling cauldrons with Potions==={{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.==Custom effects=={{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>custom_potion_effects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.==Sounds=={{edition|java}}:{{Sound table|sound=Drink.ogg|subtitle=Sipping|source=player|description=While a player is drinking a potion|id=entity.generic.drink|translationkey=subtitles.entity.generic.drink|volume=0.5|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Witch drink1.ogg|sound2=Witch drink2.ogg|sound3=Witch drink3.ogg|sound4=Witch drink4.ogg|subtitle=Witch drinks|source=hostile|description=When a witch drinks a potion|id=entity.witch.drink|translationkey=subtitles.entity.witch.drink|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Wandering trader drink potion.ogg|sound2=Drink.ogg|subtitle=Wandering Trader drinks potion|source=neutral|description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime|id=entity.wandering_trader.drink_potion|translationkey=subtitles.entity.wandering_trader.drink_potion|volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref>|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|subtitle=Bottle empties|source=block|description=When a water bottle is emptied|id=item.bottle.empty|translationkey=subtitles.item.bottle.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=block|description=When a water bottle is filled|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Drink.ogg|source=player|description=When a player drinks a potion|id=random.drink|volume=0.35|pitch=0.9-1.1}}{{Sound table|sound=Witch drink1.ogg|sound2=Witch drink2.ogg|sound3=Witch drink3.ogg|sound4=Witch drink4.ogg|source=hostile|description=When a witch drinks a potion|id=mob.witch.drink|volume=1.0|pitch=1.0}}{{Sound table|sound=Wandering trader drink potion.ogg|sound2=Drink.ogg|source=neutral|description=When a wandering trader drinks a potion to become invisible during nighttime|id=mob.wanderingtrader.drink_potion|volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref>|pitch=0.8-1.2}}{{Sound table|rowspan=4|sound=Water Splash Old.ogg|source=block|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>|id=cauldron.fillpotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takepotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|source=sound<!--bottle-->|description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.empty|volume=1.0|pitch=1.0}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|source=sound<!--bottle-->|description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.fill|volume=1.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Potion|spritetype=item|nameid=potion|form=item|translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Potion|spritetype=item|nameid=potion|id=426|form=item|translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name|foot=1}}=== Metadata==={{IN|bedrock}}, potions use the following item data values to indicate the kind of potion:{{/DV}}===Item data=======Java Edition====<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Potion}}</div>Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are:{| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data"!Potion! Regular!Level II!Extended + |-| Uncraftable Potion|anything except the below|–|–|-|Water Bottle|{{code|water}} |–|–|-|Mundane Potion|{{code|mundane}}|–|–|-| Thick Potion|{{code|thick}}|–|–|-|Awkward Potion|{{code|awkward}}|–|–|-| Night Vision|{{code|night_vision}}|–|{{code|long_night_vision}}|-|Invisibility|{{code|invisibility}}|–|{{code|long_invisibility}}|-|Leaping|{{code|leaping}}|{{code|strong_leaping}}|{{code|long_leaping}}|-|Fire Resistance|{{code|fire_resistance}}|–|{{code|long_fire_resistance}}|-|Swiftness|{{code|swiftness}}|{{code|strong_swiftness}}|{{code|long_swiftness}}|-|Slowness|{{code|slowness}}|{{code|strong_slowness}}|{{code|long_slowness}}|-|Water Breathing|{{code|water_breathing}}|–|{{code|long_water_breathing}}|-| Instant Health|{{code|healing}}|{{code|strong_healing}}|–|-| Harming|{{code|harming}}|{{code|strong_harming}}|–|-|Poison|{{code|poison}}|{{code|strong_poison}}|{{code|long_poison}}|-|Regeneration|{{code|regeneration}}|{{code|strong_regeneration}}| {{code|long_regeneration}}|-|Strength|{{code|strength}} | {{code|strong_strength}}|{{code|long_strength}}|-|Weakness|{{code|weakness}}|–|{{code|long_weakness}}|-|Luck|{{code|luck}}|–|–|-|The Turtle Master|{{code|turtle_master}}|{{code|strong_turtle_master}}|{{code|long_turtle_master}}|-| Slow Falling|{{code|slow_falling}}|–|{{code|long_slow_falling}}|}====Bedrock Edition====:See [[Bedrock Edition level format/Item format]].==Achievements=={{load achievements|Local Brewery|Taste of your own Medicine}}==Advancements=={{Load advancements|Local Brewery;A Furious co*cktail;How Did We Get Here?;Husbandry}}==History=={{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}}{{History|java beta}}{{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref>|Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update.|In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref>|[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}}{{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}}{{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}}{{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}{{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}}{{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}}{{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}{{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]].|Potions of Night Vision are now [[brewing|brewable]].}}{{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}}{{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}}{{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}}{{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}} {{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]].|[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}{{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}}{{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}}{{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.|Splash potions now have a separate data value and ID name.|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]].|Mixed potions' colors now blend.}}{{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].|The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced.|Potion of [[Strength]] has been changed from 130% increase to 3-point increase.|Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}}{{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion.|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}}{{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}}{{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s.|Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]].|The uncraftable potion has been removed from the [[creative]] [[inventory]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}}{{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute.|Extended potions give both effects for 3 minutes.|Level 2 potions give level VI of both effects for 1 minute.}}{{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}{{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III.|Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}}{{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}}{{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}}{{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}}{{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}{{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}}{{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}{{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}}{{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}}{{History||1.20.2|snap=23w32a|Game no longer uses numerical values for potion IDs.|Renamed the following tags:* <code>CustomPotionEffects</code> -> <code>custom_potion_effects</code>* <code>Id</code> (integer) -> <code>id</code> (string, resource location)* <code>Ambient</code> -> <code>ambient</code>* <code>Amplifier</code> -> <code>amplifier</code>* <code>Duration</code> -> <code>duration</code>* <code>ShowParticles</code> -> <code>show_particles</code>* <code>ShowIcon</code> -> <code>show_icon</code>}}{{History|java upcoming}}{{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}}{{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.|Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}}{{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}}{{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron.|Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion.|[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]].|Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}}{{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}{{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}}{{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}}{{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}}{{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.|Removed enchantment glint from splash potions.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}}{{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}}{{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]].|Awkward potion is no longer obtainable from the [[Creative inventory]].|Extended-enhanced potions are now listed individually for four potion effects.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}{{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].|Removed all types of extended-enhanced potions for all five potion effects.|Potions effects are now arranged more like ''Java Edition''.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.|Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}}{{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}{{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}}{{History|foot}}<gallery>Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00).Invisible_sheep.png|An invisible sheep. Its wool can still be seen.New Potion Colors.png|The new potion colors.</gallery>==Issues=={{issue list}}==Trivia==*A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255.*When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}} *A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values.*The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon.==Unused potions ==''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.<gallery>Potion of Absorption BE2.png|Potion of AbsorptionPotion of Blindness BE2.png|Potion of BlindnessPotion of Haste BE2.png|Potion of HastePotion of Health Boost BE2.png|Potion of Health BoostPotion of Hunger BE2.png|Potion of HungerPotion of Mining Fatigue BE2.png|Potion of Mining FatiguePotion of Nausea BE2.png|Potion of NauseaPotion of Resistance BE2.png|Potion of ResistancePotion of Saturation BE2.png|Potion of SaturationPotion of Levitation BE2.png|Potion of Levitation</gallery>==Gallery=====Potions===;Java Edition<gallery>Water Bottle.png|Water BottlePotion of Night Vision.png|Potion of Night VisionPotion of Invisibility.png|Potion of InvisibilityPotion of Leaping.png|Potion of LeapingPotion of Fire Resistance.png|Potion of Fire ResistancePotion of Swiftness.png|Potion of SwiftnessPotion of Slowness.png|Potion of SlownessPotion of the Turtle Master.png|Potion of the Turtle MasterPotion of Water Breathing.png|Potion of Water BreathingPotion of Healing.png|Potion of HealingPotion of Harming.png|Potion of HarmingPotion of Poison.png|Potion of PoisonPotion of Regeneration.png|Potion of RegenerationPotion of Strength.png|Potion of StrengthPotion of Weakness.png|Potion of WeaknessPotion of Slow Falling.png|Potion of Slow FallingPotion of Luck.png|Potion of LuckPotion of Decay.png|Potion of DecayUncraftable Potion.png|Uncraftable Potion</gallery>===Screenshots===<gallery>OK2tE.png|Potion effects showing up in [[inventory]].PotionBubbles.png|The bubbles emitted when a player drinks a potion.Nightvision.png|The effect of night vision (left image is with night vision, right image is without).NetherPotionEffect.png|The view when a player uses night vision in the Nether.PotionTable.png|A brewing stand with a potion displayed next to it.MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]].</gallery>=== In other media===<gallery>File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]].File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]].File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons.File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons.File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons.File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp.File:Potion Bottle Bottle.jpg|A water bottle depicting many potions.</gallery>==See also==*{{ItemLink|Glass Bottle}}*{{ItemLink|Medicine}}*{{ItemLink|Splash Potion}}*{{ItemLink|Lingering Potion}}==Notes==<references group="note" />==References=={{reflist}}==External links==*[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022*[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9){{items}}{{effects}}[[Category:Food]][[de:Trank]][[es:Poción]][[fr:Potion]][[hu:Bájital]][[it:Pozione]][[ja:ポーション]][[ko:물약]][[nl:Dranken]][[pl:Mikstury]][[pt:Poção]][[ru:Зелья]][[uk:Зілля]][[zh:药水]]</li></ul>
14w10aDirt with numerical metadata variants 3 through 15, which are inaccessible through normal gameplay, now have no model Dirt (10) rather than appearing identical to dirt.
14w25aDirt and its variants are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of dirt were as follows:
DV Description
0Dirt
1Grassless Dirt
2Podzol
3-15Inaccessible "boring" variants of dirt
14w26aDirt with metadata values 3 through 15 have now been completely removed from the game.
1.13
{{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}{{exclusive|edu}} {{unobtainable|edition=be}}{{ItemEntity|imagesize=80px|renewable=No|stackable=Yes (64)|health={{hp|4}}|image=Camera.png}}{{Block| title = Camera Block| image = Camera (block).png| invimage = none| transparent = No| light = 0| tool = any| stackable = Yes (64)| flammable = No| lavasusceptible = No| renewable = No}}The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>== Obtaining ==The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition.To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. == Usage ==Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]].Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.== Sounds ===== Generic ==={{Sound table/Block/Normal/BE}}=== Unique ==={{Sound table|sound=Camera1.ogg|sound2=Camera2.ogg|sound3=Camera3.ogg|type=bedrock|description=When a picture is taken with a camera|source=Players|id=camera.take_picture|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Camera|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=camera|spritetype=block|nameid=camera|id=242|form=block|itemform=item.camera}}{{ID table|displayname=Item|spritename=camera|spritetype=item|translationtype=item|nameid=camera|id=593|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Camera|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=camera|spritetype=entity|nameid=tripod_camera|id=62|foot=1}}=== Entity data ===See [[Bedrock Edition level format/Entity format]].== Video =={{yt|1XLRGFibFNQ}}== History =={{History|pocket alpha}}{{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}{{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras|Changed item and tripod textures.|To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.|Cameras have infinite uses.|Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}{{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}{{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}{{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}{{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}{{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.|In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}{{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.|According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}{{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".|The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.|The camera no longer summons [[lightning]].}}{{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.|"Take picture" button on the camera works now, but no image files are created.|The oldest ID for camera (456) now refers to [[portfolio]].}}{{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.|[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}{{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.|The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}{{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}{{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.|Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.|Cameras are now a part of the {{el|ee}} toggle as a hidden feature.|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}{{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}{{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}{{History|education}}{{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}{{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}{{History|foot}}=== Future ===At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.== Issues =={{Issue list}}== Trivia ==* A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.* The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.* This feature is hidden from the Creative inventory and from the /give command item menu.== Gallery ==<gallery>PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].PEcameraphoto.jpg|Example image taken by the camera [[entity]].CameraUse-1.png|The first method of using cameras.CameraUse-2.png|The second method of using cameras.Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.</gallery>== See also ==* [[Portfolio]]* [[Screenshot]]== References =={{Reflist}}{{Items}}{{Entities}}{{Education Edition}}[[Category:Education Edition entities]][[Category:Education Edition items]][[Category:Tools]][[cs:Kamera]][[de:Kamera]][[el:Camera]][[es:Cámara]][[fr:Appareil photo]][[hu:Kamera]][[ja:カメラ]][[ko:카메라]][[nl:Camera]][[pl:Kamera]][[pt:Câmera]][[ru:Камера]][[uk:Камера]][[zh:相机]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}}{{Fluid| image = <gallery>Water.png|Java EditionWater BE.png|Bedrock Edition</gallery>| invimage = Water Bucket| invimage2 = Water| renewable = Yes| transparent = Partial <small>(-1 to light)</small>| light = No| tool = bucket| infinite = Yes| flowrate = 5 [[tick]]s/block| flowdistance = 8 blocks}}'''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]].== Obtaining ==Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]].{{IN|BE}}, it may be obtained as an item via inventory editing or add-ons.=== Natural generation ===Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]].Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]].{{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest.* The other water block generates on top of the loot chest.These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s.Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.== Usage ===== Appearance ===Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref>Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref>=== Swimming ==={{main|Swimming}}The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players.Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current.Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above.Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.Being inside of water also imparts a [[fog]] effect, tinted accordingly.=== Spreading ==={{Main|Fluid#Spread}}[[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]]Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second.When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight.Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s.==== Flow arrangement tables ===={| class="wikitable"|+ |||||||!7||||||||-|| | | | | ! 7!6! 7| | | | | ||-|| | | | ! 7!6!5!6! 7| | | | ||-|| | | ! 7!6!5!4!5!6! 7| | | ||-|| | ! 7!6!5!4!3!4!5!6! 7| | ||-|| ! 7!6!5!4!3!2!3!4!5!6! 7| ||-|! 7!6!5!4!3!2!1!2!3!4!5!6! 7||-!7!6!5!4!3!2!1!0!1!2!3!4!5!6!7|-|! 7!6!5!4!3!2!1!2!3!4!5!6! 7||-|| ! 7!6!5!4!3!2!3!4!5!6! 7| ||-|| | ! 7!6!5!4!3!4!5!6! 7| | ||-|| | | ! 7!6!5!4!5!6! 7| | | ||-|| | | | ! 7!6!5!6! 7| | | | ||-|| | | | | ! 7!6! 7| | | | | ||-|||||||!7||||||||}{| class="wikitable"! colspan="2" |Range!Height in blocks|-!1|block|1|-!2|blocks|0.75-1|-!3|blocks|0.625-0.75|-!4|blocks|0.5-0.625|-!5|blocks|0.375-0.5|-!6|blocks|0.25-0.375|-!7|blocks|0.125-0.25|}=== Source blocks ==={{anchor|Water Spawner}} <!-- Compatibility anchor -->{{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}}A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area.Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between.While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air.{{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}.<gallery>2x2 water source.png|2x2 water spawner (every corner is renewable)3x1 water source.png|3x1 water spawner (middle water block is renewable)L-shaped water source.png|L-shaped water spawner (corner water block is renewable)</gallery>A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated.In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it.=== Current ===The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block.Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref>The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line.Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default.=== Light ==={{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility.=== Color ===Water has several colors, depending on the biome.==== Java Edition ===={| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition"|-!Biome!!Water color!!Water fog color!!Block|-|{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]]|-|{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]]|-|{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]]|-|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]]|-|{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]]|-|{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]]|-|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]]|-|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]]|-|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]|}==== Bedrock Edition====Biome tints<!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]-->{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome!Water Surface Color! Water Fog Color!Water Fog Distance!Water Surface Transparency!Block|-|Default<br>(biomes not listed below)|{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]]|-|{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}}|{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]]|-|{{BiomeLink|Desert}}|{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]]|-|{{BiomeLink|Mountains}}|{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]]|-|{{BiomeLink|Forest}}|{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]]|-|{{BiomeLink|Flower Forest}}|{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]]|-| {{BiomeLink|Taiga}}| {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]]|-|{{BiomeLink|Taiga Mountains}}|{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]]|-|{{BiomeLink|Swamp}}|{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]]|-| {{BiomeLink|River}}|{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]]|-|{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}|{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]]|-|{{BiomeLink|Basalt Deltas}}|{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]]|-|{{BiomeLink|The End}}| {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]]|-|{{BiomeLink|Frozen River}}|{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]]|-|{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}}|{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]]|-| {{BiomeLink|Mushroom Fields}}|{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]]|-|{{BiomeLink|Beach}}| {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]]|-|{{BiomeLink|Mountain Edge}}|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]|-|{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}|{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]]|-|{{BiomeLink|Jungle Edge}}| {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]|-|{{BiomeLink|Stone Shore}}|{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]]|-|{{BiomeLink|Snowy Beach}}|{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]]|-|{{BiomeLink|Birch Forest}}|{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]]|-|{{BiomeLink|Dark Forest}}|{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]]|-|{{BiomeLink|Snowy Taiga}}|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]|-|{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}}|{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]]|-|{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}}|{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]]|-|{{BiomeLink|Savanna}}|{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]]|-|{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}}|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]|-|{{BiomeLink|Badlands}}|{{color|#4E7f81}}||{{color|#4E7f81||60|<nowiki>-||[[File:Badlands Water.png|32px]]|-|{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}}|{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]]|-|{{BiomeLink|Ocean}}|{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]]|-|{{BiomeLink|Deep Ocean}}|{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]]|-|{{BiomeLink|Warm Ocean}}|{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]]|-| {{BiomeLink|Lukewarm Ocean}}|{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]|-|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}|{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]|-|{{BiomeLink|Cold Ocean}}|{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]]|-|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}|{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]]|-|{{BiomeLink|Frozen Ocean}}|{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]]|-|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}|{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]]|-|{{BiomeLink|Mangrove Swamp}}|{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]]|}Biome tints from [[Biome/Before 1.18|unused biomes]]{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome!Water Surface Color!Water Fog Color!Water Fog Distance!Water Surface Transparency!Block|-|{{BiomeLink|Legacy Frozen Ocean}}|{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]]|-|{{BiomeLink|Mountains}}|{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]]|-|{{BiomeLink|Taiga Mountains}}|{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]]|-|{{BiomeLink|Swamp Hills}}| {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]]|-| {{BiomeLink|Snowy Mountains}}|{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]]|-|{{BiomeLink|Mushroom Field Shore}}|{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]]|-|{{BiomeLink|Desert Hills}}|{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]]|-|{{BiomeLink|Wooded Hills}}|{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]]|-|{{BiomeLink|Taiga Hills}}|{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]]|-|{{BiomeLink|Mountain Edge}}|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]|-|{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}}|{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]]|-|{{BiomeLink|Modified Jungle Edge}}|{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]|-|{{BiomeLink|Birch Forest Hills}}|{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]]|-|{{BiomeLink|Snowy Taiga Mountains}}|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]|-|{{BiomeLink|Snowy Taiga Hills}}|{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]]|-|{{BiomeLink|Giant Tree Taiga Hills}}|{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]]|-|{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}|{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]]|-|{{BiomeLink|Shattered Savanna Plateau}}|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]|-|{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}|{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]]|-|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}|{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]]|}===Water and lava==={{Main|Fluid#Mixing}}Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone.===Interactions with mobs=======Direct contact====Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away.====Suffocation===={{Main|Damage#Suffocation in water}}Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s.[[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes.Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III.If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]].=== Slower mining speed===Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground.===Explosions===Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]].===Hardening concrete powder ===When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]].===Sponges===When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge.A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air).===Dripping===[[File:WaterDropletsExample.png|thumb|Dripping water.]]Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill.===Vertical transport===[[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically.==Sounds=={{el|je}}:{{Sound table|sound=Entering water1.ogg|sound2=Entering water2.ogg|sound3=Entering water3.ogg|subtitle=MC-177092|source=ambient|description=When the player's eye level goes underwater|id=ambient.underwater.enter|translationkey=-|volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}}|pitch=1.0|distance=16}}{{Sound table|sound=Exiting water1.ogg|sound2=Exiting water2.ogg|sound3=Exiting water3.ogg|subtitle=MC-177092|source=ambient|description=When the player's eye level goes above water|id=ambient.underwater.exit|translationkey=-|volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}}|pitch=1.0|distance=16}}{{Sound table|sound=Underwater Ambience.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop|translationkey=-|volume=0.65|pitch=1.0|distance=16}}{{Sound table|sound=Bubbles1.ogg|sound2=Bubbles2.ogg|sound3=Bubbles3.ogg|sound4=Bubbles4.ogg|sound5=Bubbles5.ogg|sound6=Bubbles6.ogg|sound7=Water1.ogg|sound8=Water2.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions|translationkey=-|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Animal1.ogg|sound2=Bass Whale1.ogg|sound3=Bass Whale2.ogg|sound4=Crackles1.ogg|sound5=Crackles2.ogg|sound6=Driplets1.ogg|sound7=Driplets2.ogg|sound8=Earth Crack.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions.rare|translationkey=-|volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Animal2.ogg|sound2=Dark1.ogg|sound3=Dark2.ogg|sound4=Dark3.ogg|sound5=Dark4.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions.ultra_rare|translationkey=-|volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Water1.ogg|sound2=Water2.ogg|subtitle=Water flows|source=block|description=Randomly from flowing water|id=block.water.ambient|translationkey=subtitles.block.water.ambient|volume=0.75-1.0|pitch=0.5-1.5|distance=16}}{{Sound table|sound=Water splash1.ogg|sound2=Water splash2.ogg|subtitle=Splashing|source=dependent|description=When something enters water|id=entity.generic.splash|translationkey=subtitles.entity.generic.splash|volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>|pitch=0.6-1.4|distance=16}}{{Sound table|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|subtitle=Swimming|source=dependent|description=While something is moving through water|id=entity.generic.swim|translationkey=subtitles.entity.generic.swim|volume=0.0-1.0 <ref group=sound name=speedvolume/>|pitch=0.6-1.4|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket1.ogg|sound3=Empty water bucket2.ogg|sound4=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When water is placed with a bucket|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=player|description=When water is collected with a bucket|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Axolotl.ogg|sound2=Dragon fish.ogg|sound3=Shuniji.ogg|subtitle=-|source=music|description=Randomly when underwater|id=music.under_water|translationkey=-|volume=0.4|pitch=1.0|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Water2.ogg|source=block|description=Randomly from flowing water|id=liquid.water|volume=0.75-1.0|pitch=0.5-1.5}}{{Sound table|sound=Water Splash Old.ogg|source=player|description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref>|id=random.splash|pitch=0.6-1.4}}{{Sound table|sound=Water splash1.ogg|sound2=Water splash2.ogg|source=ambient|description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}}|id=entity.generic.splash|pitch=0.6-1.4}}{{Sound table|sound=Entering water1.ogg|sound2=Entering water2.ogg|sound3=Entering water3.ogg|source=player|description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}}|id=ambient.underwater.enter|volume=<!--0.8 (other multipliers)-->|pitch=1.0}}{{Sound table|sound=Exiting water1.ogg|sound2=Exiting water2.ogg|sound3=Exiting water3.ogg|source=player|description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}}|id=ambient.underwater.exit|volume=<!--1.0 (other multipliers)-->|pitch=1.0}}{{Sound table|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|source=player|description=While something is moving through water|id=random.swim|pitch=0.6-1.4}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=When water is placed with a bucket|id=bucket.empty_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When water is collected with a bucket|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Axolotl.ogg|sound2=Dragon fish.ogg|sound3=Shuniji.ogg|source=music|description=Randomly when underwater|id=music.game.water|volume=0.2|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Water|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=water|spritetype=block|nameid=water|form=block|foot=1}}{{ID table|edition=java|firstcolumnname=Water|showfluidtags=y|displayname=Fluid|spritename=water|spritetype=block|nameid=water|fluidtags=water}}{{ID table|displayname=Flowing Fluid|spritetype=block|spritename=water|nameid=flowing_water|fluidtags=water|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Water|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Flowing|spritename=water|spritetype=block|nameid=flowing_water|id=8|form=block}}{{ID table|displayname=Stationary|spritename=water|spritetype=block|nameid=water|id=9|form=block|foot=1}}===Block states==={{see also|Block states}}{{/BS}}=== Fluid states==={{see also|Block states}}{{/FS}}==Achievements=={{load achievements|Free Diver;Sleep with the Fishes}}==Advancements=={{load advancements|Tactical fishing;The Cutest Predator}}==History=={{Main|/History}}{{History|java classic}}{{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}}{{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}}{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water.|Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}}{{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}}{{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}}{{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}}{{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}}{{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}}{{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}}{{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other.|Added [[sponge]]s, which remove water.|Water part of the [[world boundary]] still uses the old water texture.}}{{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}{{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}}{{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}}{{History|java indev}}{{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}}{{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}}{{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water.|Water now always drains from its highest remove location.|Water no longer moves on the surface on its own.|Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}}{{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}}{{History|||snap=20100131|The texture of water is now seen when underwater.}}{{History|java infdev}}{{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}}{{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}{{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}}{{History||20100615|[[File:Water JE8.png|32px]] The model has been changed.|Added flowing water.|Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well.|Water and lava do not produce any solid blocks when combined.|Water does not replace plants.|Water is now infinite again.|Added [[water bucket]]s, which can be filled with water.}}{{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset.|Water and flowing water now has visual connection to blocks.|Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}}{{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset.|Water sources placed in the air now flow outward.|Lava and flowing lava touching water, flowing water now replaces with [[obsidian]].|Downward flowing water no longer pushes the player out.|Water now can replace [[plants]]. However no items are dropped.}}{{History||20100618|Water can now replace [[rail]]s.}}{{History||20100624|Water now destroys plants, dropping as items.}}{{History|java alpha}}{{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}}{{History||v1.0.5_01|Water can now freeze into [[ice]].}}{{History||v1.2.6|[[Lake]]s, which contain water, have been added.}}{{History|java beta}}<!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}-->{{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water.|Water sources now form over [[glass]].}}{{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]].|Underwater [[particles]] have been added.|Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.|Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s.|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland.|Added dripping water.}}{{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}}{{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}}{{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}{{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}}{{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}}{{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}}{{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}}{{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed.|The sound of flowing water is now continuous.|The water overlay is a more saturated blue.}}{{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}}{{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}}{{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}}{{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}}{{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}}{{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}}{{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]].|[[Ocean]]s are much smaller.}}{{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside.|Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}}{{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}}{{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}}{{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}}{{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}}{{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}}{{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}{{History||1.13|snap=18w07a|[[Item]]s now float in water.|The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}}{{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}}{{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}}{{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}}{{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref>|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]].|[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed.|[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref>|Water now blocks 1 [[light]] level per [[block]] instead of 3.|[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}}{{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}}{{History|||snap=18w19a|[[Experience orb]]s now float in water.}}{{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}}{{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}}{{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}}{{History|||snap=19w35a|Bees now try to avoid water.}}{{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}}{{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}}{{History|||snap=21w07a|Aquifers generate less often.}}{{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}}{{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}}{{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}}{{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}}{{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]].|All changes to water generation in the 1.17 snapshots have been reintroduced.}}{{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}}{{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}}{{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}}{{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}}{{History|pocket alpha}}{{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}}{{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}}{{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s.|Water dripping [[particles]] have been changed.|[[Water lake]]s have been added.|Water can now be found in the farms and wells of [[village]]s.|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.|Oasis now generate in the new [[desert]] M [[biome]].}}{{History||v0.10.0|snap=build 1|Smooth lighting for water has been added.|A gradient effect has been added to water that increases its opacity with distance.|[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed.|Flowing water can now push [[entities]].}}{{History|||snap=build 7|Running water now has [[sound]]s.}}{{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}}{{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}}{{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}}{{History|pocket}}{{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}}{{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s.|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}{{History|bedrock}}{{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}}{{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}}{{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}}{{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors).|[[Item]]s now float to the top of water.|Underwater visibility now depends on the [[biome]] the [[player]] is in.|[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}}{{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}}{{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}}{{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}}{{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}}{{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated.|Most [[mob]]s can now [[swimming|swim]] in water.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}}{{History||ps=1.78|The animation of water is now less smooth.}}{{History|New 3DS}}{{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}}{{History|foot}}<!-- Still need to add in the right version: Drowning added, Water can turn into ice --><!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" -->{{More sounds|Old and older water splash sounds.|type=historical}}===Data history==={{History|java}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}}{{History|||snap=18w10c|Removed <code>flowing_water</code>.}}{{History|foot}}<gallery>EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]].</gallery>==Issues=={{Issue list}}==Trivia==*The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a.**The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref>**This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions.* While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]].*If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref>==Gallery==<gallery>1.8underwater.png|Underwater particles, or "bubbles".Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split.InvisibleWater.png|A glitch where water is invisible below its surface level.Water Cave Filling.png|Water flowing into a [[cave]].Under water.png|A view underwater.Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture.Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water.Waterfall.png|A naturally occurring waterfall.Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater.Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it.Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it.Largelake.png|A large lake, during a [[thunderstorm]].Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome.WaterRavine.jpg|A bug that causes the water to not flow into the pit.Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player.Two flowing streams.png|Waterfalls made by a player.Watercave.png|Water flowing into the cave from nearby lake.RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.Water shade.png|Different water colors in swamp biome.File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm.</gallery>==See also==*[[Waterlogging]]==References =={{Reflist}}==External Links ==*[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017{{Blocks|natural}}{{Items}}[[Category:Fluids]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[cs:Voda]][[de:Wasser]][[es:Agua]][[fr:Eau]][[hu:Víz]][[it:Acqua]][[ja:水]][[ko:물]][[nl:Water]][[pl:Woda]][[pt:Água]][[ru:Вода]][[th:น้ำ]][[tr:Su]][[uk:Вода]][[zh:水]]</li></ul></nowiki>
17w47aThe different variant block states for the dirt ID have been split up into their own IDs.
Prior to The Flattening, this block's numeral ID was 3.

Issues[]

Issues relating to "Dirt" are maintained on the bug tracker. Report issues there.

Gallery[]

  • Dirt (11)

    A cave entrance containing multitudes of dirt.

  • Dirt (12)

    Coarse dirt found in a savanna biome.

  • Dirt (13)

    Grass spreading on a square of dirt.

  • Dirt (14)

    A castle made of dirt.

References[]

External Links[]

Blocks
Dirt (2024)
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